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Shrine of the Eidolon: Update 22.14.0


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Just now, Larry_Foulke said:

Any reason why the Cycron's ammo was nerfed? The Synoid Gammacor was already superior and you nerfed its competition for no reason.

Doesn't the Cycron just regen Ammo tho? That probably has something to do with it. 

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1 hour ago, [DE]Megan said:

Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity."

That's incorrect though. It's damage RESISTANCE, not damage immunity. Immunity means you are immune, you receive NO damage. That's not what Bless does. Bless gives 75% RESISTANCE, meaning you take LESS damage, not none.

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Would it be possible to make it so when you are selecting multiples of the same item (whether for ducats, selling for credits, or selecting fish in cetus), once you hit "Select All" it automatically hits ok like it used to? Currently, you have to hit "select All" which changes the quantity to the maximum number you own, then you have to hit "Ok" to actually confirm the quantity.

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is it intended that once i upgraded my arcanes im not able to "unupgrade" them? because i have accidently upgraded one of my arcanes and now im missing 3 arcanes to max out my arcane?

can we get an "unupgrade" button? because now im forced to build 3 more arcanes

 

ouC20OI.jpg

 

Edited by SchadowfighterX
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1 minute ago, Oreades said:

Doesn't the Cycron just regen Ammo tho? That probably has something to do with it. 

I don't think the gimmick of that weapon is to the level of power to where it would warrant a nerf to mag size.

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can we please have a report system for AFK player or trolls? and instead of get them suspended maybe just kick them out from squad ( give them the reward i dont care that much) but having them is the problem, i ran many farming group where there is a player just being invis and does nothing, or hide in some corner and shoot/move once a while

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1 hour ago, [DE]Megan said:

Arcane System Overhaul

Absolutely brilliant!

(Upgraded Arcanes can't be split down into singulars if a mistake is made when upgrading them, or if the player wishes to sell a previously used Arcane as singular Arcanes, but this can no doubt be fixed/changed).

1 hour ago, [DE]Megan said:
  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%) with the following exceptions:
    • Convectrix
      • Primary fire starts at 60%.
      • Alt fire starts at 80%.
    • Phage
      • Starts at 70%.
    • Embolist
      • Starts at 30%.
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.
  • Fixed Beam weapons continuously firing when quick Meleeing.

The ramp-up changes sound really good - will have to see how these perform in-game.

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are there any chance we can get distill arcane that already upgraded ?
got double click due mouse so it happened like this ...
- on the arcane avenger

Spoiler

mLFbUiU.jpg

 

- please fix this too, if on one of our A-B-C appereance have arcane helmet, 1 arcane slot locked altough we using the appereance that doesn't have arcane helmet equipped

Edited by eruzet
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1 hour ago, [DE]Megan said:

Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.

Does this mean you are planing to fix beam weapons on enemies in vauban vortex, or you tried and failed?

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1 hour ago, [DE]Megan said:

Shrine of the Eidolon: Update 22.14.0

  • Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.

Just...why?

Who even asked for this??

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DE, please...

Please allow us to detach/distill Corrupted Arcanes from the Arcane Helmetstm, and finally get rid of this problem once and for all. I want to be able to choose my cosmetic items without this hindrance, and buy new TennoGen without being locked on these items because of their perks.

I do not see any benefit of keeping the situation as is: the Arcane Helmets are unfair to the vast majority of the playerbase (why can't they have them?), they are an exception in the whole game, with lots of special rules for them, they prevent some players to buy extra cosmetic items.

The Arcanes system is mature enough now to implement Corrupted Arcanes; with 1 stat very good, but with a negative effect to balance it. I think that the current Arcane Helmet could be distilled into 3 basic Arcanes of their category. Ex: Banshee's Arcane Chorus Helmet could give us 3 basic Arcanes "Chorus" (: the equivalent of a level 1 Chorus Arcane).

Then you could implement those Corrupted Arcanes into some tough Infested enemies (soontm) and for the time being: in "Nightmare" Derelict runs (opening a Vault with a Dragon Key in these harder missions would reward with Corrupted Arcanes?).

Thank you for your consideration.

Edited by Yaerion
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A couple of things:

-The textures on the maestra skin looks awful. 

-The nerf to Cycron is unjustified compared to Synoid Gammacor 

AND: The little shoulder piece for doing 1 raid is like farting in our face. You could have made an armor set for vets with 100+ runs. Now every noob in the last days that jumped into LOR got the same reward. What a joke. Where is the distinction between someone who did it once and some that did 300+ times? There is none. 

The way Arcanes are being handled atm is also an absolute joke. Why do we get an Arcane for every Eidolon captured instead of getting one for reaching a certain stage with the chance for the Arcanes remaining the same as they were in the raids like JV which was 10.x%. Now everyone tries to farm for Energize because of 5% drop chance and accumulating so many Arcanes on the side they have become worthless. 

I expect DE to put more effort into the reward for people that have done 100+ raids. It's only fair! 

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