[DE]Megan

Shrine of the Eidolon: Update 22.15.0

Recommended Posts

16 hours ago, [DE]Megan said:

Shrine of the Eidolon: Update 22.15.0

Excavation Changes:

 

  • Excavators will no longer take Power Cells if BOTH Shields and Power are full as to not waste valuable Power Cells.
  • Excavation UI displays 'Power: FULL' when the Excavator no longer needs more Power Cells to run to completion.

I don't know who is responsible, but I'd like to compliment their work. Job(s) well done. Fantastic.

Share this post


Link to post
Share on other sites

New chestpiece is ok-ish but the rest of the set is weak.

Pandero skin is absolute dog crap.

Haven't tried the tonfa yet.

  • Like 1
  • Woah 1
  • Upvote 1

Share this post


Link to post
Share on other sites
vor 2 Stunden schrieb Radagosh:

look at the bright side at least they fixed all the bugs in the raids.

taking the bugs from the raids....and putting them into the plains is not called "fixing" :clem:

  • Haha 1
  • Upvote 1

Share this post


Link to post
Share on other sites

 

hace 18 horas, [DE]Megan dijo:

Fixed Kubrow Armor not appearing on Helminth Chargers with Drahk Skin equipped.

NOT FIXED.

1veNn2o.jpg

Edited by kirune

Share this post


Link to post
Share on other sites
1 hour ago, korphd said:

Still no fix to multishot mods not giving status to beam weapons, just damage.

Do you mean that it doesn't apply 2-3 status in one trigger pull/damage tick with 150% multishot?

Share this post


Link to post
Share on other sites
19 hours ago, [DE]Megan said:
  • All Lotus transmissions will appear on the right side of the screen as to not obscure the Excavation UI.
  •  

Finally

Share this post


Link to post
Share on other sites

would of prefer if we had another tonfa before adding another tonfa skin. we have about 3 different kinds: spiky one (syndicate one is the same weapon with an ability), bladed tonfa, and zappy zappy tonfa. weres my fiery dragon tonfa.

Share this post


Link to post
Share on other sites

Funny. No new weapons released this year... 

Yet somehow I feel like I have about 50 new weapons to test...

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, FunnyBunny3141 said:

Do you mean that it doesn't apply 2-3 status in one trigger pull/damage tick with 150% multishot?

no

i meant..like...

putting something that should give 50% status gives 0%.

(just an example)

Share this post


Link to post
Share on other sites

So Warframe is now an advanced dressing simulator. Congratiulations. Those that actually want something other to do than running endless PoE or Sorties are left in the cold. Also, why would I need a super strong Warframe now if all there is to do basically is sortie content at its most challenging?

Share this post


Link to post
Share on other sites

I am feeling like these were supposed to be new weapons, but along the way they decided to switch it to skins.

One is a skin for the whole class of melee weapons, while the other is a skin for a single pistol, yet they share the same price.

I am not sure about 'technical limitations' that happen only for great looking skins, that end up being pricey exclusive for ultra popular weapons. Pandero Ceramica skin is much smaller than default Pandero. Animation and overall feeling of the skin is way different than the original: shooting one bullet or the whole pallet, both in animation and by the weapon design. Ceramica doesn't have anything of those, except new custom sound. This brings the question - why Pandero? How can I equip Nusku pistol skin on Pandero (which is a really ugly skin) but can't equip Ceramica skin on any other pistol? Why can't we have a singing Lex or singing Lato?

We can equip Dryad bow skin on Lenz for cabbage sake, there are no 'technical limitations'... :D

Share this post


Link to post
Share on other sites
1 hour ago, Excea said:

So Warframe is now an advanced dressing simulator.

I still can't make my warframe's shoes a different color from their pants, so "advanced" is bit generous. 

Edited by Ham_Grenabe

Share this post


Link to post
Share on other sites
22 hours ago, Void-Gunslinger said:

This has been addressed in a devstream. They said no.

Nah bro, they have talked about it in a devworkshop and said it would be a future thing but a dificult one because of the system that zaws use to get theyre stats...

Share this post


Link to post
Share on other sites

THANK YOU THANK YOU THANK YOU for fixing the Path of Statues Rubble issue. I was worried nobody would notice because of all the whining about arcane changes. 

Share this post


Link to post
Share on other sites
On 2/14/2018 at 8:14 PM, CapnToaster said:

Solo relays? Party-only relays? It takes far too much time to load every random Tenno's hairdo who decided to go AFK next to Konzu. Every. Single. Time.

OR simply have bounties selectable from the Orbiter. We really don't need to load into Cetus every single time we want to do bounties. We don't need to go to the Syndicate headquarters in the relays every time we want to do the syndicate daily missions, do we? Add some QoL here.

I think it would also be a great thing if there was an extraction spot similar to the Gates that allowed you to finish the mission and head directly back to your Orbiter without ever having to load into Cetus.

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.