Dawson1917 Posted March 24, 2018 Share Posted March 24, 2018 I understand the need for a shrinking reticle. It's a good way of preventing aimbot Mesa's. But seriously, why make it almost impossible to lessen it even if it guarantees you have to sacrifice strength mods so you can use those slots to put it range mods? Here's what I mean: Mesa with 46% range (with 256% ability strength, 145% efficiency and 200% duration): Mesa with 280% range (and 121% strength, 123% duration and 145% efficiency): Fantastic, isn't it? If you're going to sacrifice your energy, your duration, and your strength, you should receive something worthwhile in return. I'd put away my Intensify in place of a Stretch or even Overextended if it meant I could hit enemies a little more easily, even if it would be with less damage. Link to comment Share on other sites More sharing options...
Dawson1917 Posted March 24, 2018 Author Share Posted March 24, 2018 And also, range does not affect how far Peacemaker can hit enemies from. It's locked at 50 meters, which gives less reason to add range mods. Even though range would be great for giving her 2 CC and her 3 the ability to actually reflect damage to enemies, but it's just not viable at all. Link to comment Share on other sites More sharing options...
kyori Posted March 24, 2018 Share Posted March 24, 2018 The hit-area inside the reticle is actually much smaller than that visual ring's inner circumference on the screen. Not sure it's a bug or intended troll. Link to comment Share on other sites More sharing options...
GilgaMelchi Posted March 24, 2018 Share Posted March 24, 2018 (edited) Please make screenshots of the initial ring state when you launch the ability, instead of the final state. Let's compare those too. Edited March 24, 2018 by GilgaMelchi Link to comment Share on other sites More sharing options...
Dawson1917 Posted March 24, 2018 Author Share Posted March 24, 2018 (edited) 18 minutes ago, GilgaMelchi said: Please make screenshots of the initial ring state when you launch the ability, instead of the final state. Let's compare those too. If only the game servers weren't down at the moment... I'll upload them when they're back up. Edit: added photos in another reply below Edited March 24, 2018 by Dawson1917 Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted March 24, 2018 Share Posted March 24, 2018 Mesa has other abilities too you know...not that increased range helps that much on Shooting Gallery and Shatter Shield. Link to comment Share on other sites More sharing options...
EinheriarJudith Posted March 24, 2018 Share Posted March 24, 2018 wait what? hahahaha. use shatter shield and jump into a group of enemies and use peacemaker. DE has no reason whatsoever to make peacemaker back into cheese. Link to comment Share on other sites More sharing options...
Dawson1917 Posted March 24, 2018 Author Share Posted March 24, 2018 16 minutes ago, GilgaMelchi said: Please make screenshots of the initial ring state when you launch the ability, instead of the final state. Let's compare those too. With 46% range: With 280% range: Zero difference it seems. The time it takes for the circle to decrease to its minimal size is the exact same, btw. Link to comment Share on other sites More sharing options...
Dawson1917 Posted March 24, 2018 Author Share Posted March 24, 2018 Just now, EinheriarJudith said: wait what? hahahaha. use shatter shield and jump into a group of enemies and use peacemaker. DE has no reason whatsoever to make peacemaker back into cheese. Um... Exactly how is it cheese to make Peacemaker's damage and energy usage much, much worse in exchange for being able to hit enemies more reliably? Please read what I post before commenting. Link to comment Share on other sites More sharing options...
EinheriarJudith Posted March 24, 2018 Share Posted March 24, 2018 (edited) 20 minutes ago, Dawson1917 said: Um... Exactly how is it cheese to make Peacemaker's damage and energy usage much, much worse in exchange for being able to hit enemies more reliably? Please read what I post before commenting. if range affected its reticle shrink or increase its reticle it would turn brain dead easy. want to decrease drain? use duration mods we have so many of them (Continuity, Primed Continuity, Augur Message, Constitution, Narrow Minded) duration is better for drain abilities than efficiency mods are and this will also boost both shooting gallery and shattershield. she can hit reliably how about you actually put in the effort. damage is tied to secondary mods. know which guns you take and what mods are equiped to them before saying her damage is low. BTW if you are concerned so much about energy use rage. shattershield has insane DR. Edited March 24, 2018 by EinheriarJudith Link to comment Share on other sites More sharing options...
Dawson1917 Posted March 24, 2018 Author Share Posted March 24, 2018 1 minute ago, EinheriarJudith said: if range affected its decrease reticle shrink or increase its reticle it would turn brain dead easy. want to decrease drain? use duration mods we have so many of them (Continuity, Primed Continuity, Augur Message, Constitution, Narrow Minded) duration is better for drain abilities than efficiency mods are and this will also boost both shooting gallery and shattershield. she can hit reliably how about you actually put in the effort. damage is tied to secondary mods. know which guns you take and what mods are equiped to them before saying her damage is low. BTW if you are concerned so much about energy use rage. shattershield has insane DR. Sigh. 1. Narrow Minded is the best boost for duration and can not be used. It demolishes range. Even with every single other duration mod equipped, including PRIMED Continuity, you can only get a maximum of 207% duration. At 100% efficiency that's 7.39 energy drain PER second and a 25 energy casting cost. 2. Duration is not better for energy efficiency that, y'know, energy efficiency. Especially when Narrow Minded is a no-go. 3. You can build for duration AND efficiency AND strength if you use range as your dumping stat. Which is why sacrificing all those for range should give some reward. 4. Efficiency is also important, other than the above, for Mesa for multiple reasons. The drain of Peacemaker is reduced, and the casting cost is lowered, which is very important because Peacemaker roots Mesa in place and that means she has to turn off the ability and enable it again very often because enemies are in different tiles all throughout missions. Shatter Shield costs 75 energy at base to cast too, which uses up a lot of energy and is another reason to build with some efficiency in mind. 5. Have you ever actually used Mesa? There's a damage multiplier on her Peacemaker that scales with ability strength. The mods you put on your secondary get added too, making strength a very rewarding stat for Peacemaker. 6. Never said her damage was low. I did, however, say that you should read what I say before commenting. I suggested that sacrificing her ability efficiency/duration/strength for range should give something tangible in return. 7. You're angry for no reason other than because you want to be angry. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted March 24, 2018 Share Posted March 24, 2018 (edited) OP, Range mods are for shooting gallery not PM. Edited March 24, 2018 by (XB1)RDeschain82 Link to comment Share on other sites More sharing options...
EinheriarJudith Posted March 24, 2018 Share Posted March 24, 2018 (edited) 8 minutes ago, Dawson1917 said: Sigh. 1. Narrow Minded is the best boost for duration and can not be used. It demolishes range. Even with every single other duration mod equipped, including PRIMED Continuity, you can only get a maximum of 207% duration. At 100% efficiency that's 7.39 energy drain PER second and a 25 energy casting cost. 2. Duration is not better for energy efficiency that, y'know, energy efficiency. Especially when Narrow Minded is a no-go. 3. You can build for duration AND efficiency AND strength if you use range as your dumping stat. Which is why sacrificing all those for range should give some reward. 4. Efficiency is also important, other than the above, for Mesa for multiple reasons. The drain of Peacemaker is reduced, and the casting cost is lowered, which is very important because Peacemaker roots Mesa in place and that means she has to turn off the ability and enable it again very often because enemies are in different tiles all throughout missions. Shatter Shield costs 75 energy at base to cast too, which uses up a lot of energy and is another reason to build with some efficiency in mind. 5. Have you ever actually used Mesa? There's a damage multiplier on her Peacemaker that scales with ability strength. The mods you put on your secondary get added too, making strength a very rewarding stat for Peacemaker. 6. Never said her damage was low. I did, however, say that you should read what I say before commenting. I suggested that sacrificing her ability efficiency/duration/strength for range should give something tangible in return. 7. You're angry for no reason other than because you want to be angry. firstly i didnt exclude efficiency mods people sometimes like to use fleeting expertise and streamline over ANY duration. fleeting expertise is a no go imo. sure youll take a hit on range with narrow minded but 100% range is good enough to do what you want with shooting gallery as its the melee you want to block and not the range. disabling weapons nulls the use of shattershield. when you say her damage is worse that means its low unless you mean something else (state it more clearly). do i play mesa? hahaha give me a break. keep assuming im mad because im not. but i dont agree with anything you've said here as my experience with her differs from yours (meaning i don't run into these issues) Edited March 24, 2018 by EinheriarJudith Link to comment Share on other sites More sharing options...
EinheriarJudith Posted March 24, 2018 Share Posted March 24, 2018 this is all i need and it wrecks Link to comment Share on other sites More sharing options...
Raisattou Posted March 24, 2018 Share Posted March 24, 2018 1 hour ago, kyori said: The hit-area inside the reticle is actually much smaller than that visual ring's inner circumference on the screen. Not sure it's a bug or intended troll. This. More often you have aim dead center so it works, you don't need to improve the reticle size much more if the actual area would consider the entire circle inside the yellow stripes thingies. A bit troll, IMO. Link to comment Share on other sites More sharing options...
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