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PS4 Shrine of the Eidolon: Update 22.15.1 (+ Zephyr Prime!)


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Shrine of the Eidolon: Update 22.15.1

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TennoGen Round 11 Part 3 

The final batch of TennoGen Round 11 items is here! 

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Solida Syandana by Hitsu San

Sarva Harness by Master Noob

Ba'Geth Tonfa by Faven ( concepted with the help of Sharkie)

Kilzorath Heavy Blade by Arsenal

Mithra Heavy Blade by lukinu_u


TennoGen Bundle XXIII

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Nezha Dracun Skin by Novabjorn

Inaros Horus Skin by ....A

Mirage Mithra Skin by lukinu_u

Banshee Sonority Skin by prosetisen

Oberon Taurus Helmet by Master Noob

Harrow Hieropha Helmet by led2012

Saryn's Nita Moda Skin by Volkovyi
 

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OCTAVIA MAESTRA SKIN
Get ready for an encore with this reprise to Octavia’s concerto of mayhem. The audience awaits their Maestra.

HOROS INSTRUMENT PACK
A themed instrument pack for Octavia's Mandachord. The score to war, with a danceable beat.
*This pack can be found by accessing the Mandachord in Octavia’s Appearance screen.

BOLTOR BRAVURA SKIN
A new look for the Boltor, and one worthy of a diva. The Boltor Bravura Skin also has its own custom reload animation!
*Please keep in mind that due to technical limitations and differences between firing/reloading animations on other Weapons, the Boltor Bravura Skin can only be equipped on the Boltor. While previous Skins have typically worked on multiple Weapons, we think it is better to optimize this Skin specifically for the Boltor.

VERISMO SYANDANA
Make a breathtaking entrance with the syncopated design of the Verismo Syandana.

MAESTRA COLLECTION
Everything for a virtuoso performance: Octavia’s Maestra skin, Verismo Syandana and the Boltor Bravura Skin. Also includes the Horos Collection of synthetic Mandachord notes: the score to war, with a danceable beat.

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PANDERO CERAMICA SKIN
A bold red and white glaze glistens across the surface of this hardened ceramic Pandero Skin.
*Following suit of the Boltor Bravura Skin, due to technical limitations and differences between firing/reloading animations on other Weapons, the Pandero Ceramica Skin can only be equipped on the Pandero.

CERAMICA TONFA SKIN
Strike a bold pose with this hardened ceramic Tonfa Skin.
*This Skin applies to all Tonfa Melee weapons.

CERAMICA ARMOR
Harden any Warframe with this ultra sleek composite ceramic Armor.

CERAMICA COLLECTION
Strike a bold pose with the Ceramica Skin Collection. Contains the Pandero Ceramica Skin, Ceramica Tonfa Skin, and Ceramica Armor.

Advanced Captura Tools
It’s time to live your Guillermo Del Toro cinematic dreams with the new Advanced Captura Tools! Slow it down, speed it up, interpolate visual effects and more to make YOUR OWN Hydroid Prime trailer! The possibilities are 200 Camera positions wide and full of text that we know you’ll make a meme out of.

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What’s New/Changed:

  • Place up to 200 Camera Positions, adjust Camera Speeds, and more.
  • You can precisely select the amount of time it takes for the Camera to transition between two points by changing the Duration per Camera Position.
  • When the Camera is playing, the Duration option is replaced with a global 'Speed multiplier' option.
  • Place up to 5 in-world Text lines (30 char limit per line), with the option to change text color as well.
  • Added a Cinematic Mode button that removes UI, plays Camera track, etc. You can return to the Captura menu at any time.
  • Added Lotus Glow and Edge of Shadows filters.
  • Added Filter Opacity and Filter Depth sliders for filters.
  • These options will appear disabled if your Filter is Neutral.
  • Change the Time of Day and Rain volume in the Plains of Eidolon Scene (applies to each Camera Position).
  • Moved the Filter option to the top of the list so it doesn’t go offscreen.
  • Also worth noting that you can still host an 8 player Captura simply by inviting 7 other players once you’ve loaded into Captura.

Arcane System Overhaul
It’s been quite some time since we really dived back into Arcanes. Moving Arcanes to the Teralyst, Gantulyst and Hydrolyst was just the first step in a much bigger movement to improve the Arcane system that some Tenno might not even know exists.

If you need an Arcane refresher, the following in the spoiler is for you!

Spoiler

What is an Arcane?
Previously: Arcanes are Enhancements that can be installed on certain equipment and cosmetic items to grant them buffs that can be activated by achieving certain conditions within a mission.

Currently: Arcanes are Enhancements that can be installed on your Warframe, Operator, Operator Amp, or Zaw to grant them buffs that can be activated by achieving certain conditions within a mission.

How do I get an Arcane?
Arcanes are rewards from defeating the Teralyst, Gantulyst, and Hydrolyst in the Plains of Eidolon.

How do I view my Arcanes?
The Arcane Manager screen can be accessed by going to your Foundry and clicking the ‘ARCANES’ button on the bottom right of your screen.

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How do I Upgrade my Arcanes?

Having multiple of the same Arcane will allow you to Upgrade it (similar to Mods). Upon accessing your Arcane Manager screen, you will see the button to Upgrade your Arcane and the stats included when it is Upgraded:

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Choosing to Upgrade your Arcane results in consuming said Arcanes:

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Your newly Upgraded Arcane will now display it’s Upgraded status and option to continue to Upgrade:

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3

What’s New/Changed:

  • Upon logging in, all Arcanes installed on Cosmetics/Helmets will be Distilled because Arcanes can no longer be installed on Cosmetics/Helmets.
    • Old Legacy Arcane Helmets will keep their Arcane installed but you can not equip the Legacy Arcane Helmet on a Warframe with 2 Arcanes already installed.
  • Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw.
    • You can install 2 Arcanes per Warframe and per Operator.
    • You can install 1 Arcane on Operator Amps and Zaws.
  • Arcanes will appear as "EQUIPPED" if already equipped on the Warframe/Operator/Amp/Zaw that is currently being modified.
  • Arcanes have received a visual overhaul! Arcane Rarity now matches the style we use on Mods and Relics. Hopefully this is a much clearer representation of their Rarity than before: rgP1VPk.jpg&key=96722a106633f584f498e4b7
  • You can now search/sort within the Arcane Manager screen.
  • You must be at least Mastery Rank 5 or have an Arcane owned if below Mastery Rank 5 to install an Arcane.
  • Upgrading your Arcanes:
    • When Upgrading an Arcane, you can now specify to what level you want to Upgrade it to.
    • When Upgrading an Arcane, you can now do multiple Ranks in a single operation.
    • The ‘NEXT RANK’ button will appear grayed out if you do not have the required amount of Arcanes to proceed to the next rank.
    • Changed the Arcane Rank indicators to be Arcane icons instead of numbers.
    • You can now trade Upgraded Arcanes!
    • The Arcane name and Rank will appear on the same text line in the Trade confirmation prompt.
  • Arcane slots will not appear in the Conclave Mode of the Arsenal.
  • Slightly adjusted the Teralyst Arcane drop tables based on new Arcane rarity calculation. Even though this adjustment is very slight and actually increased some changes of more rare Arcanes, we have included the values for you here for transparency: 
  • Spoiler

    Eidolon Teralyst

    Old

    New

    Arcane Resistance

    6.78%

    6.78%

    Arcane Ice

    14.92%

    14.95%

    Arcane Warmth

    14.92%

    14.95%

    Arcane Nullifier

    14.92%

    14.95%

    Arcane Tempo

    18.64%

    18.50%

    Arcane Momentum

    14.92%

    14.95%

    Arcane Consequence

    14.92%

    14.95%

     

    Eidolon Teralyst (Special)

    Old

    New

    Arcane Victory

    6.02%

    6.02%

    Arcane Resistance

    6.02%

    6.02%

    Arcane Ice

    12.05%

    12.05%

    Arcane Warmth

    12.05%

    12.05%

    Arcane Nullifier

    12.05%

    12.05%

    Arcane Healing

    6.02%

    6.02%

    Arcane Deflection

    6.02%

    6.02%

    Arcane Tempo

    15.66%

    15.68%

    Arcane Momentum

    12.05%

    12.05%

    Arcane Consequence

    12.05%

    12.05%

     

    Eidolon Gantulyst

    Old

    New

    Arcane Strike

    18.17%

    18.25%

    Arcane Awakening

    18.17%

    18.25%

    Arcane Guardian

    15.83%

    15.68%

    Arcane Phantasm

    10.20%

    10.20%

    Arcane Eruption

    10.20%

    10.20%

    Arcane Agility

    10.20%

    10.20%

    Arcane Acceleration

    10.20%

    10.20%

    Arcane Precision

    7.03%

    7.02%

     

    Eidolon Gantulyst (Special)

    Old

    New

    Arcane Strike

    14.36%

    14.63%

    Arcane Awakening

    14.36%

    14.63%

    Arcane Guardian

    11.75%

    11.92%

    Arcane Phantasm

    9.40%

    9.25%

    Arcane Eruption

    9.40%

    9.25%

    Arcane Agility

    9.40%

    9.25%

    Arcane Acceleration

    9.40%

    9.25%

    Arcane Precision

    6.27%

    5.92%

    Arcane Pulse

    5.22%

    5.29%

    Arcane Ultimatum

    5.22%

    5.29%

    Arcane Aegis

    5.22%

    5.29%

     

    Eidolon Hydrolyst

    Old

    New

    Arcane Trickery

    24.42%

    24.78%

    Arcane Velocity

    22.09%

    22.23%

    Arcane Arachne

    13.95%

    13.76%

    Arcane Rage

    13.95%

    13.76%

    Arcane Fury

    13.95%

    13.76%

    Arcane Avenger

    11.63%

    11.70%

     

    Eidolon Hydrolyst (Special)

    Old

    New

    Arcane Trickery

    20.37%

    20.24%

    Arcane Velocity

    16.67%

    16.79%

    Arcane Arachne

    12.96%

    12.74%

    Arcane Rage

    12.96%

    12.74%

    Arcane Fury

    11.11%

    11.24%

    Arcane Avenger

    11.11%

    11.24%

    Arcane Barrier

    4.94%

    5.00%

    Arcane Grace

    4.94%

    5.00%

    Arcane Energize

    4.94%

    5.00%

     

    2

     

General Additions:

  • Added 6 new Narta Emote from the Maestra herself!
    • Manibus Narta
    • Degage Narta
    • Noble Narta
    • Terpsichore Narta
    • Cruzar Narta
    • Systole Narta
  • Added 7 new Captura Syndicate Scenes:
    • Lua Nursery Scene (Arbiters of Hexis)
    • Corpus Ice Planet Wreckage Scene (Cephalon Suda)
    • Grineer Shipyards Manufactory Scene (New Loka)
    • Corpus Gas City Conduit Scene (Perrin Sequence)
    • Infested Ship Bridge Scene (Red Veil)
    • Grineer Settlement Reactor Scene (Steel Meridian)
    • Orokin Derelict Plaza Scene (Cephalon Simaris)
  • Added FX to Hema headshots to give it a nice leechy feel!
  • Added a pulse FX on player arrow (YOU!) upon opening (and every 5 seconds after) the Advanced Plains Map.
  • Added the Filter Opacity slider to Displays.

Beam Weapon Changes:

As we've made optimizations to the game over time, we can have returned Beam Weapons to their original status of hitscan weapons with pinpoint accuracy and zero recoil.

Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 20% to 100% over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds. The following weapons are the exceptions:

  • Convectrix - Primary fire starts at 60% / Alt fire starts at 80%
  • Phage - Starts at 70%
  • Embolist - Starts at 30%

To help with ammo economy, Beam Weapons consume 0.5 ammo per trace - unless they are Flamethrowers.

We're hoping for some practical feedback on the changes and your thoughts! It's a bit tricky to grasp the behaviour changes on paper, but in practice it's something you'll be able to detect quickly. Please bear that in mind when replying - practical feedback will be the needle mover for any tweaks to come.

With such a huge change in behavior, comparing new stats with old is like apples to oranges so they are presented on their own below from our designer:

Spoiler

Primaries

Mastery Rank 4-6

Flux Rifle

Damage 22 Physical, 22% Puncture and 78% Slash
Fire Rate 12
Status Chance 24%
Critical Chance 10%
Converted to Battery with 50 capacity, 1 sec recharge delay and 40 regen rate
30m Range from 25m
0.5m Punch Through
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.8x
Tweaked Flux Rifle controller rumble on recharge.

Ignis
Mastery Rank 5
Damage 33 Heat
Fire Rate 8
Status Chance 27%
Critical Chance 11%
Magazine Capacity 150/750
20m Range (unchanged)
0.15m beam thickness expanding to 3m at end point
Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
Aimed Zoom reduced from 2.23x to 1.2x

Quanta

Damage 20 Electricity
Fire Rate 12
Status Chance 16%
Critical Chance 16%
Critical Damage 2.2x
Magazine Capacity 60/540
50m Range (unchanged)
Alt Fire Explosion Radius 6m
Alt Fire Explosion Damage 600
.5 Ammo requirement

Mastery Rank 7-9

Glaxion

Mastery Rank 8
Damage 26 Cold
Fire Rate 12
Status Chance 34%
Critical Chance 8%
Reload Time 2.2secs
Magazine Capacity 80/720
24m Range (unchanged)
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.8x

Ignis Wraith

Mastery Rank 9
Damage 35 Heat
Fire Rate 8
Status Chance 29%
Critical Chance 17%
Critical Damage 2.5x
Magazine Capacity 200/800
27m Range from 20m
0.15m beam thickness expanding to 3m at end point
Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
Aimed Zoom reduced from 2.23x to 1.2x

Convectrix

Mastery Rank 7
Damage 24 Physical
Fire Rate 12
Status Chance 24%
Critical Chance 18%
Critical Damage 2.2x
30m Range from 25m
Magazine Capacity 70/700
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.4x
Convectrix Alt Fire beams now continuously sweep back and forth.

Panthera (Alt Fire Only)
Damage 100 Physical
Fire Rate 2
Range 6m from 5m
1 ammo consumed per hit
*Please note that Ammo will be consumed when hitting surfaces other than enemies at the moment. We are aware and will fix as soon as we can!

Mastery Rank 10-12

Synapse

Mastery Rank 11
Damage 20 Corrosive
Fire Rate 12
Status Chance 13%
Critical Chance 39%
Critical Damage 2.7x
Increased range from 18m to 27m.
Magazine Capacity 70/560
.5 Ammo requirement
Additional 20% Damage on headshots
Aimed Zoom reduced from 2.23x to 1.5x

Amprex

Mastery Rank 10
Damage 22 Electricity
Fire Rate 12
Status Chance 22%
Critical Chance 32%
Critical Damage 2.2x
18m Range (unchanged)
Chain Range increased from 7.5m to 10m.
Magazine Capacity 100/700
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.4x

Quanta Vandal

Damage 26 Electricity
Fire Rate 12
Status Chance 30%
Critical Chance 22%
Critical Damage 2.4x
Reload 1.8 secs
50m Range (unchanged)
Magazine Capacity 80/560
Alt Fire Explosion Radius 6m
Alt Fire Explosion Damage 600
.5 Ammo requirement

Phage

Mastery Rank 11
Damage 30 Viral
Fire Rate 12
Status Chance 31%
Critical Chance 19%
Magazine Capacity 90/720
25m Range (unchanged)
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.7x

Secondaries

Mastery Rank 0-3

Gammacor

Damage 16 Magnetic
Fire Rate 12
Status Chance 20%
Critical Chance 8%
Critical Damage 1.8x
Reload 1.4 secs
25m Range (unchanged)
Magazine Capacity 60/240
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.6x

Mastery Rank 4-6

Atomos

Mastery Rank 5
Fire Rate 8
Damage 29 Heat
Status Chance 21%
Critical Chance 15%
Critical Damage 1.7x
Magazine Capacity 70/300
15m Range (unchanged)
Chain Range increased from 4m to 7m.
Aimed Zoom reduced from 2.23x to 1.2x

Nukor

Fire Rate 10
Damage 22 Radiation
Status Chance 29%
Critical Chance 3%
25m Range (unchanged)
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.7x

Spectra

Fire Rate 12
Damage 18 Physical (42% Puncture, 58% Slash)
Status Chance 22%
Critical Chance 14%
Reload 1.8secs
Magazine Capacity 60/360
0.5m Punch Through
18m Range from 15m
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.6x

Mastery Rank 7-9

Cycron

Mastery Rank 8
Fire Rate 12
Damage 23 (25% Puncture, 25% Slash, 50% Radiation)
Status Chance 30%
Critical Chance 12%
Critical Damage 1.8x
Battery 60, regen delay 1 secs, regen rate 40
Range increased from 20m to 24m.
1m Punch Through
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.8x
Mag size decreased from 60 to 40.

Embolist

Mastery Rank 9
Fire Rate 8
Damage 35 Toxin
Status Chance 41%
Critical Chance 3%
Reload 1.3secs
9m Range from 6m
1m Radius at beam end point
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.1x

Synoid Gammacor

Mastery Rank 7
Damage 20 Magnetic
Status Chance 28%
Critical Chance 20%
Reload 1.8 secs
Magazine Capacity 80/400
30m Range from 25m
.5 Ammo requirement
Aimed Zoom reduced from 2.23x to 1.6x

16

General Beam Weapon Changes:

  • Beam weapons now state "STATUS" instead of "STATUS / SEC" in the Arsenal because they can now Status Effect more than once per second (like all other weapons).
  • The Flux Rifle has a new battery charge up and fully charged sound to go with it’s beam rework!
  • Minor tweaks to reload timing on Glaxion and Gammacor.
  • Tweaked the Synapse beam to better represent it’s Corrosive Damage.
  • Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them.
  • Mesa's Ballistic Battery ability interacts with Beam weapons like the behavior of other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage.

Beam Weapon FAQ:
Currently Multishot Mods do not increase Status chance. Multishot works like all other weapons except the affect is in the same spot as the base occurrence. We are monitoring this closely!

Conclave Changes and Fixes:

  • Ignis and Ignis Wraith are now usable in Conclave.
  • Fixed players not seeing the ‘killfeed’ when a player has been killed in Conclave.
  • Fixed not being able to equip the Knightess and Corpra Helmets in Conclave.
  • Fixed getting Oro from killing yourself with the Glaive in Conclave.
  • Reduced the Damage of all Beam weapons in Conclave.
  • Reduced the Damage of the AkJagara in Conclave.
  • End point of Ignis weapons are now 1m from 3m in Conclave.
  • Ignis magazine capacity reduced to 30 in Conclave.
  • Ignis Wraith mag capacity reduced to 40 in Conclave.
  • Spectra magazine capacity increased to 30 in Conclave.
  • Amprex magazine capacity reduced to 40 in Conclave.
  • Glaxion magazine capacity reduced to 30 in Conclave.
  • Nukor ammo capacity reduced to 60 in Conclave.
  • Synapse damage reduced from 19 to 18 in Conclave.
  • Synapse magazine capacity reduced from 30 to 25 in Conclave.
  • Embolist ammo capacity increased to 50 in Conclave.
  • Synoid Gammacor damage reduced from 20 to 19 in Conclave.

Invasion Changes:

With the precedent already set from Fissure missions for rewarding per normal endless cycle, Invasions felt strenuous due to their lengthy mission completion requirements. Considering there are other “faster” mission types available to get your reward and get out, it was time to cut back a bit on the way 'endless' variants work within the system. As a result, the following mission completion requirements have been scaled back:

  • Defense from 10 waves to 5 waves
  • Survival from 10 minutes to 5 minutes
  • Interception from 2 rounds to 1 round
  • Excavation from 1000 Cryotic to 500 Cryotic

Excavation Objective UI Changes and General Changes:

In the simplest of terms, UI for Excavation missions has been cleaned up and simplified!

  • Endless Excavation missions now display ‘Digs Completed’ instead of ‘Total Cryotic Excavated’. The number of ‘Digs Completed’ is what counts towards the tiered Rewards in the Endless modes, and this change saves you some mental math!
  • You can still see the total Cryotic Excavated on the Mission Progress screen.
  • Excavators will no longer take Power Cells if BOTH Shields and Power are full as to not waste valuable Power Cells.
  • Excavation UI displays 'Power: FULL' when the Excavator no longer needs more Power Cells to run to completion.
  • All Lotus transmissions will appear on the right side of the screen as to not obscure the Excavation UI.
  • Added a subtle blue Shield charge FX (similar to Warframe Shield charge FX) to the Excavator when its Shields are recharged by a Power Cell.

Dargyn Changes and Fixes:

  • Upon mounting a Dargyn, your Warframe will now become ‘invincible’ and enemies will attempt to destroy the Dargyn first instead of you.
  • Removed the ability to mount a Dargyn during Transference. Although this resulted in an amazing bug where a Warframe would fly away in the Dargyn and do work while you watched from your Operator on the ground, it’s not intended!
  • Removed dust FX on idling Dargyns.
  • Fixed not exiting Archwing mode when mounting and dismounting a Dargyn when Archwing is active.
  • Fixed being unable to place a waypoint when driving a Dargyn.
  • Fixed exiting a Dargyn reviving your Sentinel.
  • Fixed AI/Sentinels attacking unmanned Dargyns, which destroyed your hope of mounting one before you got the chance.
  • Fixed Dargyns passing through the Plains barrier wall.


Changes:

  • Removed The Law of Retribution/Nightmare, and The Jordas Verdict Trials. 
    • For the next 10 days, you will receive an Inbox message upon login thanking you for your dedication to the Trials over the years and a new Invati Sekhara (if you have completed at least 1 Trial). Resources from Trial Keys and in-progress Keys at the time of the update have also been refunded back to you (not Keys that you have already used).
  • Picking up a Syndicate Medallion, Exceptional Sentient Core, Flawless Sentient Core,  Cetus Wisp, Tellurium, Syndicate Medallion, or any of the Eidolon Shards will now display the same special UI message like when you pick up an Argon Crystal. (similar to Argon Crystal).
  • Picking up a Cetus Wisp now includes an FX.
  • After placing an Orbiter Decoration, you now have the option to place another of that type without having to go through the Decoration item menu again (when not looking at any Decoration).
  • The Simulacrum Mimeograph now saves your previous settings. Example, if you spawn 20 Level 50 Moas on your last visit, you will see the same settings saved and at the ready when you return!
  • Operators (if Transference has been used at least once) now receive Affinity for each Synovia of the Teralyst/Gantulyst/Hydrolyst destroyed. Our intentions here are to help with leveling up Operator Amps.
  • Increased the amount of Affinity you earn from killing Vomvalysts by 5x to help Operator Amp leveling.
  • When you complete a Bounty stage or Incursion, Reviving won't make you lose the Affinity that you earned before that checkpoint. To offer an example:
    • Old behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 Affinity, then die and Revive, you'll lose 10% of your total 1500 Affinity, so 150 Affinity lost.
    • New behavior: Earn 1000 Affinity, finish Bounty stage, earn another 500 XP, then die and Revive, you'll only lose 10% of the 500 Affinity since the 1000 Affinity that you earned before you finished the Bounty stage is already "saved".
  • Updated Healing Return Mod to read: "Healed by X for each status type affecting the target hit".
  • Quill Onkko’s Offerings are now categorized by Arcanes, Amps, Appearance, and Misc.
  • Enemies on a Dropship that die due to the Dropship being blown up now count towards the "Kill X enemies that are on a Dropship" Riven challenge. Rough day for the Grineer!
  • Reduced the number of Kuva Codex scans required from 50 to 3.
  • Vacuum now sucks up Atlas’ Rubble!
  • The Operator can no longer pick up Atlas’ Rubble due it to breaking the custom HUD.
  • Added instructional objective UI to Fomorian Assault missions.
  • Ash’s Smoke Screen ability sound will now affect (muffle) the sounds for the entire duration of the ability.
  • Increased the Endo awarded by Simaris’ Daily Synthesis Target by 2x.
  • Hold-to-Charge Abilities (Ember’s Fireball, Zephyr’s Tail Wind, etc) no longer auto cast when full. Cast now occurs on Charge release.
  • Also, if Energy drops below Charge cost, it will auto cast at the appropriate Charge level.
  • Critical Chance, Critical Multiple, and Status Effect Chance now all apply to enemies inside Zephyr’s Tornado.
  • Lowered particle burst, opacity and particle count on numerous Gantulyst and Hydrolyst abilities in an attempt to alleviate performance issues and reduce visual clutter.
  • Lowered particle burst for Vomvalyst charge up attacks to alleviate performance issues.
  • Tweaked Kavat wall attack behaviours to prevent ‘supercat’.
  • Adarza Kavat’s Cat’s Eye Critical Chance Buff no longer apply to Operators.
  • Smeeta Kavat’s Charm Critical Chance and Energy recharge Buffs no longer apply to Operators.
  • Removed the “while sliding” and “undetected” requirement for the "Kill X Dargyns with a Bow" Riven challenge to alleviate some frustrations. Any existing challenges with this requirement will revert into one without it.
  • Drivable Dargyns that are commandeered by Pilots now count towards the "Kill X Dargyns with a Bow" Riven challenge.
  • Grineer Sealab doors now displays a distinctive Icon to indicate it needs to be hacked in order to proceed.
  • The Stolen Dreams quest is no longer given when reaching Mastery Rank 3 because it is a reward for completing the Phobos Junction.
  • Updated Arcane Agility description to match new functionality. Now gives parkour speed instead of movement speed.
  • Updated the Razorback Armada Inbox message with a more clarified message of what to do/where to go.
  • Removed an un-advertised Duration from Magus Replenish - the healing on the Operator will now be instantaneous according to the % in the description of the Arcane.
  • Improved enemy ‘cover’ tactics when attempting to seek cover in a Defense mission.
  • Improved performance when attempting to use a context action.
  • Improved the quality of transparent edges in Clan Emblems.
  • Tweaked force feedback sound of the Arca Plasmor.
  • Improved the equip sounds of the Gunsen to be more fan-like.
  • Increased headshot sound on the Hema.
  • You now need a minimum of 3 Health to reload the Hema. Ammo capacity stat is also hidden as it is not required.
  • Updated descriptions for Hydroid’s Tempest Barrage and Tentacle Swarm abilities.
  • Updated Trinity's Blessing ability description to read: "Restore the health and shields of allies within Trinity's Affinity aura while giving them some damage immunity."
  • Removed un-Gilded Zaws/Amps from Profile stats since only Gilded Zaws/Amps count towards Mastery.
  • Sped up scrolling speed when in inventory screens where scrolling is needed.
  • Improved scrolling through the Bounty rewards:
    • You can now toggle between Bounty and reward list (when present).
    • Removed redundant ‘EXIT’ button from Simaris’ conversation screens.
  • Node blinking effects in Star Chart now follow the node when dragging it around.
  • Small performance improvement for enemies searching for context actions (ex: sounds the Alarm).
  • Updated description of the Mod "Entropy Burst" to read "Base Status Chance" instead of "Status Chance".
  • Talking to Onkko will now make all other Operators invisible, just like when you talk to Konzu with a busy crowd closeby.
  • When customizing your Warframe under the Appearance tab, your Warframe will appear unarmed and idling to make customization easier without going into a blocking/armed stance.
  • The message that appears when you are over the Riven capacity limit will now have options to open the Dissolve screen, purchase Slots, or defer to later instead of having to go into the Dissolve screen first.
  • Corrected a texture on the Repala Syandana to make it fully opaque instead of slightly transparent.
  • Improved and enhanced audio feedback when hitting enemies with Beam weapons.
  • Improved Eidolon Lure following/positioning logic to prevent them getting right up in your face and disrupting your view.
  • Swapped the mesh of the Gantulyst dome Shield to solve collision issues with certain projectile types when shooting inside.
  • Enabled near culling on Eidolon bushes to reduce visual clutter during combat. You will now notice foliage fading from view when in the thick of it.
  • Disabled special Idle animations when customizing your Warframe Appearance in Arsenal. If a special animation is running when you enter the Appearance screen, it will continue until it's done and further special idle animations will not be played.
  • Restored the weapon trails that were removed from the greatsword/heavy blade Tennogen skins.
  • Changed Archwing Pursuit rewards to be one static drop table instead of rotations that never really functioned.

Fixes:

Spoiler
  • Fixed rare cases of the Cetus gate opening to a black screen (proceeding through would still teleport you to Cetus).
  • Fixed enemies Petrified from Atlas’ Rumbler cast/Path of Statues Augment not dropping Rubble when killed.
  • Fixed Harrow’s Penance not giving Health for damaging Eidolon Synovias.
  • Fixed a script error when a Host migration occurred in The Index that resulted in the Timer not progressing.
  • Fixed a Corpus Rover sometimes appearing in Corpus Ice Planet Sabotage that resulted in breaking the UI.
  • Fixed some bad marker pathing in the Corpus Ice Planet and Grineer Ocean Sabotage tilesets.
  • Fixed negative Mod capacity displayed after Gilding a Zaw.
  • Fixed Mod Polarity matching giving a false positive for Exilus slots.
  • Fixed changing Sentinels in the Simulacrum Arsenal not functioning properly.
  • Fixed Gear item (Energy, Health, etc) Restores not appearing when placed on elevators.
  • Fixed Kubrow Armor not appearing on Helminth Chargers with Drahk Skin equipped.
  • Fixed Helios' Detect Vulnerability precept not applying the Damage multiplier on enemies seated in mounted guns or Jesters riding Kuva Guardians.
  • Fixed cases where Helios began vibrating when equipped with the Investigator precept.
  • Fixed numerous hitches that would occur when killing enemies on the Plains of Eidolon.
  • Fixed the Mandachord FX overpowering Octavia’s arm FX.
  • Fixed Synthesis Targets spawning in The War Within quest.
  • Fixed extra Melee slam sounds playing a few seconds after completing a Melee slam while Mirage’s Hall of Mirrors is active.
  • Fixed headshot and kill sounds being occluded during Loki’s Invisibility and Ivara’s Prowl abilities.
  • Fixed missing Gunsen finisher sounds.
  • Fixed not being able to search for Warframe Augments Mods by Warframe name in the Syndicate Offerings screen.
  • Fixed Kubrows appearing much larger for Clients when visiting another players Orbiter.
  • Fixed Leaderboard text titles not breaking into two lines if it exceeds the UI box.
  • Fixed some non-English Mod descriptions having broken format.
  • Fixed an unaligned symbol in the Orbiter's Transference Room.
  • Fixed some escapable geometry holes in the Liset.
  • Fixed the Arsenal mesh being misaligned with the floor.
  • Fixed the Void Sabotage Cache also being misaligned with the floor.
  • Fixed the End of Mission screen both breaking (i.e. UI hang) and not showing the Nightmare Mod you earned when completing Nightmare Defense missions.
  • Fixed Sentient Cores from Vomalysts disappearing if another player joins the squad when a Core is on the ground in the Plains.
  • More fixes towards not being able to take pickups after a Host migration occurred if the new Host picked up the item before the Clients finish loading in.
  • Fixed Nidus’ Undying passive not working if an Oberon casts Renewal on him.
  • Fixed a script error when Client opens the Advanced Plains Map right after entering the Plains.
  • Fixed Warframe Abilities being inaccessible after equipping Archwing before accessing the Plains.
  • Fixed Syndicate Status Effect Buffs failing if one expired while you were the Operator.
  • Fixed Client Inaros’ able to become invincible by casting Devour on a target next to them and going straight into the devouring phase.
  • Fixed a decoration causing AI navigation issues in the Grineer Sealab tileset.
  • Fixed an AI navigation path in the Grineer Galleon tileset that was leading AI to spawn outside of the level bounds.
  • Fixed AI navigation troubles in the Eris Corpus Ship Defense tileset.
  • Fixed 'convert all Shards' Focus UI option not updating to show the total Focus that will be received.
  • Fixed Simaris’ Daily Endo reward not displaying.
  • Fixed Bullet Attractor Status Effect of Void Damage (Operators and Amps) becoming visually solid when frozen/petrified.
  • Fixed not being able to see Warframe Speed stat in the Arsenal.
  • Fixed changing your Warframe’s Energy color resulting in the Energy color of the Uru Prime Syandana also changing.
  • Fixed the Sabotage core appearing completely black in the Gas City tileset.
  • Fixed Ember’s Fireball charging sound looping.
  • Fixed Ember’s Fireball missing fire FX when holding it fully charged.
  • Fixed dark lighting in the Frost Harka diorama.
  • Fixed a script error when accessing the Arsenal in a Relay/Cetus.
  • Fixed Credit Icons not displaying the appropriate color.
  • Fixed incorrect Emoji color choice in Chat.
  • Fixed the Junction UI disappearing behind the Star Chart.
  • Fixed Zenurik's Void Singularity pulling in friendly NPCS, instead of just enemies.
  • Fixed Arcane Acceleration applying to all Primaries when it should just be Rifles.
  • Fixed Atlas only getting 50 Rubble from Petrified enemies when it should be 75.
  • Fixed Clients seeing incorrectly sized Pets when transitioning from Cetus to the Plains.
  • Fixed ability to escape below the level in the Grineer Shipyards Spy tileset.
  • Fixed Moa’s getting stuck in Corpus Outpost doorways.
  • Fixed incorrect UI when purchasing Hok's daily Zaw special.
  • Fixed a script error when Gifting through the Arsenal.
  • Fixed a potential script error when using the Opticor.
  • Fixed a script error when attempting to Gild a Zaw.
  • Fixed a script error that would cause Clients to be unable to see/use Captura settings when paused.
  • Fixed losing gained Affinity on your Pet/Sentinel if you leave the Plains as the Operator.
  • Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).
  • Fixed Sentients encountered in Octavia’s Anthem quest dropping unintended rewards. Only Sentients encountered in normal gameplay situations are intended to drop rewards like Sentient Cores, Mods, etc.
  • Fixed not respawning in The Index if you die just as the Wager is met.
  • Fixed losing your Credit investment in The Index if you win the match but don’t meet the Wager target. It now matches the UI description.
  • Fixed Ammo not being consumed when reloading the Strun and Transferring to the Operator simultaneously.
  • Fixed Focus Lens icons not displaying the respective Focus symbol inside the Lens.
  • Fixed overlapping UI popup when collecting rewards dropped from the Teralysts.
  • Fixed Melee weapons that are lit with an Elemental FX appearing to have hard visual edges (commonly seen in dark lit environments like the Orokin Derelict).
  • Fixed cases where customizing your Warframe Appearance in the Arsenal can cause the Warframe to leave the unarmed state.
  • Fixed cases where the Tarna Planter Decoration would disappear.
  • Fixed Pigments not appearing when attempting to search them in the Inventory menu.
  • Fixed a script error while in Captura.
  • Fixed not receiving a Corrupted Mod from opening the Orokin Vault if you extract after 10 minutes of an Orokin Derelict Survival mission.
  • Fixed Mirage not gaining Warframe Affinity when getting kills with her Hall of Mirrors clones.
  • Fixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect.
  • More fixes towards the Commander not spawning in Assassination Bounties.
  • Fixed enemies spawning on the wrong side of the portal in the final stage of The New Strange quest.
  • Fixed Atlas’ Rubble not having any physics, which resulted in Rubble floating in the air if that Petrified enemy died there.
  • Fixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’sAlt Fire to group enemies closely).
  • Fixed Zephyr's Tornados remaining indefinitely if player goes into a bleedout and then self Revives.
  • Fixed markers for Lures and player placed markers sometimes being hidden when there's too many markers on screen.
  • Fixed Arcanes not listing Teralysts (+ variants) as drop locations, and vice versa.
  • Fixed Clients entering Archwing while quick-meleeing causing weapons locking up until animations are reset.
  • Fixed Teralyst fight session not locking after the first Synovia has been destroyed when not in the Teralyst Hunt Bounty.
  • Fixed instances where you shouldn’t have been able to use Transference.
  • Fixed spamming Transference at the Cetus gate turning you invincible.
  • Fixed potential script error when entering the Plains with a scoped Primary weapon (e.g. Sniper Rifles).
  • Fixed Appearance and Upgrades resetting to your ‘A’ loadout even if you had ‘B’ or ‘C’ loadout selected previously.
  • Fixed Clients not seeing markers on Shield Generators in Archwing Pursuit mission.
  • Fixed not being able to use Finishers or ziplines in Captura.
  • Fixed missing fire FX when using the Ignis/Ignis Wraith with Blast Damage.
  • Fixed players being able to hear Vectis/Vectis Prime zoom in/zoom out sounds from other players' weapon.
  • Fixed a script error when equipping a Pet in the Relay Arsenal then trying to Upgrade said Pet.
  • Fixed Rescue Targets, Specters, and Pets who attempt to follow your wall climbing, being stuck mid-air if becoming downed in the middle of such movements.
  • Fixed not being able to climb over ledges while sprinting.
  • Fixed blurry Elevator control consoles in various Grineer tileset.
  • Fixed ‘ARMOR’ not being localized in Atlas’ custom HUD.
  • Fixed the Gunsen playing equip sounds during Combos.
  • Fixed the Sell/Dissolve Mods screens displaying full stack count instead of the selected amount.
  • Fixed some Chat linkable items not having descriptions.
  • Fixed Void tileset images appearing when hovering over Orokin Derelict nodes in the Star Chart.
  • Fixed AI getting stuck in a low ceiling area in the Grineer Forest tileset.
  • Fixed clipping of Corpus Gas City Defense tileset guns.
  • Fixed an escapable level hole in the Grineer Forest tileset.
  • Fixed incorrect values in the World State Window when exceeding your Simaris Synthesis Task.
  • Fixed capitalization discrepancies in the World State Window for Simaris’ Synthesis Task.
  • Fixed text getting cut off in the Operator Amp stat screen.
  • Fixed Long Warframe names clipping with the Focus passive UI icon.
  • Fixed the Bounty Reward text exceeding the UI box.
  • Fixed seeing a UI blur when taking screenshots with the UI disabled.
  • Fixed typing in the Mods Console search bar resulting in flickering text.
  • Fixed context action icons being misaligned.
  • Fixed a script error when casting Bladestorm as Ash Prime.
  • Fixed a script error when casting Gara’s Mass Vitrify ability.
  • Fixed a script error when casting Chroma’s Spectral Scream ability.
  • Fixed a script error when casting Zephyr’s Tail Wind ability.
  • Fixed a script error when Mesa’s Peacemaker is cast by NPCS (Specters).
  • Fixed Suda's Datascape Scene displaying the quest Leaderboard and the walls not dissolving.
24

 

March 20th Hotfix #1:

ZEPHYR PRIME!

ZephyrPrime_Keyart.png 

Zephyr Prime: Rule the skies as the golden avian of destruction!
 

8a5159122508a269fa4c8497e489315c.png

Tiberon Prime: Art meets ingenuity with this beautifully deadly rifle.
Kronen Prime: Ancient blades, perfected for today’s combat.

Accessories_Keyart.png 
Check out the accompanying Prime Accessories here:
http://www.warframe.com/prime-access  

PS4 Release Dates:
Americas - March 20
Europe/Australia - March 21
Asia - March 21
Japan - March 22

Vauban Prime, Fragor Prime and Akstiletto Prime have entered the Prime Vault, and their Relics are no longer be obtainable in the game.

*If you already wield the power of these Primes or if you already hold Relics in your inventory that house these Primes, they will remain in your inventory.

As a result of Vauban Prime, Fragor Prime, and Akstiletto Prime entering the Prime Vault, the following Syndicate sacrifice has been swapped: 

New Loka: 
Vauban Prime Neuroptics swapped to Banshee Prime Chassis 

March 21st Hotfix #2:

  • Replaced a duplicate Lith Z1 Relic drop in the Derelict Survival Rotation A with a Lith H2 Relic.

March 26th Hotfix #3: 

  • Fixed Rotation A in easy Defense missions rewarding Neo B4 Relic instead of the intended Lith H2 Relic. 
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6 minutes ago, (PS4)Boomstickman98 said:

Really sad that you are no longer able to have variety of arcanes due to no longer being able to equip arcanes on Syandanas. This now means that we are stuck with one choice on our frames. 

You can equip 2 Arcanes on your Warframe now, and swap them out at any time :) 

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Thx for the update !!! Time to play this evening :cool:

For more details about Arcanes System Overhaul, now, Arcanes can be equiped like Mods and we just needs max 2 sets of each for our own usage and can equiped this 2 sets of each 2 Arcanes slots of each Warframes configs !!! And you can have different Warframes' Arcanes equiped because you equiped it like mods in a Config. So, it's much better than before, and it's the same thing with Exodia (1 slot), Magus (2 slots) and Virtuos (1slot)

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Thank you for buffing beam weapons. Cannot wait to spend 4 hours in the Simulacrum testing them all! I really do appreciate when you guys go back and retouch old content! I am also really loving the Arcane Management changes! They are the best and really helps open up customization options for both combat and fashion. Thank you again, DE.

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For those wondering. Yes, they changed the AMPREX..No, it is not better. It is now useless for doing most/any mission against level 35+ enemy's solo, short of using a tanky warframe.  Sinister reach is now obsolete on it.  My old AMPREX ran 125% crit, 5.6 multiplier, 40% status, base damage 115. NOW the AMPREX runs 80% crit, 6.2 multiplier, 30.8 status, base damage of 336.  I admit on paper the AMPREX is better, but due to the overall use of sinister reach being pointless now, compounded by the "damage ramp up" thing they added to it, and along with the lower effective status proc's.   I know the developers are probably swamped with negative people and negative comments, but please stop your habit of gutting the most unique and entertaining weapons.  Perhaps, instead, fix the issues with enemy's spawning/ becoming trapped in and around objects on defense missions?

 

At least you now no longer need any ammo mods/carrier for the AMPREX on most instances below level 40 enemy's.......yaaay      8L

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