Jump to content

Archived

This topic is now archived and is closed to further replies.

[DE]gefu

Idles Animations!

Recommended Posts

Hey everyone, (this Geoff for anyone unaware)

Firstly thanks for all the feedback, I've been following it very closely. I totally appreciate the mixed feelings with these changes and admittedly think I may have gone about it wrong waiting too long to force changes on people's characters.

So! Moving forward its probably best to make idles a customization choice in the arsenal. What we are thinking is each warframe will share a default idle (the old animation and the one Excalibur currently uses) then provide 2 custom stances for each warframe; a tall one and one that's more compressed maybe theming them as "noble" and "agile"....still trying to work that out.

The idle anims help with the role playing aspect to these characters and providing more choice rather than pushing a personality onto them will serve much better. I'm *hoping* we can have this ready to roll out in the next week, should be able to.....and yes we will for sure take in the feedback and adjust the current idles in game also :)

Thanks for the support

Share this post


Link to post
Share on other sites

Neato. Sounds good, thanks.

Also, nice a-vor-tar! :D

 

Edit: I'm curious, regarding these new idles and the addition of some unique "personalities," does this mean each frame is eventually going to get its own entire animation set (sprinting, jumping, knockdown recovery, etc.)?

Share this post


Link to post
Share on other sites

That is brilliant, definitely a step in the right direction. More customisation options!

 

If I may ask, would it be possible to add even more alternate animations later on? Like for walking/running or maybe even melee fighting styles, purely visual. You could even monetise it. Saints Row 2 style :D

Share this post


Link to post
Share on other sites

Moving forward its probably best to make idles a customization choice in the arsenal.

Thanks for the support

 

Very nice love it

Thank you Geoff

Share this post


Link to post
Share on other sites

That's a lot of work and a fantastic idea to add an aspect of customization to characterization.

 

Everyone will really appreciate this. Thanks animation team!

Share this post


Link to post
Share on other sites

A win-win situation, definitely the best option. I like the idea you suggested; having a 'tall' or 'noble' stance, and having a 'compressed' or 'agile' stance to choose from. This would be great, adding more depth and customization to a Frame, this will really help people personalize their Frames.

 

Thank you Geoff, and everyone else at DE, for continuing to listen to us.

Share this post


Link to post
Share on other sites

ALL HAIL GEOFF

 

EDIT: Geoff, will we be possibly seeing these as options at all?  

 

Share this post


Link to post
Share on other sites

Thank God Geoff!!! That's a good decision!

 

The only new stance that is well done is that of Saryn. The rest are awful!

Mostly because the polygon mesh is stretched in impossible locations. Many limbs look contorted.

Worst is Volt's neck. It looks like twice broken. Nobody can have such a neck and still be alive.

 

Suggestion for general stances:

Relaxed (the original one), Cautious, Agressive, Meditative

Share this post


Link to post
Share on other sites

Simply put, thanks for listening to your community (again) and giving us the best option. :)

Share this post


Link to post
Share on other sites

Please don't mess too much with Nova now that you've straightened her up, I very much like her new posture (while holding primary). The dojo idle you can do whatever you want with, but please don't revert her back to the slouchy posture again!

 

Thanks!

Share this post


Link to post
Share on other sites

awww yeah

 

keep it rollin.

AI and frame rate smoothie-ness has deff picked up. 

nice work guys.

 

Hail geoff  "/

 

beau2_zps063d393d.jpg

Share this post


Link to post
Share on other sites

×
×
  • Create New...