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[DE]Megan

Shrine of the Eidolon: Update 22.14.0

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BUG: amperex and atomos don't chain to enemies when affected by vaubans vortex or nidus' larva. other than that the damage was fixed

 

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Similar to the sarpa bug, when firing the synoid gammacor when getting knocked down, the 3 laser particles wont go away and “stick” to where the gammacor was last fired. Not game breaking but annoying none the less. 

 

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anyone else getting this msg on update?

 

 

Update failed!



Downloaded data was corrupted.



The update will be restarted shortly..

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NO Deranking of Arcane possible ? What is this .. So if someone want to sell them after using them, he will need to sell the high rank one ? It so much harder to sell than in little pack

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6 minutes ago, DarkFlameZealot said:

It's a bit sad that I have to correct a FOUNDER of how DE works. You emphasize temporary like it will be a month or two. Guess what? Temporary = 3 years or longer. You had dark sectors to look at before making your post, but I guess you don't want to accept it either.

Wow thanks for being rude I'm sure all those raiders out there appreciate you giving raiders a bad name :facepalm:.

Can't wait for you to now name and shame me and say I only have one raid because I only play on weekends and only discovered raids existed when their temporary halt was announced.

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We could use a downgrade option for arcanes tho, some of us (cof cof me) messed up and now have to half-leveled sets. 

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2 minutes ago, DarkFlameZealot said:

*cough* Dark Sector rework *cough*

 

gg wp Mr. Ghoul (get it, drill ghoul enemy? :D). If only their 3 wasted years of a pathetic DS rework wasn't terrible I'd have faith. Running from point A to B to C....to Z is a weak way to reintroduce content that actually was somewhat considered endgame. You see the progress and ideas behind this 3 year project and the same bug-infested PoE setup that took a year or so as well and tell me: do you truly think trials will come back better or worse?

 

I can already tell you they won't be touched ever again by DE. The correct answer is worse.

You do realize that DE heavily stressed dark sectors were still in production right? The state of them in their release could be very, very different to what we've already seen. All we know is that they're coming back soon. Everything else is subject to change.

Edited by Underdrill

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à l’instant, Ham_Grenabe a dit :

Clarification (since I'm not able to log on): are arcanes permanently stuck on the frame, zaw, or whatever that you assign them to? 

I know you can't break apart upgraded arcanes now, but are they also a permanent addition, like a lens?

Yeah but the system is too messy, i was upgrading, and did the wrong move and no i have 1 virtuos strike lvl 3 and one lvl 2. cant break it apart ? what is this ? and i didnt do anything like $&*&*#(%&. i just didnt pay attention for like 5s. could you imagine if people do this on a arcane energize ??? it's crazy bad ! there is no warning what so ever about this. 

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13 minutes ago, GniewosZ69 said:

Nice but at the same time we lost druk instruments :/

Working on a fix for this!

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29 minutes ago, [DE]Megan said:
  • Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.

NOOOOOOOOOOOOOO!!!!!!!!

That's the only time I've ever considered using a range mod on beam weapons...

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11 minutes ago, [DE]Megan said:

Yes, we have a Hotfix coming for missing Bravura Skin reload animations and sounds!

What about being unable to open the Foundry? It currently opens up empty and requires Alt F4.

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2 minutes ago, DarkFlameZealot said:

*cough* Dark Sector rework *cough*

 

gg wp Mr. Ghoul (get it, drill ghoul enemy? :D). If only their 3 wasted years of a pathetic DS rework wasn't terrible I'd have faith. Running from point A to B to C....to Z is a weak way to reintroduce content that actually was somewhat considered endgame. You see the progress and ideas behind this 3 year project and the same bug-infested PoE setup that took a year or so as well and tell me: do you truly think trials will come back better or worse?

 

I can already tell you they won't be touched ever again by DE. The correct answer is worse.

That is no longer the Dark Sector rework, try to keep up.

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Just now, BBagent6 said:

BUG: amperex and atomos don't chain to enemies when affected by vaubans vortex or nidus' larva. other than that the damage was fixed

 

Not only this, all Beam weapons fired by Nidus/Vauban not working on enemies until they hit ground again.

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2 minutes ago, Ellisaria said:

Can we get something like this for all missions? AFK timer for people who just log in to suvivals/defense/interception/excavations/bounties (etc) and just afk for the rewards. The game's not hard, just grindy. If youre gonna play, play. If youre gonna just be there for free loot and easy carries, why play at all?

There already is an AFK timer. I think it's after a minute of inactivity you stop gaining affinity, you don't vacuum loot anymore and if you are AFK long enough you get an "ineligible due to inactivity" message instead of a reward.

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Wonderful additoins and amazing fixes  Looking forward to getting some nice arcanes for my Excal :)

Though....

Chesa Kubrows and other utility pets are still broken. They refuse to use thier precepts around enemies. Since then many community "solutions" have been offered. "Make sure you have the precepts in the right order in your loadout". "Make sure you are not attacking enemies as your pet will start attacking and overwrite its own priorites in favor of killing". None of these fixed the issue. Take my Chesa for example, it's neutralize mod is still useless, as even though it will activate when there are enemies, my Kubrow just disarms them then keeps attacking the same enemy until it is dead. Retrive is pointless in a firefight too as, with neutralize, my Kubrow only focuses on attacking enemies 15 feet from it and won't grab my gun ammo i need 3 feet from it.  Kavats are proof that this is a bug or a broken freature as they use thier non combat functions while enemies are nearby. Please DE fix my utility kubrows.

I do see this issue slowly being fixed, Before the Preciepts wouldn't even work near enemies. Atleast now to "kind of" work. Thank you so much for your continued work DE.

On that subject, Pets in general are just plain unbalanced compaired to setinials. I know, I know. you've all heard this a million times.. But i'm posting it again becuase nothing has been done about it. 

Lets look at Setinials first:

  • Can be obtained almost right out of the gate when starting a new account
  • Cheap to make (no incubator or rare resource farming needed)
  • No wait times or resources needed to switch between compainions
  • No stat degredation over time while compainion is out
  • No Resource upkeep
  • More focused on Utility compared to Pets
  • Always stay by your side and don't get stuck on easily manuvarable parts of the map
  • Can revive you
  • Are easier to kill than pets and connot be healed as easily
  • only have a set number of "revives" before they are dead for the mission

Next Pets:

  • Take longer to get as you need to complete a quest for kubrows and then must make it to the derelict to get Kavats
  • Require Much for prerequiste work to get, the above quest to obtain equipment to use pets, Special rare drops only found at 1 location for each pet type (eggs for kubrows/Genetic codes for kavats)
  • 3 hour wait times to switch in between pets (or 30 min if you can get the resources for the "upgrade") or you can use plat or credits(upgraded) to "rush" it
  • Stat degredation for eqipped compainion which result in loss of compainion if you don't have the upgrade
  • Resource upkeep required to keep compainion alive/battle worthy
  • More focused on combat with pets having higher damage and combat abilites than setinials
  • AI cuases pets to glitch out on terrain or not even follow you period which makes them less useful for combat or utility
  • Cannot revive you
  • Are harder to kill as they have more health and can be healed by player more easily
  • Can be revived an unlimited number of times during mission

While the Hunter mod pack has made it possible for pets to now heal you, bringing them one step closer to rivaling setinials. That is so sad that we need a mod pack that hinders our already exsisiting builds to help our pets closer to a substitute for setinials. Pets are a late game compainion, harder to get, require resources to keep going, and yet they are worthless both in and out of mission compaired to setinials. Yes, Pets are more combat focused and do more damage and survive longer, but that does not redem that amount of work or time spent into getting and maintaining/using them. The utility pets are worse than setinials in every way besides survivability since they don't use thier precepts. Even if they did, they don't match up to the setinials due to the sub par pathing AI for pets.

Please DE, please. Buff Pets!! Atleast the Utility Kubrows.. fix those. either that or remove all this "end game requirements/resources sinks" from them as they are currently not worth it.

 

As of right now the only Pet i use is my Smeeta kavat as she still uses her precepts, she strips armor, and she can heal me. plus doing tons of damage. She makes all the resources and time and grind worth the price both in aquiring and maintaining her.. the other kavat is good as well as striping armor is still availible, The Charger Kubrow also uses his precepts and does great damage so he makes the price more barable. But the other Pets aren't worth it they have been collecting dust ever since early Febuary 2016 when chesa's were somewhat new and you Changed how kubrow utility precepts worked.. in that they don't.

And now with the upcomming addition of Khora, the cat tamer, kubrows and other pets take an even greater fall into the useless depths. As Khora's 3rd ability grants her a, limited time, fully functionaly and modable Kavat that is even commandable. While still all other pets need constant resource dumps to stay with you. 

I am terribly sorry for rambling on and on. But this is important to me. I've worked hard and long to get these pets and all but one aren't useful to me. Please DE Help.

Thank you for taking the time to read all this,

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26 minutes ago, [DE]Megan said:

BOLTOR BRAVURA SKIN
A new look for the Boltor, and one worthy of a diva.

Sad that the skin only affects the Boltor. Was hoping it would affect all rifles, as there are some that are just ugly, but I get the technical limitations. Originally all the deluxe weapon skins were for specific weapons – Volu for the Bo, Danaus for the Ack & Brunt, etc – so I get it.

28 minutes ago, [DE]Megan said:

Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.

Do Distillers still exist, now that they have no purpose? Were they removed from the game? Will we get compensated for Standing spent on them?

29 minutes ago, [DE]Megan said:

Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.

Hm :(

30 minutes ago, [DE]Megan said:

Endless Excavation missions now display ‘Digs Completed’ instead of ‘Total Cryotic Excavated’. The number of ‘Digs Completed’ is what counts towards the tiered Rewards in the Endless modes

Oh, this is helpful.

30 minutes ago, [DE]Megan said:

Removed The Law of Retribution/Nightmare, and The Jordas Verdict Trials.

RIP

31 minutes ago, [DE]Megan said:

Vacuum now sucks up Atlas’ Rubble!

YES thanks

31 minutes ago, [DE]Megan said:

Removed un-Gilded Zaws/Amps from Profile stats since only Gilded Zaws/Amps count towards Mastery.

Thank you for this! Always nice to clear up potentially confusing UI.

Well, looks like a great patch! A little annoyed by the nerf to beam chaining, but they increased the Atomos' chain range, so it's not as terrible as it could be.

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Thanks for the fix. RIP Raids (not so thankful for that but I understand why you did it)

For some reason I can't access foundry, it freezes the game. I suspect it's because I had 1 of each raid key building.

Is there any way to de-rank arcanes? (Yes, I misclicked and I now have a rank 3 and 1 virtuos strike .-. )

 

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DE, I think you're really shafting veterans with Arcane Helmets DOUBLE here.

First of all, you don't allow us to fully use to the Arcane system by limiting us to 1 Arcane when we use the old Arcane. THAT I can understand.

But then you ALSO give us the short end in the fashion department by not making them frame specific Arcanes.

PLEASE just give us them as specific Arcanes or let us "transmog" them, this is just double negativity for having a vetted item...

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6 minutes ago, RankoRed said:

bNPYDHT.png

 

How to fix?

I did that on purpose but it is a real issue, how to break them down again?

I got a similar issue, except I didn't do it on purpose, they apparently removed distilers and added no feature to downgrade arcanes. Well thought out process 

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