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Mods Aren't Random Anymore, Bug?


Phoenix86
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I'll try to explaine better:

 

If you kill a monster and it drops a mod all player who pick up that mod will receive the exactly same item.

 

I dont know if the item is generated at the 'moment of the kill' or when 'the first player picks it up' but this is defenetely an issue that pop'd up with this update.

 

Before if i get a mod other players who picked it always had something different from mine... now they are all equal!!

Tested with my clan mates in several missions and different players and everyone can confirm this.

 

What happened?

 

If you dont understand i'll try to explaine better, english is not my native language sorry!

 

PS:

 

- also fix the 'no more fusion cores' issue

- also fix the 'no more resoruces from bosses' issue

 

Pleeease!

 

 

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I'll try to explaine better:

 

If you kill a monster and it drops a mod all player who pick up that mod will receive the exactly same item.

 

I dont know if the item is generated at the 'moment of the kill' or when 'the first player picks it up' but this is defenetely an issue that pop'd up with this update.

 

Before if i get a mod other players who picked it always had something different from mine... now they are all equal!!

Tested with my clan mates in several missions and different players and everyone can confirm this.

 

What happened?

 

If you dont understand i'll try to explaine better, english is not my native language sorry!

 

PS:

 

- also fix the 'no more fusion cores' issue

- also fix the 'no more resoruces from bosses' issue

 

Pleeease!

 

totally agreed!

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I must be bugged then.

 

I still pick up fusion cores, actually, more then before.

 

And i have yet to pick up the same mod has my partner, so dunno.

 

Anyway, what's the problem on the mod being the same? The drop itself is random, but being the same for everyone it's not entirely bad.

 

Just like the resources, you drop and pick rubedo, everyone will pick rubedo, only the quantity will change

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