DaisyHead Posted March 2, 2018 Share Posted March 2, 2018 for the love of god can you please make it so that the kavats stop running into the nosam laser while it's being used. it ruins the cut and makes it difficult to finish it. Link to comment Share on other sites More sharing options...
nicodemuzzz Posted March 2, 2018 Share Posted March 2, 2018 Il y a 5 heures, Rekalty a dit : I can't wait to find out what this hotfix broke. Nothing about the One Million Credit Trade Tax on Rare Arcanes. Nothing about addressing the trend that is nerfing Beam Weapons. dislike button Link to comment Share on other sites More sharing options...
BeeWhyOhBee Posted March 2, 2018 Share Posted March 2, 2018 hi !! can you check on some other stuff? the tridolons still (occasionally) teleporting even with lures attached to them :( Link to comment Share on other sites More sharing options...
Wes8670 Posted March 2, 2018 Share Posted March 2, 2018 Panthera's Disarming Purity augment still lets secondary weapons with alt-fires pocket Loki things, and the punch through on the saw blades still neglects npc bodies. Would like to see with all the tweaks to it's firing modes some attention or even acknowledgement of these issues. Outside of that would also like to be able to use a blade and whip to grab things while blocking but I could live with non block grabbing if it meant my Panthera actually got its blades in order. As for the spread for this update, thanks for the changes and fixes (especially the Sarpa, I wasn't gonna bring it up cause many others were doing that anyway)((and it eventually did get acknowledged)), and continued work on beam weapons and how they function, trying to sort them out weapon by weapon instead of a one size fits all sort of thing. Either way, hope to see more fixes and changes in the near future...as long as it makes sense. Link to comment Share on other sites More sharing options...
EetNotErn Posted March 2, 2018 Share Posted March 2, 2018 4 hours ago, seprent said: uh no a primed mod no matter its rank cost 1 mil to trade and its not really that ridiculous if you just mindless accumulate dups of mods like vitallity and such you can make a decent couple 100k besides that index exists if you really need money Whatever man. DE has said this wasn't intended and will fix it. So good job in defending an unintentional mistake. There's always that one guy... Link to comment Share on other sites More sharing options...
seprent Posted March 2, 2018 Share Posted March 2, 2018 6 minutes ago, EetNotErn said: Whatever man. DE has said this wasn't intended and will fix it. So good job in defending an unintentional mistake. There's always that one guy... -shrug- i was just correcting you mostly on the trade tax of a prime mod then shared how i normally make my credits if i really need/want them i wasn't really defending anything s'all good in my books Link to comment Share on other sites More sharing options...
MhicKy Posted March 2, 2018 Share Posted March 2, 2018 Thanks for the patch but Kubrows loyalty system is still bugged on Plains of Eidolon :( Link to comment Share on other sites More sharing options...
Basqui Posted March 2, 2018 Share Posted March 2, 2018 Please distill legacy arcane helmets too and make arcane enhancements out of them. Link to comment Share on other sites More sharing options...
RinFoxxie Posted March 2, 2018 Share Posted March 2, 2018 Since the deluxe weapon skin that comes with octavia now has its own reload animation, can we get it for more than just the Boltor? Link to comment Share on other sites More sharing options...
CaptainAdmen Posted March 2, 2018 Share Posted March 2, 2018 fix soma magazine animation plz? Link to comment Share on other sites More sharing options...
iceyShardZ Posted March 2, 2018 Share Posted March 2, 2018 5 hours ago, spiritbx said: No, they broke it again with this hotfix. Can't hit enemies in Nidus larva anymore with my Amprex. I could after the patch, but now they broke it again... i meant the ramp up thing is now okay to deal with :P Link to comment Share on other sites More sharing options...
Darkvramp Posted March 2, 2018 Share Posted March 2, 2018 7 hours ago, WolfTitan said: It's been 3 hours, and that's already too long without raids. Bring them back now! instead of asking for the old raids(which they will not be bringing back BTW) thick of a NEW raid, with new puzzles and mechanics that fit what warframe is now and what a veteren player is capable so it is a challenge for them, not just spam powers to cc and sit on pads to proceed Link to comment Share on other sites More sharing options...
sergiogamboa2 Posted March 2, 2018 Share Posted March 2, 2018 7 hours ago, WhiteSpike said: Can we have our arcane distillers back? Don't like having 3 rank 1 Arcane Strikes and not be able to get them back to convert them into a single rank 3 because I wasn't paying too much attention. And please make the ranked arcanes able to take only 1 spot instead of multiple spots per ranked arcane (for this instance, make the 3 Rank 3 Arcane Aegis into one spot saying '3 owned'). It's really annoying having to scroll all the way down because of how many arcanes I have, including the ranked ones. YES, please i just upgraded by mistake one arcane contagion to rank 2 and one to rank 1 and now i cant have rank 3.... Really please bring back distillers... this upgrades can not be permanent, by making such an easy to make mistake. Thank you Link to comment Share on other sites More sharing options...
Cosmic_Elf Posted March 2, 2018 Share Posted March 2, 2018 is it just me, the excavation indicator has changed... not giving the number of cryotic which squads use to give out as a reference on how long they will run a mission such as 2K or 4K or 1K Link to comment Share on other sites More sharing options...
azuriiel Posted March 2, 2018 Share Posted March 2, 2018 Arcane changes looking good. Hope the new UI brings back peace to arcane management :D Link to comment Share on other sites More sharing options...
Gladiatore Posted March 2, 2018 Share Posted March 2, 2018 noooo my arcane on my syandana T___T why DE whyyy Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2018 Share Posted March 2, 2018 Thank you very much for the swift hotfix. It is breathtaking to see druk instruments back. Guess I panicked a bit too soon. Thank you, and much love Link to comment Share on other sites More sharing options...
IronBerryPie Posted March 2, 2018 Share Posted March 2, 2018 PLEASE FIX THE SARYN NAPELLUS!! i was told that the helmet was supposed to have movement but it doesn't Link to comment Share on other sites More sharing options...
Lethice666 Posted March 2, 2018 Share Posted March 2, 2018 Could the damn shrine be fixed from not being usable after taking down the teralyst???!!! Happened three times in a row yesterday. Link to comment Share on other sites More sharing options...
LIKE_A_PR3DAT0R Posted March 2, 2018 Share Posted March 2, 2018 ok i made the same mistake as other here.... time to wait for a better hotfix... Link to comment Share on other sites More sharing options...
Ravenous_Greenstorm Posted March 2, 2018 Share Posted March 2, 2018 Would it be playsible that we got the old soma firing noise back or at least option to use it. sure there is some who like it more now, but why not give us option to use the old sounds. (i atleast hate that new sound) Link to comment Share on other sites More sharing options...
ngrazer Posted March 2, 2018 Share Posted March 2, 2018 Eh? Still not fixed? Link to comment Share on other sites More sharing options...
Secondskin Posted March 2, 2018 Share Posted March 2, 2018 I dont know if anyone repoted it allready but my Sentinel disapear in the plains wen i stop using the archwingmode and dont come back all the time...till i use a dargyn than i get my sentinel back?! Some clues? Link to comment Share on other sites More sharing options...
Paopoonjin Posted March 2, 2018 Share Posted March 2, 2018 Can u PLEASE fix the arcane upgrade thing, it's hard to explain but I'll try. So when upgrade the arcane u need a duplicates of arcanes, when upgrade an arcane the slots will be filled, and it will be seperate from the rest of that type of arcane, BUT IF u accidentally upgrade the other one, u can't seperate it and will result in needing u to go and build new arcanes. Pls fix this (I tried my best to explain) Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted March 2, 2018 Share Posted March 2, 2018 7 hours ago, Cosmic_Elf said: is it just me, the excavation indicator has changed... not giving the number of cryotic which squads use to give out as a reference on how long they will run a mission such as 2K or 4K or 1K It's not just you. It's an intended change, as described in the patch notes. Now it shows "digs completed" rather than Cryotic. Same deal, though -- 4 digs is a full cycle. Link to comment Share on other sites More sharing options...
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