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[DE]Megan

Shrine of the Eidolon: Hotfix 22.16.2

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  • Operator Void Beam and Mote Amps will no longer play Hit Notification sounds to be in-line with other Beam weapons.

    But I liked knowing/hearing my kiddie laser hit people...
Edited by GentlePuppet

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Again night fixes. Thanks for the crash... Bugframe -.-

Damn on your beer!

Edited by Carciphona

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vor 3 Minuten schrieb [DE]Megan:
  • Pox will no longer play Hit Notification sounds on Damage over Time ticks.

Snap! Crackle! Pop!

94edab8b9089c46861431dd285ce6193--charac

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4 minutes ago, WolfTitan said:

Thanks. Any news on trials? 

Every forum you post this in [DE]lays the return of raids by a month

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Would really love to have a more 'endgame' type of method to farm Kuva such as an endless type of mission or just incorporated with Assault that starts with level 150+ enemies at Kuva Fortress, however unlike normal Flood/Siphon missions there would be a massive siphon that keeps trying to take in Kuva for as long as you can stay there (if you somehow let this siphon absorb 10 Kuva clouds then it will cease functioning for that mission). If this was also worked into Assault somehow then perhaps there would be extra secondary objectives that people can do to increase the output of the Kuva they get.

Of course, I would also expect this to include the same sort of stacking booster system that is in fissures so it rewards players for staying longer and people would actually have an excuse to use more forma'd things. It would be a very nice first step for something veteran players could use as a stepping stone for some of the 'endgame' stuff.

 

For Discord Rich Presence can you also have it show what Frame we are currently using as well? Would be a really nice addition.

 

Ember still needs something more to her kit and I suggest the following additions to make her useful overall:

 

-Increase the base range of Accelerant across all levels

-When her World on Fire reaches max in terms of power strength gained or whatever then have it create a flame aura around Ember that 'melts' oncoming projectiles (with some exceptions) when a projectile such as a bullet becomes melted then it automatically triggers her passive and nearby Corpus enemies start to become 'overheated' and when this overheat threshold reaches a certain amount then that Corpus unit will shutdown becoming disabled for a while, however other unit types such as Grineer and Infested get panicked and become open up to other damage types, especially Cold damage. When enemies become opened up to other damage types then they take 30% more damage overall, 55% more if it is Cold damage. Also, increasing the max number of enemies that can be caught up in World on Fire

-Allow Ember to pick up a part of her Fire Blast ring similar in fashion to Volt's shield. Holding a section of the Fire Blast ring helps block oncoming projectiles or increases the chance of 'melting' them, when it disappears then it triggers Ember's passive

 

Mag still needs something for her survival:

 

 -So, why not add in a mechanic in where she generates random magnetic anomalies (like you see in sortie missions) when she casts an ability, if she goes and stands in that anomaly then she gets overshields that stack up to whatever maximum, gets bonus magnetic damage, and she also becomes negatively polarized. If she uses her Polarize to polarize enemies then they become negatively polarized and any enemies or projectiles that come too close to her will be repelled back (due to the magnetic force)

-Having Pull create a greater magnetic anomaly that grants even higher bonuses but this greater anomaly only appears at a 25% or 50% rate with chances scaling based on how many enemies get pulled perhaps

-Also, can we get her Crush to be able to let her move around somewhat while in the animation instead of making her an easy target? Changing the animation and making a faster cast time would also be incredibly helpful

-Her Magnetize also could use a minimum duration and feels like it has too many diminishing returns in this sense, by setting a minimum duration it could scale a bit better off of duration mods and doesn't end too soon when using it against bosses or other priority targets

 

Atlas could use a few more things to make him feel a bit more worthwhile to use some of his other abilities

 

-Allowing Petrify to heal your Bulwarks

-Allowing Petrify to harden your Rumblers into Petrified Rumblers that have increased damage and increased Blast damage on self destruct with chances of being able to petrify enemies nearby

-For the Rumblers augment have it be able to split into two smaller Rumblers when it is destroyed 

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Any notice on the busted login screen not showing the inside of the orbiter anymore? Or the useless fade-in black that you added to login and the star chart? Both of which serve absolutely no purpose whatsoever? 

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Just now, McWhalester said:

Every forum you post this in [DE]lays the return of raids by a month

Every reply you make to these posts, meangingful end-game content gets pushed 10 years.

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7 minutes ago, [DE]Megan said:

Shrine of the Eidolon: Hotfix 22.16.2

Changes

  • Enabled custom binding of "Sprint/Roll" and "Toggle Crouch" on Controllers (but neither bound by default).

Hit Notification Sound Changes

  • Invisibility muffle sound effects will now properly apply the Hit Notifications.
  • Pox will no longer play Hit Notification sounds on Damage over Time ticks.
  • Made the difference between head shot Hit Notifications and head shot kill sound more clear.
  • Operator Void Beam and Mote Amps will no longer play Hit Notification sounds to be in-line with other Beam weapons.

Fixes

  • Fixed not being able to pick up the Nav Segment in Vor’s Prize, thus not being able to complete the tutorial.
  • Fixed crashing when attempting to provide Fish over the Standing cap.
  • Fixed loading into the Plains without an open session, meaning you were left alone in that big big world with just your thoughts.
  • Fixed Nekros’ Shadows of the Dead clones not attacking enemies. 
  • Fixed the game having insane blur like you just dived into a bucket of Vaseline with your glasses on and then ran through a wind tunnel. At least that's, uh... what a friend told me it's like.
  • Fixed not being able to rotate the camera when decorating.
  • Fixed erroneous lighting patches in Vor’s Prize.
  • Fixed Mandachord song previews and soundpacks being muted.
  • Fixed erroneous FX on Limbo’s Stasis ability.
  • Fixed the Aksomati firing sound playing when selecting/mousing over the Aksomati in the Arsenal.
  • Fixed the Aranya Planter pot being left behind when attempting to remove it in the Orbiter or Dojo. 
  • Fixed a clipping crate seen in the Grineer Galleon Spy tileset. 
     

no fix for focus doing nothing?

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6 minutes ago, WolfTitan said:

Thanks. Any news on trials? 

Why are you asking this in every single thread ever.....

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I appreciate the fixes, but is there an employee at DE whose job is specifically to deploy hotfixes whenever a night just starts on the Plains? Because that's what it feels like. 

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7 minutes ago, WolfTitan said:

Thanks. Any news on trials? 

DE, please make up a date so this guy will knock it off. Nobody will hold you to it except him, I promise. 

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Just now, Ham_Grenabe said:

DE, please make up a date so this guy will knock it off. Nobody will hold you to it except him, I promise. 

Quite wrong on that one bud.

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il y a 5 minutes, dimo145 a dit :

Hello do we have any news on trials? Many communities are waiting on any information, many clans involved aswell. What about the holes in the lore like "how are we gonna take revenge on hek now once we don't have lor" and where are these ''So many more'' like jordas and his golem which we were fighting in his verdict?

They already said that it would come back ... Once they have time to rework them.

 

Not many people where doing raids, that is one of the reason why it been removed by the way.

 

You guys should stop flooding all patch notes, get over it, it won't be back in a month or two.

 

But it will be back ne day and i hope it will be a succes :)

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2 minutes ago, Trizion said:

Mag still needs something for her survival:

Having toxin and bleed damage moved to her shields would be the biggest possible improvement to Mag's survivability. Otherwise having Crush grant overshields and having the energy pool to use QT are fine.

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Just now, -Pure said:

Quite wrong on that one bud.

Okay, two people will hold you to it, DE. The rest of us understand what you meant in your announcement. 

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Please, fix the stealth mode of IVARA it consumes all her energy while moving in less than 15 seconds, im waiting for couple of days ;((

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Just now, clemza said:

They already said that it would come back ... Once they have time to rework them.

 

Not many people where doing raids, that is one of the reason why it been removed by the way.

 

You guys should stop flooding all patch notes, get over it, it won't be back in a month or two.

 

But it will be back ne day and i hope it will be a succes :)

You should stop flooding the forums with meaningless replies and let people voice their opiions. I bet it will be back too, in 4 years.

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Just now, Ham_Grenabe said:

Okay, two people will hold you to it, DE. The rest of us understand what you meant in your announcement. 

Again, wrong. ^^

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1 minute ago, clemza said:

They already said that it would come back ... Once they have time to rework them.

 

Not many people where doing raids, that is one of the reason why it been removed by the way.

 

You guys should stop flooding all patch notes, get over it, it won't be back in a month or two.

 

But it will be back ne day and i hope it will be a succes :)

''eventually'' it will come back. if you think so.... there we have the dark sector armistice. and it got shown just a few weeks ago with a terrible dungeon system. (3 years for survival where you don't have to kill enemies but you have to stay to a shiny ball)   

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