XaelathRavenstorm Posted March 16, 2018 Share Posted March 16, 2018 (edited) 22.17Added 3 seconds cooldown to maiming strike and 2-6 seconds cooldown on slide critical chance modifier on rivens based on disposition. Reach now adds 3m flat range increase on melee weapons instead of 60%. Primed Reach adds 9m flat range increase on melee weapons instead of 165%. Range modifier on melee rivens adds 4-12m flat range increase instead of % based on disposition.UPDATE:22.17.1 Added 3 seconds cooldown on slide attack(you cannot perform slide attacks while on cooldown / cooldown timer is displayed on HUD). Reverted slide attack cooldown changes on maiming strike and rivens Edited March 23, 2018 by XaelathRavenstorm Link to comment Share on other sites More sharing options...
EndermanBeast Posted March 16, 2018 Share Posted March 16, 2018 (edited) No. All you want is Maiming Strike nerfed, and range buffed. Edited March 16, 2018 by EndermanBeast Link to comment Share on other sites More sharing options...
XaelathRavenstorm Posted March 16, 2018 Author Share Posted March 16, 2018 This change along with the statistics change would make all melee weapons viable adding diversity. Link to comment Share on other sites More sharing options...
saradonin Posted March 16, 2018 Share Posted March 16, 2018 (edited) Lemme understand your thought process. So, Maiming Strike is bad, but 9m CO Kogake Prime is perfectly fine? Edited March 16, 2018 by saradonin Link to comment Share on other sites More sharing options...
VortexInfinity Posted March 16, 2018 Share Posted March 16, 2018 I will stick to my 9m lesion now thank you Link to comment Share on other sites More sharing options...
Orgoon Posted March 16, 2018 Share Posted March 16, 2018 I think that OP doesn't have Maiming Strike... Link to comment Share on other sites More sharing options...
Voltage Posted March 16, 2018 Share Posted March 16, 2018 Just now, Orgoon said: I think that OP doesn't have Maiming Strike... 130k plat and no maiming strike, I doubt it. I am going to guess he has trouble selling +range rivens. Link to comment Share on other sites More sharing options...
VortexInfinity Posted March 16, 2018 Share Posted March 16, 2018 And i would enjoy my 10m broken bull galatine prime with the proposed change Link to comment Share on other sites More sharing options...
Lyravain Posted March 16, 2018 Share Posted March 16, 2018 This is an obvious attempt to get a personal advantage under the guise of 'something being broken'. Thanks, but no thanks. Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted March 16, 2018 Share Posted March 16, 2018 delet this plz Link to comment Share on other sites More sharing options...
NightBlitz Posted March 16, 2018 Share Posted March 16, 2018 please, i really need to be able to have a dagger with a 9m range, cus it totally makes perfect sense /s Link to comment Share on other sites More sharing options...
(PSN)LubzinNJ Posted March 16, 2018 Share Posted March 16, 2018 Just knew it was going to be another nerf MS thread reading the title Link to comment Share on other sites More sharing options...
(PSN)lhbuch Posted March 16, 2018 Share Posted March 16, 2018 Wow, maybe I could have a 21 meters CL dagger to do some finishers across the room. Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted March 16, 2018 Share Posted March 16, 2018 (edited) 15 minutes ago, (PS4)ArtPrince17 said: delet this plz Edited March 16, 2018 by AlphaPHENIX Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted March 16, 2018 Share Posted March 16, 2018 12 minutes ago, NightBlitz said: please, i really need to be able to have a dagger with a 9m range, cus it totally makes perfect sense /s Now Wukong can feel just like Goku! Link to comment Share on other sites More sharing options...
-IK-Void Posted March 16, 2018 Share Posted March 16, 2018 What are you, casual? Link to comment Share on other sites More sharing options...
Iamnotanoob Posted March 16, 2018 Share Posted March 16, 2018 We already have like 2~3 active "nerf maiming strike/P.reach" and similar threads with ongoing discussion. Can we please not spam the same topic ? Link to comment Share on other sites More sharing options...
vvhorus Posted March 16, 2018 Share Posted March 16, 2018 52 minutes ago, XaelathRavenstorm said: Added 3 seconds cooldown to maiming strike and 2-6 seconds cooldown on slide critical chance modifier on rivens based on disposition. Reach now adds 3m flat range increase on melee weapons instead of 60%. Primed Reach adds 9m flat range increase on melee weapons instead of 165%. Range modifier on melee rivens adds 4-12m flat range increase instead of % based on disposition. LOL!!! Link to comment Share on other sites More sharing options...
(PSN)purpleskullgamin Posted March 16, 2018 Share Posted March 16, 2018 (edited) 2 hours ago, saradonin said: Lemme understand your thought process. So, Maiming Strike is bad, but 9m CO Kogake Prime is perfectly fine? Nah, they'll nerf CO like they did Chroma make it work as a multiplicative before mods instead of a multiplicative after mods. You silly boy. Edited March 16, 2018 by (PS4)purpleskullgamin Link to comment Share on other sites More sharing options...
Atekron Posted March 16, 2018 Share Posted March 16, 2018 balance =/= nerf Link to comment Share on other sites More sharing options...
aligatorno Posted March 16, 2018 Share Posted March 16, 2018 Cooldowns are never the answer in a game such as this. So scratch that. Flat range increase would look very silly on low range weapons like Daggers, Fists, Sparring etc. They'd be functional, sure, but punching the air and hitting an enemy 5 meters away doesn't exactly screams quality game making. Link to comment Share on other sites More sharing options...
ghoffman1928 Posted March 16, 2018 Share Posted March 16, 2018 maiming strike is not the problem maiming strike + blood rush + body count is the problem maiming strike by itself is not that big of a deal, i might even argue that blood rush is the broken one out of the three Link to comment Share on other sites More sharing options...
(PSN)purpleskullgamin Posted March 16, 2018 Share Posted March 16, 2018 8 minutes ago, ghoffman1928 said: maiming strike is not the problem maiming strike + blood rush + body count is the problem maiming strike by itself is not that big of a deal, i might even argue that blood rush is the broken one out of the three So how about we just go ahead and give blood rush the same value as weeping wounds per combo counter? Link to comment Share on other sites More sharing options...
ghoffman1928 Posted March 16, 2018 Share Posted March 16, 2018 13 minutes ago, (PS4)purpleskullgamin said: So how about we just go ahead and give blood rush the same value as weeping wounds per combo counter? what is weeping wounds value again? Link to comment Share on other sites More sharing options...
(PSN)purpleskullgamin Posted March 16, 2018 Share Posted March 16, 2018 6 minutes ago, ghoffman1928 said: what is weeping wounds value again? 45% so it'd drop from 165% to 45% Link to comment Share on other sites More sharing options...
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