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Dev Workshop: Endless Kuva Survival & Kuva Guardian Changes!


corpuskiller20

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On 22/3/2018 at 5:10 PM, [DE]Sheldon said:

*Please ignore the Clem transmission in place of new Lotus transmissions for completing a Kuva Harvester

To be fair, the Lotus transmissions are starting to get boring...

If possible, we would like to have Clem, Darvo, Amaryn, Ergo Blast, Cressa Tal, the Arbiters, the guy in the Red Veil, Teshin, Konzu, Onkko, Suda, Simaris, Ordis, Baro, Maroo, and if possible, even Vay Hek, Tyl Regor, Captain Vor, Frohd Bek, Nef Anyo and Alad V for the Lotus transmission. Reason is, i am starting to get bored by always listening the same words Lotus says in every single mission. everytime there's a new invasion or alert, or when you are in the Plains of Eidolon...I wish the characters i mentioned would be our "Lotus", maybe it would make things funny or more interesting.

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This is not being done right sorry to say. Not trying to play arm chair developer just a person who put over 2k hours into the game on multiple platforms. Survival is known to have issues when players split up. It messes up spawning and therefore makes it harder to stay in a survival for longer because not enough life support drops. People will want to split up in order to get as much life support as quickly as they can and staying in a mission longer wont be as viable or going one by one wont be as efficient. Also the fact that kuva wont scale with time spent in mission is a massive disappointment. Maybe make it 4-500 kuva per each per life support? But even then you will still have the other issues I mentioned. This is going to be a mode people will play for countless hours as there are a ton of rivens that people want to roll. The cost of rolling rivens is soo high and the amount of kuva seems so low in comparison. Please even out the grind.

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200 lol DE just LOL.......if you keep it at 200 this will be played as much as kuva fortress is being played now aka sorties.It should be 500+ per harvester otherwise its dead before it's even launched.Just ask yourselfs how many ppl stopped farming kuva since without booster 500 per run is ridiculous especially if you already did 5-6 or more rerolls on a riven(7 missions for a reroll just to get S#&$ty stats as usual you know when you do 100+ rerolls to get decent stats on a riven).....as for smeta.....that "thing"is not even worth mentioning its just waste of time lvl her up.Other words kuva grind is pure BS even with booster.....now just imagine what ppl without booster think of it.

Keep it up DE you're doing excellent job at pushing ppl away with ridiculous grind to get something almost useless......

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its all about money. if people could reliably get kuva. nobody would spend hundrets of dollars to buy a 5-10k riven. you wonder why tiberon disposition didnt change with prime release? i dont. 

i know why it will take at least 2-3 months till they change it. well now there is videos of every youtuber showing it off, reddit posts, etc etc. tiberon prime is hyped so people go and buy rivens. with real money. if kuva rewards were high enough to counter the RNG at least a little bit, more people would PLAY THE GAME to get their rivens. not GO AND BUY PAYSAFE CARD or STEAL DADDYS CREDID CARD. so the more kuva we get the less money they get.

what do you expect from people who sell you some virtual stuff for 125 € and then have the brazenness to write (342€ value) under it !?!?!? i mean i love warframe and S#&$ but cmon lets be honest. everything money related this game has is pretty much ALL scam.

and about the riven economy. yeah i dont give a damm. id love to see scoliac godly rivens be sold for 1-2k. and id love to see my most precious rivens being not so special since everyone can have them as long as it means rivens are an actual game mechanic. rivens can make or break a weapon. get rid of RNG or balance it out with quadrupling ALL kuva rewards. in that cool warframe documentary you guys said you dont like slot machines right? nice JOKE.

 

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It will be awesome to have an alternative method to attain kuva, but don't tune it so it awards more kuva/time than the current kuva missions as that will just ruin the quite nice variance that already exists (and upset the kuva/riven economy).

The current kuva missions are quite nice and varied, since they consist of almost all types of missions all over the system. If the survival gives more kuva per time spent, suddenly we would be stuck "having" to do only kuva survival over and over. It would be nice for a few days, but it would lessen the game experience in the long run.

I would tune it so it gives slightly more than the worst kuva siphons per time spent (i think that's mobile defense/survival). Then the kuva farming would still be varied, as in

1. do the flood, as it is always the most kuva per time spent

2. do at least the best siphons (like capture), as they are slightly better than survival, or don't, if you just like survival more, or you need exp at the same time etc etc

3. kuva survival or finish the slower siphons.

I feel this would give greater variance and not be boring over time. In specific numbers, this means survival can award no more than ~700 kuva per 5 minutes if using all catalysts optimally. Alternatively, let kuva rewards scale higher then anything else but limit the frequency that players can play it, just like the floods.

(only available to enter at dusk and dawn at the changing of the guard, for example).

It would also be nice if the siphon/flood didn't always have the same type of kuva objective - instead of always encountering the current machine, have the mode alternate between for example robbing a kuva transport vehicle/patrol (archwing rush kuva would be cool too!), locating/defending a kuva storage chest, or other more varied objectives. I feel that currently, while the kuva missions themselves are varied and nice, the kuva siphons themselves are a bit repetitive as they are always the same.

 

On the survival mode in general, I do not quite like that you can just kill enemies with the best lootbuffers and some shield/cc holed up in a corner.

The survival concept of facing more and more harder and harder enemies while having to move around to new locations for life support is really cool and fun.

The current meta of running loot buffer classes and completely ignoring the design of survival in a hole somewhere is not cool and fun, for two major reasons:

1. Holing up in a safe little room or corridor instead of doing the survival objective is less fun, and goes against the survival design - it is instead "defense, without a defense objective"

2. Being forced to use a few specific warframes in a game based on dozens of warframes is not fun

A way to solve this (and the kuva requiring you to move to each new supply is good too!), would be that enemies no longer drop life support.

Instead, enemies killed speed up the spawn of the next furthest away supply beacon. That solves all the problems, as you now need to both kill at least some enemies, and also enforces people following the survival design objective.

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Le 22/03/2018 à 17:10, [DE]Sheldon a dit :

 

  • Kuva awarded per successful Kuva Harvester does not increase as the Endless Survival mission progresses. Our intent is for Kuva Survival to mimic the mechanic of Excavation/Defense with the intensity of Survival.
  •  

That's kinda counter productive, you make an endless mission, but make it so there is NO reason to stay as long as possible? What's the point of an endless mission, if it's better to start it again instead of staying? And i also think it should be awarding at least as much as a regular siphon per tower.

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53 minutes ago, Zack said:

That's kinda counter productive, you make an endless mission, but make it so there is NO reason to stay as long as possible? What's the point of an endless mission, if it's better to start it again instead of staying? And i also think it should be awarding at least as much as a regular siphon per tower.

OMG!!! dude i've been saying that since yesterday its ridiculous its survival ur supposed to push further for better rewards if that wasn't the intent of the game mode y r enemies scaling its like DE's intent is to discourage going longer almost like a punishment they are stifling endless missions 

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how can a game mode exist with difficulty escalation as u progress with no incentive to go further that is so re-tar-ded and i'm not trying to insult but that's the only way to define it wats the point of endless at this point if u can go do couple 5mins run to get better rewards .ie. 'siphons and floods" how can capturing a target and rescuing 1 npc really reward better than fighting off endless mobs of napalm wielding bombards in a death trap asteroid base of insane grineer troops scaling as time passes to ungodly lvls doesn't anyone see the insanity in that over at DE???!!

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The Venom in some of these posts. WOW, just wow.

It hasn't even gone live and people are loosing their minds.I suspect it mostly centers around the "Economy of Rivens" which is way over the top.2k, 3k, 4k and even more for a single mod.Crazy man, just crazy. I have talked about this to many times just like a lot of other people.There are a lot of good ideas out there, "mine of coarse are the best" but still.This is a welcome change. I hate the normal Kuva missions so much I literally never ever do them.This at least is something.

But like I have said before.

I still truly want to go to the Kuva fortress and rob a Kuva Vault.

Wouldn't care if it was a raid , a mission , and extended spy, an escort a capture. or even better

 An extended repeatable quest.That starts with a drop of some kind. "this item starts a quest" we all know this concept.

      1.A spy mission in the kuva fortress that drops a schismatic or something .

      2. That leads to you needing a key that you need from some guy  . So then a capture mission.

      3. The key from the capture is used to drive a vessel of some sort inside the fortress "escort mission'\

      4.Leads to a covert multi assassination of targets who operate lock outs that need to be neutralized

      5 which the leads to an obstacle coarse   kinda like in the dojo. that is timed and some how includes Lunaro

      6. which leads to the final spy with a big fat pay out of kuva and a part to a special weapon or frame.

Or...a part or blueprint for a tenno kuva extractor that we could place on planets like the ones we already have that I never use.This is prolly to much though tbh.

Something like this would make me happy on the inside

It wouldn't even have to be a huge amount of Kuva . Just a fun way to get it Oceans eleven style.

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13 minutes ago, TenGaugeBoson said:

I still truly want to go to the Kuva fortress and rob a Kuva Vault.

dude i really don't care the mission types or difficulty i've taken on lvl 2000 enemies with just a 2 man squad and let me tell u this up there is where the gods live being one shotted becomes so common u don't even fear it but ancients buffying and healing everyone makes getting a kill like finding nemo and i haven't seen a normal fish in this game ever but my point is as long as the rewards meet the difficulty and is a consistent a way to farm at a good rate its all good because rerolling rivens r as insane as the prices

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Just realised that this is to help with mission fatigue, not to replace kuva siphon and floods... They won't make a mission mode that will replace a funtion already in the game. This will at MOST give a flood amount of kuva in 10 minutes. They dont want us to quit running siphons and floods.. Soo some people may be looking at this the wrong way....

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2 minutes ago, (PS4)sarahsaurusx2014 said:

Just realised that this is to help with mission fatigue, not to replace kuva siphon and floods... They won't make a mission mode that will replace a funtion already in the game. This is at MOST give a flood amount of kuva in 10 minutes. They dont want us to quit running siphons and floods.. Soo some people may be looking at this the wrong way....

dude that's ridiculous y bring in a more difficult way to farm just to give less 

u trying to say they are wasting time creating content no one will appreciate?

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27 minutes ago, Deathmk56 said:

dude that's ridiculous y bring in a more difficult way to farm just to give less 

   If it gives a great deal more it would kill floods. If this 100% outperforms floods, then why would the higher level siphon exist anymore? Once you do a flood that gives 2x as much as a siphon you turn to this to keep the flood amount going so your not running siphons for just 600 at a time.

 

   This is probably what DE is looking for and with this post of their's seeing how much rope we'll give in this little tug o' war.

The kuva will be a physical drop, meaning you choose when to grab it, meaning.. Wait till smeeta says to get it EVERYTIME. Meaning, if you choose to support this wonderful game by getting a resource booster, that's 400 a tower, smeeta proc will be 800 a tower..... And we all know smeeta can multi proc its resource boost meaning... 1600 for a double proc or 3200 from a triple proc... 

WOW! that's a lot of kuva mate!

Are you saying they will create a new mode to completely replace something that they already created that newer players can run easier?

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4 minutes ago, (PS4)Hangeloose01 said:

Very nice idea :thumbup:

Right! People see 200 a tower wnd instantly reply without any real thought(hell, i did too!) But its like the Baza for example. Really bad at a glance.. But then you see DE actually gave you gold. They took extra time to point out its a physical drop and resource boosters effect it. 

I applaud DE for rewarding people for using logic and numbers and not just blindly giving us what we want!

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41 minutes ago, (PS4)sarahsaurusx2014 said:

   If it gives a great deal more it would kill floods. If this 100% outperforms floods, then why would the higher level siphon exist anymore? Once you do a flood that gives 2x as much as a siphon you turn to this to keep the flood amount going so your not running siphons for just 600 at a time.

 

   This is probably what DE is looking for and with this post of their's seeing how much rope we'll give in this little tug o' war.

The kuva will be a physical drop, meaning you choose when to grab it, meaning.. Wait till smeeta says to get it EVERYTIME. Meaning, if you choose to support this wonderful game by getting a resource booster, that's 400 a tower, smeeta proc will be 800 a tower..... And we all know smeeta can multi proc its resource boost meaning... 1600 for a double proc or 3200 from a triple proc... 

WOW! that's a lot of kuva mate!

Are you saying they will create a new mode to completely replace something that they already created that newer players can run easier?

nah dude in all sensibility giving a mode to farm that is harder than current while rewarding less means no one will do it using ur own concept of this meaning players will go for the easier and bigger payout and that's siphons and floods i mean y go harder for less

now making the kuva harvester give the same as regular siphons gives options who want survival do so for there kicks in long run who wants regular siphons do it for mission diversity and  change of map because come on nobody really likes that fortress give endless players the same deal and everyone wins neither mission type becomes more prominent than the other give it less and the regular will always be a better choice its not rocket science 

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4 minutes ago, Deathmk56 said:

nah dude in all sensibility giving a mode to farm that is harder than current while rewarding less means no one will do it using ur own concept of this meaning players will go for the easier and bigger payout and that's siphons and floods i mean y go harder for less

now making the kuva harvester give the same as regular siphons gives options who want survival do so for there kicks in long run who wants regular siphons do it for mission diversity and  change of map because come on nobody really likes that fortress give endless players the same deal and everyone wins neither mission type becomes more prominent than the other give it less and the regular will always be a better choice its not rocket science 

My reasoning still stands dominant, what real reason is there to spend more than 4 rotations in a fissure? 

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