Hey so after seeing tactical potato's video i just wanted to see why that happens (see video below)
Spoiler
and after many tests i came to a conclusion: as Tornados absorb damage and don't divide it by the number of enemies each enemy takes 100% of the damage dealt to a single tornado but when another tornado is in the range it also takes the full damage (looks like tornado just absorb damage and dealt it in an AoE) and as the other tornado take the damage it absorb it all of it and dealt it again as an AoE , this AoE touch the first tornado and the cycle repeat . Now having 2 tornados effectivly doubles your damage dealt and dealt it several times in a row and that's great but what happen with 12 tornados ? let's see what happen : -step 1 :tornado 1 get damaged by damage it deal it in an AoE arround it -step 2 :all the other tornados near it(11 in the case of the video) take the full damage and dealt it back in an AoE boom that's 12 times your damage -step 3 :each tornado deal a seperate instance of damage in an AoE effectively reapplying the damage to other tornados and the cycle reapply (go back to stepl 1 for each tornado) Now Wait Another Minute :
in this case we're talking about 12 tornados grouped up arround a group of 8 bombards/heavy guneers but hey tornados in a true mission won't stay grouped up = nothing like that can happen
at max it can be like a 2 tornados case getting close to each other trying to kill the same enemy (wich is rare as tornados tend to don't chase the same enemy) and then killing the enemy and degrouping
so in my opinion this should be looked at like "clever use of game mechanics" and Should Not Be Nerfed as it is impossible to do it without the augment (ragdolling enemies make them fly away from each others and tornados going seperate ways) and isn't overkill as nearly impossible to reproduce in a real case scenario hope i got understood as it is very weird and i don't realy know how to explain it in a simple way
Question
DeathGold
Hey so after seeing tactical potato's video i just wanted to see why that happens (see video below)
and after many tests i came to a conclusion: as Tornados absorb damage and don't divide it by the number of enemies each enemy takes 100% of the damage dealt to a single tornado but when another tornado is in the range it also takes the full damage (looks like tornado just absorb damage and dealt it in an AoE) and as the other tornado take the damage it absorb it all of it and dealt it again as an AoE , this AoE touch the first tornado and the cycle repeat . Now having 2 tornados effectivly doubles your damage dealt and dealt it several times in a row and that's great but what happen with 12 tornados ? let's see what happen :
-step 1 :tornado 1 get damaged by damage it deal it in an AoE arround it
-step 2 :all the other tornados near it(11 in the case of the video) take the full damage and dealt it back in an AoE boom that's 12 times your damage
-step 3 :each tornado deal a seperate instance of damage in an AoE effectively reapplying the damage to other tornados and the cycle reapply (go back to stepl 1 for each tornado)
Now Wait Another Minute :
in this case we're talking about 12 tornados grouped up arround a group of 8 bombards/heavy guneers but hey tornados in a true mission won't stay grouped up = nothing like that can happen
at max it can be like a 2 tornados case getting close to each other trying to kill the same enemy (wich is rare as tornados tend to don't chase the same enemy) and then killing the enemy and degrouping
so in my opinion this should be looked at like "clever use of game mechanics" and Should Not Be Nerfed as it is impossible to do it without the augment (ragdolling enemies make them fly away from each others and tornados going seperate ways) and isn't overkill as nearly impossible to reproduce in a real case scenario hope i got understood as it is very weird and i don't realy know how to explain it in a simple way
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