Jump to content

Comprehensive Mitre Feedback


Hipolipolopigus
 Share

Recommended Posts

Oh boy, where to begin...

Well, DE deserves a pat on the back for listening to us. We told them we wanted the Eviscerator's gun and they liste-- Wait, no. We wanted the automatic sawblade launcher because it was awesome and terrifying. Instead we get a semi-automatic crossbow that shoots plates. Yay. Unsorted notes follow;

  • The ricochet is... Terrible. Especially when combined with the charge-up time.
  • The knockback would be useful if it was able to hit more targets before flying away
  • Plates have a habit of ricocheting up, away from hostiles and end up bouncing around the room without hitting much.
  • Do not kid yourself, DE; This is not a Sniper Rifle and it should not use SR ammo. If you're doing this to the Mitre, do the same to the Ogris. The logic behind it is extrapolatable.
  • Seems like a desperate attempt to make Metal Auger useful. Untested, just an idea in the back of my mind. Update; Metal Auger does nothing; it appears that the bounce mechanic overrides it.

I'm sure that it'll get better as I put more mods on it, but being forced to turn a terrible weapon into an okay-ish weapon through mods is a tad underhanded.

Edited by Hipolipolopigus
Link to comment
Share on other sites

  • Seems like a desperate attempt to make Metal Auger useful. Untested, just an idea in the back of my mind.
I'm sure that it'll get better as I put more mods on it, but being forced to turn a terrible weapon into an okay-ish weapon through mods is a tad underhanded.
sad as it is, the metal auger bit is probably quite true.

really hope they do something with it soon too cause it wont be too long till we open the new tile set and people start farming for the new guns.

Edited by alchemistjkt
Link to comment
Share on other sites

  • The ricochet is... Terrible. Especially when combined with the charge-up time.
  • The knockback would be useful if it was able to hit more targets before flying away
  • Plates have a habit of ricocheting up, away from hostiles and end up bouncing around the room without hitting much.

Sigh... Glaive had all these for AGES. Nothing changed since.

If they ever gona fix any of issues for Mitre - hell they need to change Glaive and Kestrell too.

Edited by derclaw
Link to comment
Share on other sites

It has a charge time that only fire one saw-blade at a time. Dealing around 125 damage per hit. It slow, inefficient at killing, need sniper ammo and doesn't cut through the enemies even if it is one hit kill. (Haven't tried metal auger yet)

Link to comment
Share on other sites

Last time i've checked bow & arrow aren't sniper rifles. Yet, they consume sniper ammo.

 

As for the Mitre, all the thread i've read (not all of course) about getting the eviscerator weapons, none specified it has to be the exact same weapons with the exact same attributed. Therefore, there was no real need to make is exact.

 

As for all i care, this is a "stolen" blueprint, so it kinda makes sense to be different after all

Link to comment
Share on other sites

Last time i've checked bow & arrow aren't sniper rifles. Yet, they consume sniper ammo.

 

As for the Mitre, all the thread i've read (not all of course) about getting the eviscerator weapons, none specified it has to be the exact same weapons with the exact same attributed. Therefore, there was no real need to make is exact.

 

As for all i care, this is a "stolen" blueprint, so it kinda makes sense to be different after all

Bows are Sniping weapons, sawblades are not.

 

Oh, it's just that other Grineer weapon that shoots sawblades. Right.

 

Blueprint?! WHERE?! -Rolls Eyes-

Link to comment
Share on other sites

Last time i've checked bow & arrow aren't sniper rifles. Yet, they consume sniper ammo.

As for the Mitre, all the thread i've read (not all of course) about getting the eviscerator weapons, none specified it has to be the exact same weapons with the exact same attributed. Therefore, there was no real need to make is exact.

As for all i care, this is a "stolen" blueprint, so it kinda makes sense to be different after all

The problems is those "bouncy" weapons DONT EFFING WORK. Glaive and discs bounce from EVERYTHING including every apendages of foe and they bounce the exact direction it should by the physics.

Problem is - we are not Robocop or Bullseye to activley predict multy-staged bounces to hit more then one foe.

 

Bouncing projectiles desperatley need:

1) It should tilt to our aim (like Antymatter drop do on Nova) till the first hit on wall or enemy (since they tend to fly at redunculusly low speed)

2) it should bounce TOWARDS nearest target in shortest straight line possible (even if they will miss weakspot this way, since now they just fly away hitting nothing)

Then those weapons can be made into something moderately usefull vs crowds and fast moving targets.

Edited by derclaw
Link to comment
Share on other sites

Last time i've checked bow & arrow aren't sniper rifles. Yet, they consume sniper ammo.

 

As for the Mitre, all the thread i've read (not all of course) about getting the eviscerator weapons, none specified it has to be the exact same weapons with the exact same attributed. Therefore, there was no real need to make is exact.

 

As for all i care, this is a "stolen" blueprint, so it kinda makes sense to be different after all

 

Bows are considered "stealthy sniper rifles".

 

But from what I hear about the Mitre and the Twin Gremlins, I'm not very impressed...

Link to comment
Share on other sites

Bows are considered "stealthy sniper rifles".

 

But from what I hear about the Mitre and the Twin Gremlins, I'm not very impressed...

 

Gremlins are better then Bolto and worse then Kunai at close range and overall S#&$ at long range because of being non-hitscan, having bad tracers and low accuracy. That all you should know.

Link to comment
Share on other sites

Miter should use rifle ammo, I'll agree to that. THey should either scrap the charge mechanic and make it a "spam sawblades of death!" with higher RoF and a bit lower damage with a long reload, think the Sobek but with sawblades. Or they should FIX the charge mechanic and make the saw blade penetrate targets or make the projectile redirect itself to a new target every time it bounces off something and make how charged it is determine how many bounces it can get.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...