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Shrine of the Eidolon: Zephyr Prime 22.16.4


[DE]Megan

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I just looked up all the new relics and threw this together. Maybe this can help the people that are wondering what relics they need.

Zephyr Prime Access

    New Relics:
        Lith H2
        Lith Z1
        Meso O2
        Meso T1
        Meso T2
        Neo K1
        Neo Z1
        Neo B4
        Axi O2
        Axi H3
        Axi K2
    
    Prime Components
        Zephyr BP
            Neo Z1 - Rare
        Zephyr Chassis
            Neo K1 - Uncommon
        Zephyr Neuro
            Lith H2 - Common
        Zephyr Sys
            Lith Z1 - Rare
            
        Tiberon BP
            Axi O2 - Uncommon
        Tiberon Reciever
            Meso O2 - Common
        Tiberon Barrel
            Meso T1 - Rare
        Tiberon Stock
            Meso T2 - Rare
            
        Kronen BP
            Axi H3 - Common
        Kronen Blade
            Axi K2 - Rare
        Kronen Handle
            Neo B4 - Uncommon

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Would like the ability to do Operator Focus/Customization in Cetus. After all, its the staging point for the main Operator activity, and the location of their support Syndicate. Indeed, the Quills hideout would be the perfect area for it.

 

This way, if I join an Eidolon group and get instantly launched to Cetus, I don't have to drop group if I forgot to get the desired Focus School.

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50 minutes ago, [DE]Megan said:

Shrine of the Eidolon: Zephyr Prime 22.16.4

ZephyrPrime_Keyart.png 

Zephyr Prime: Rule the skies as the golden bird of destruction!
 

8a5159122508a269fa4c8497e489315c.png 

Tiberon Prime: Art meets ingenuity with this beautifully deadly rifle.
Kronen Prime: Ancient blades, perfected for today’s combat.
 

Accessories_Keyart.png 
Check out the accompanying Prime Accessories here:
http://www.warframe.com/prime-access  

Vauban Prime, Fragor Prime and Akstiletto Prime have entered the Prime Vault, and their Relics are no longer be obtainable in the game.

*If you already wield the power of these Primes or if you already hold Relics in your inventory that house these Primes, they will remain in your inventory.

As a result of Vauban Prime, Fragor Prime, and Akstiletto Prime entering the Prime Vault, the following Syndicate sacrifice has been swapped: 

New Loka: 
Vauban Prime Neuroptics swapped to Banshee Prime Chassis 

General Additions:

  • Added "Edit Next/Previous Camera position" buttons in the Advanced Camera Controls in Captura.

Exodia Force Changes:

  • Melee combo multiplier now applies to the radial blast of Exodia Force. This also fixes Exodia Force not scaling off of Modded Damage.
  • Increased Status Chance from 5%/10%/15%/20% to 5%/20%/35%/50%.
  • Changed Damage from 80%/100%/120%/150% to 50%/100%/150%/200%.
  • Changed Radius from 5/6/7/8 meters to 3/4/5/6 meters.

Changes:

  • You can now Transference to your Operator in the Dojo!
  • Opened more previously locked treasure walls in the Void.
  • You can now add Camera Positions in between already existing Camera Positions by going into edit mode in Captura.
  • Removed forced full screen when Steam Big Picture mode is enabled.
  • Decoration Placement changes not work properly with the Steam controller.
  • Reduced Lotus transmission frequency in Survival missions. 
  • Increased Leaderboard placement icon size to be more visible. 

Fixes

  • Fixed a UI issue where Clients appeared to deal 0 damage when attacking a Teralyst Synovia.
  • Fixed a case where using Tail Wind hover and hitting a ceiling immediately causes Zephyr to remain grounded and enter hover when she moves.
  • Fixed Nekros’ Soul Punch projectile not affecting nearby enemies.
  • Fixed Ash’s Bladestorm ability timer not displaying ‘0’ when 0 enemies are marked.
  • Fixed Zenith Alt-Fire not being able to shoot through all objects with respect to those that prevent Punch Through.
  • Fixed not being able to change your Landing Craft Livery Skin as reported here: https://forums.warframe.com/topic/934168-landing-craft-livery-issues-investigating/ 
  • Fixed cases of the ultimate crossover of Cetus in the Sky as reported here: https://forums.warframe.com/topic/933932-cetus-gate-is-floating-in-the-sky-investigating/ 
  • Fixed squad Host being able to change selected Bounty while voting is still in progress.
  • Fixed Bounty not activating if it's still being voted on before entering the Plains.
  • Fixed "Cancel Mission" text appearing instead of "Clear Vote" for Hosts when voting on Bounties.
  • Fixed being unable to select Upgrade or Appearance in the Arsenal when using a controller.
  • Fixed enemies being able to kill you in Captura.
  • Fixed not being able to navigate Captura functions with the Steam controller.
  • Fixed Nidus’ Mutation not working when in the Relay Arsenal. 
  • Fixed Quills’ Offerings menu resetting back to the ‘ALL’ tab after purchasing an Amp from the ‘AMPS’ tab.
  • Fixed flickering Amps when selecting an Amp during Operator customization. 
  • Fixed mission objective markers behaving weirdly in the Corpus Ice Planet tileset. 
  • Fixed AI navigation issues near doors and stairs in the Void Defense tileset.
  • Fixed AI navigation/spawning issues in the Grineer Forest Defense tileset.
  • Fixed a random elevator mesh in the Void tileset.
  • Fixed being unable to access the ESC Menu when accessing it from the Ayatan Treasures screen.
  • Fixed a rare script error when changing matchmaking to Solo.
  • Fixed a script error that broke transmissions. 
  • Fixed a script error relating to Mirage.

Edited change from Update 22.16.0:

  • Updated all lowercase mentions of 'Grineer', 'Corpus' and 'Warframe' to be uniformly uppercase across the entire game, in all languages but Spanish.

Awesome but still no fix for:

 

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Zephyr Prime looks phenomenal. I really love the details and there is a perfect balance of detailed, and simplistic, isntead of bland or christmass tree, and i love it. I dig the design on Kronen and Tiberon Prime. I havent checked out the Operator suit yet as i havent bought that pack but, i will eventualy. Zephyr Prime also works nicely with tennogen skins, and with the right color combos, it can make for some very nice fashion frame. And the physics on both the biggest and smallest parts that acts like feathers are also really cool.

Also, on a fave (and silly) note, check spoiler of a thing that made me smile and giggle

Spoiler

https://i.imgur.com/CpTJ4Cr.png

 

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11 minutes ago, nickbananaboy said:

Dunno what this means, can someone explain to me?

I believe it has to do with some walls within the Orokin tileset that would not slide open when you step on pressure plates, but should have. They seem to be fixing that.

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1 hour ago, [DE]Megan said:

Exodia Force Changes:

 

  • Changed Radius from 5/6/7/8 meters to 3/4/5/6 meters.

 

While the other changes are needed Is the range reduction really necessary? 

As you're playing with exodia, could you look at contagion and maybe remove self damage or at the very least stop it from firing downwards when we double jump and slam attack...

1 hour ago, [DE]Megan said:
  • Fixed Zenith Alt-Fire not being able to shoot through all objects with respect to those that prevent Punch Through.

Now if you could just work on the accuracy of the marker dots, and ideally the range of said dots (the 20m range is pretty useless on the plains), that come with the alt fire it would be much appreciated

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