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[DE]Megan

Shrine of the Eidolon: Update 22.16.0

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Just now, Kashshaptu said:

so i get this bug, dont see any trials and i think some of the keys are missing? any fix soon?

Not a bug, trials were temporarily removed from game and the keys were refunded. 

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8 minutes ago, brewedjuice said:

LOL glad you spent time making that loud tapping sound which is insufferable on all bullet hits (especially bad with automatics) instead of working on anything important.. like splitting arcanes, or making plains work.  the sound effect is truely terrible. thank for you adding a slider/option to remove it. 

I don't know if your last sentence was sarcastic or not, but there is indeed an option to remove it.

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57 minutes ago, WolfTitan said:

When will raids return? Please bring them back. Many of us miss raiding very much.

Raids are not coming back, just get over it. They take too much effort to maintain compared to the tiny number of players that played them.

If you want raids, play a game with actual raids. LoR was a buggy, zero-difficulty mindless waste of time, and JV was just a trainwreck that never worked.

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How much content are you brewing there? only cosmetic changes and fixes coming out. The sacrifice must be so close i can FEEL it. And it must have so MUCH CONTENT. THE DROUGHT HAS TO END, SOON (not TM mother#*!%er) IN A GLORIOUS WAY!!!!!

 

 

HYPEEEEEEEE, EVERYBODY HYPEEEEE!!!!!!

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Just now, PakkiTheDog said:

How much content are you brewing there? only cosmetic changes and fixes coming out. The sacrifice must be so close i can FEEL it. And it must have so MUCH CONTENT. THE DROUGHT HAS TO END, SOON (not TM mother#*!%er) IN A GLORIOUS WAY!!!!!

 

 

HYPEEEEEEEE, EVERYBODY HYPEEEEE!!!!!!

Ha... Ha... dont get hopes up

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1 minute ago, xXDeadsinxX said:

Not a bug, trials were temporarily removed from game and the keys were refunded. 

okay, now i get that i should be more precise at being sarcastic! :)

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Wow thank you for the hard work! Much appreciated! Little by little this game will become the best game of all time.

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Ok, here is a bug (or is this intended).

Do into Dojo, Reactor. Place a room-polychroma. you can't move the poly nor move the cam.

Press ESC, get stuck - can't move mouse, can't walk. Push ESC to make it work again.

edit: Can't remove the room poly, nor contribute materials when set this way.

Edited by NoSpax
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So here's a thought that I considered posting about before....

When trading mods, there's no indication of what mods you have equipped, and what mods you do not. So, as an example, I want to trade Steel Charge for some :platinum:. I have two, fully ranked Steel Charge mods. Usually, the one I select to put in the trade gives me a warning that is the very one I have equipped to a WarFrame. I then have to go back, search it again, and replace it with the unequipped copy.

A brilliant alternative to this would be a simple marking on mods, or a highlight around them, for all that are equipped to a weapon/frame/sentinel, etc. This would completely eliminate any confusion, and make for a much more streamlined trading process. I'm sure there would be other benefits to this feature as well, and a sorting category for "Equipped" mods would be nifty. Just a thought. Wondering if others have considered the same thing?

Edited by ControversyB
Changed ":platinum:" to actual icon
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Fine! :D

Please, make vigilante pursuit an exilus mod, it has the same effect as enemy sense, so there's no reason for it not being an exilus.

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I'm playing it for about 7 months and now Warframe is my main game for sure. It made me forget a lot of famous games I've been playing for years! Warframe has been billions of light years from other game producers. I will not mention such games because it would be humiliating to them. I'm not ungrateful, of course, but I have to admit that DE is doing a splendid job in the game! It's a game that changed my life for the better and when I look back I realized how much other producers did not care about the feedback of the players! You are brilliant!

My sincere congratulations!

 

Im sorry my bad english!

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7 minutes ago, ControversyB said:

So here's a thought that I considered posting about before....

When trading mods, there's no indication of what mods you have equipped, and what mods you do not. So, as an example, I want to trade Steel Charge for some :platinum:. I have two, fully ranked Steel Charge mods. Usually, the one I select to put in the trade gives me a warning that is the very one I have equipped to a WarFrame. I then have to go back, search it again, and replace it with the unequipped copy.

A brilliant alternative to this would be a simple marking on mods, or a highlight around them, for all that are equipped to a weapon/frame/sentinel, etc. This would completely eliminate any confusion, and make for a much more streamlined trading process. I'm sure there would be other benefits to this feature as well, and a sorting category for "Equipped" mods would be nifty. Just a thought. Wondering if others have considered the same thing?

This exist, its a small mark on the mod base

Edited by calenhed33

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when you start the mission with the dojo after passing the appearing do not understand where
 the picture is not changing overboard
Edited by ReDllStarS

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1 hour ago, [DE]Megan said:

Increased the Decoration capacity in all Dojo rooms!

  • Clan Hall is now 600
  • Clan Great Hall is now 700
  • Clan Greater Hall is now 800
  • Clan Grand Hall is now 900
  • Clan Grandest Hall is now 1000
  • Connectors are now 200
  • All other room Decoration capacity varies - check the Dojo Architect screen

 

Well guess I can finally finish decorating my personal Dojo room 

 

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Not liking the Dojo remastering using the captura/Autodesk features like flippinf stuff upside down. Just want to click a decoration and place it where I want the fancy stuff leave for the advanced people who like that stuff .....

 

 

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