Somb3rBivalve Posted March 19, 2018 Share Posted March 19, 2018 One thing about Chroma's kit is that health damage is essentially guaranteed to happen if you want to be getting the bonus damage from Vex Armor. Therefore, I think he should have some way to heal this damage off so that he doesn't get whittled down over time. I know there are other sources of healing in the game, but I think those should be considered supplementary. A warframe's power set should be all-encompassing with the role that that warframe needs to play, and we should not have to rely on specific items or mods to fill in large gaps with that. I also considered that the fire elemental ward has a heal, but the problem with that is that the heal feels fairly crucial on him, but it is only available on one element. In addition, since elemental ward cannot be recast, I cannot spam the ability a bunch if I'm really low on health. Eventually I came to the conclusion that the best way to go about it was putting a passive heal over time for chroma while effigy is up. I feel like this could promote an interesting playstyle where chroma swaps between being very aggressive and very passive. You would be able to get in close with the enemies with your dragon breath while your skin is still on, and once your health is low, you would retreat to heal. The effigy would hold everything back with its tankiness and the taunt while chroma could stay back with his gun that does more damage because of his lost health. I know spectral scream also has to be a bit better for that scenario to really be feasible, but I thought I would go through that general scenario so that you guys could see my thought process. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted March 19, 2018 Share Posted March 19, 2018 Why should he? He already gives bonus damage, bonus armor, bonus credit and loot drop for him self and teammates, why give him healing too? She should at least remain dependent of Healing pads, orbs or Healer warframes. Link to comment Share on other sites More sharing options...
RobWasHere Posted March 19, 2018 Share Posted March 19, 2018 (edited) Fire elemental ward should do this along with increased health. Come on, rework Chroma's ward already. Nobody ever uses anything other than ice or toxic, maybe electric for lulz. Edited March 19, 2018 by RobWasHere Link to comment Share on other sites More sharing options...
Galehann Posted March 19, 2018 Share Posted March 19, 2018 Yeah, like he's not OP enough... He's already a good tank, a very good DPS, a buffer... right, he totally needs to be a healer on top of this. Incoming meta for void onslaught will be easy : 4x Chroma and you're good to go. Link to comment Share on other sites More sharing options...
NezuHimeSama Posted March 19, 2018 Share Posted March 19, 2018 Heat elemental ward already provides a rather roundabout form of healing. Link to comment Share on other sites More sharing options...
(PSN)salovel1991 Posted March 19, 2018 Share Posted March 19, 2018 6 hours ago, Galehann said: Yeah, like he's not OP enough... He's already a good tank, a very good DPS, a buffer... right, he totally needs to be a healer on top of this. Incoming meta for void onslaught will be easy : 4x Chroma and you're good to go. He's mediocre at everything unless you put everything into one specific build set. No one will ever run 4x Chroma because that's a very inefficient team. Or else you would actually see those teams. Link to comment Share on other sites More sharing options...
Galehann Posted March 19, 2018 Share Posted March 19, 2018 il y a 9 minutes, (PS4)salovel1991 a dit : No one will ever run 4x Chroma because that's a very inefficient team. Or else you would actually see those teams. https://en.wikipedia.org/wiki/Irony Link to comment Share on other sites More sharing options...
Somb3rBivalve Posted March 19, 2018 Author Share Posted March 19, 2018 9 hours ago, Galehann said: Yeah, like he's not OP enough... He's already a good tank, a very good DPS, a buffer... right, he totally needs to be a healer on top of this. Incoming meta for void onslaught will be easy : 4x Chroma and you're good to go. To me, being a healer would infer that you heal other players, but I only ever suggested that chroma would heal himself. I also think the heal over time should be pretty low compared to someone like oberon. It would just be something to keep him from being whittled down over time, not a large burst of healing. 20 health/sec unaffected by power strength would probably be enough honestly. Also, the problem with 4x chroma on void onslaught is that he has no room clearing powers, so I don't think we would see that kind of meta emerge from this change. 9 hours ago, RobWasHere said: Fire elemental ward should do this along with increased health. My argument was that this should be something available no matter what element you have chosen, not just fire. I view it as being that essential to his kit. Link to comment Share on other sites More sharing options...
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