OvAeons Posted August 10, 2013 Share Posted August 10, 2013 I had transmuted 4 rare frame mods (2 continuity + 2 master thief) and received a streamline mod. Now when i go to equip it and fuse it with others to pump it up. First try, it basically told me the fusion feature was unavailable and would cancel the fusion without "charging my account". I exit the game and reload it, now i try to mod it again and that works all fine and dandy until i played one mission (i saw in mission that the mod affected my powers) and went back to my arsenal, checked my frame and saw that streamline was unequipped. I check it in mod list and it is back to rank zero. So i am pretty sure there is an issue with fusing the mods you receive from the transmutation and then ranking them up and putting them to use. Understandable because it is a whole new feature, and if other flip out, i checked and you do not loose mods from the fusion. But not sure if you loose the credits you spent on fusion, pretty sure you do not. Link to comment Share on other sites More sharing options...
Feindfeuer Posted August 10, 2013 Share Posted August 10, 2013 That's what I thought too, I recieved an heavy impact one by transmuting it it would get unequipped after each round. But now i got the same problem with other mods put into that slot. Each will only last for one round max or until relog. Link to comment Share on other sites More sharing options...
OvAeons Posted August 10, 2013 Author Share Posted August 10, 2013 this will definitely be happening to others as well so it is quite a must fix, leaves how many mods almost unusable. I figure, sure you receive the mod from transmutation but i have a feeling it is 'different' from what what you get off a normal drop. Since dropped mods are not affected. Link to comment Share on other sites More sharing options...
Lampar Posted August 10, 2013 Share Posted August 10, 2013 Dudes i have the same problem, you are not alone, what can we do? i send a support ticket!! Link to comment Share on other sites More sharing options...
Feindfeuer Posted August 10, 2013 Share Posted August 10, 2013 (edited) this will definitely be happening to others as well so it is quite a must fix, leaves how many mods almost unusable. I figure, sure you receive the mod from transmutation but i have a feeling it is 'different' from what what you get off a normal drop. Since dropped mods are not affected. You sure? Cause my ancient Tactical Pump mod that i wanted to install in my freshly forma-ed Sobek got 'reset' after log-off too. Just wondered why I'm reloading so slow again, checked in the armory and it was back in the inventory and the slot was empty. And I got that mod since forever. Edit: Just tested it again, I can't install any mods at all anymore. They work for one mission or until log-off/on and than get uninstalled again. The new Hard impact mod I got from transmuting will be removed from my frame in the same way any of my old weapon related mods will be removed from my weaponry. Also changed frames and weapons to see if this only affects my current loadout, the one i used the transmuted mod with first. But all other frames and weapons also reset the mod loadout after one round so I'm practically stuck with my current setup, unless I want to re-equip all mods between every round. Edited August 11, 2013 by Feindfeuer Link to comment Share on other sites More sharing options...
FissionStorm Posted August 11, 2013 Share Posted August 11, 2013 when i relog only my stat mods are saved on my nyx. or if the powers and aura are there then the stat mods have been magically readded to my banshee Link to comment Share on other sites More sharing options...
FissionStorm Posted August 11, 2013 Share Posted August 11, 2013 I have also for some reason getting an abundance of DIamond Skin mods on mercury and they're not in my list Link to comment Share on other sites More sharing options...
PlayKitten Posted August 11, 2013 Share Posted August 11, 2013 (edited) I am having this issue also, any changes made in arsenal are applied for 1 mission only and then reset back to pre patch values. I must have "remove all" from my lex about 15 times now lol. Also, I just completed nova from the foundry and I didn't get any of her ability mods, but even if I did have them I guess I could only equip them for 1 mission at a time anyway........ (Tried applying maxed energy syphon mod from pre-patch alert which resets if I change frame, and come back to it, so for the moment, my nova is not useable) Just wont be using nova for a while, even tho I was excited to try her out :( I also have rhino and mag that will be ready in the next few days but I think they can stay in the foundry until next patch... Edited August 11, 2013 by PlayKitten Link to comment Share on other sites More sharing options...
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