xenapan Posted August 11, 2013 Share Posted August 11, 2013 (edited) What works: 1) acts as a gold sink 2) gets rid of useless duplicates 3) RNG trolls you some more. What doesn't work: http://youtu.be/k_LxHLskaQA So lets make this... slightly useful for players. and.. at least a little more interesting. So here are 3 ideas as to how transmute could be implemented. a) make it accumulate when it gives you stuff you dont want. After a transmute you can accept or reject the resulting mod into a pool. The higher the value of cards in the pool, the better quality the resulting cards are. b) let players set a goal. (e.g. I set mine to diamond skin) every transmute increases the bar by %. When the bar is filled, I get the mod. c) instead of dropping 1 mod. It gives you more choices. After 3 transmutes, it opens up a second slot to choose from. Now every subsequent transmute will show 2 mods instead of 1. Picking either mod will reset the slots to 1 (you will have to do another 3 transmutes to open the second slot again). 9 transmutes after the second slot opens a third slot opens. etc. Every 3 slots (past the original first) that are opened, also lets you lock OUT a specific class of mods. e.g. warframe, rifle, sentinel, pistol, etc. (remember opening the first 2 slots alone requires 12x transmutes. thats 48 mods + 144k credits. the third slot alone would require 3x that. and all the slots close once you pick a mod) Edited August 11, 2013 by xenapan Link to comment Share on other sites More sharing options...
Shade Posted August 12, 2013 Share Posted August 12, 2013 (edited) Just transmuted four Revenge mods for the sentinel. Got a Revenge mod. Good thread. Would love to see this stuff implemented. Edited August 12, 2013 by DeceitfulShade Link to comment Share on other sites More sharing options...
The_Markie Posted August 12, 2013 Share Posted August 12, 2013 Well, what can I say? ggwp Link to comment Share on other sites More sharing options...
Hixlysss Posted August 12, 2013 Share Posted August 12, 2013 In my opinion transmute should give us random and already leveled mods. Not high level, but mods with say one or two ranks. Link to comment Share on other sites More sharing options...
Adianoeta Posted August 12, 2013 Share Posted August 12, 2013 How about a Salvage system that produces Fusion Cores instead? https://forums.warframe.com/index.php?/topic/93825-salvage-instead-of-transmute/ Doesn't have to be exclusively Salvage - I can see that some players would like to get a specific Rare mod out of Transmute, so your thoughts could be utilized for the core Transmute function. Whatever the case, Transmute is pretty useless right now. Link to comment Share on other sites More sharing options...
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