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Loki Warframe Updates Suggestions


Brakmarian
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Loki's abilities are subpar for team play but excellent for solo'ing. Recently Mag, Rhino and Volt have had AoE added to their abilities to make it more valid for team play.

Loki is a utility Warframe that focuses on field manipulation.

1) Loki's INVISIBILITY should have a small AoE allowing him to stealth his allies to allow for escape and/or repositioning in a fight. This would also help with his DECOY getting aggro of mobs during Defense Missions since they'll have no one else to attack. Note: This stealth should also work on the target you are rescuing.

Edit: INVISIBILITY should cloak the user's Sentinel. (Thanks Brimir for bring this up!)

2) Loki's DECOY should have the user's weapons and helmet.

3) Loki's TELEPORT SWITCH should a) confuse any enemy near to where the enemy target was teleported, and b) Loki should blind anywhere near the location he appears.

4) Loki's RADIAL DISARM should permanently knock out all enemies shields as well as reduce all enemies armor to zero.

All of these changes should make Loki more attractive in high end CO-OP as well as addressing the issue of his Decoy being, barely, the only thing worth using in most circumstances.

Edited by Brakmarian
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Invisibility is already up to par as is, if you didn't notice, you do god damage in melee.

Switch teleport.. switch teleport is an upgraded version of Ash's, if anything the Ash teleport should stun. And enemies are aware of Tenno powers, they aren't so stupid as to just stand there in confusion when they clearly see him use an ability to teleport away.

For radial disarm... pick one or the other, both would make it a very good ability.

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some good suggestions here i agree that you should ether pick one or the other for the ultimate or maybe both with with them toned down and i agree that his invisibility is already pretty good so it is fine the way it is.

Edited by Archangelzz
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Nah,

 

Loki only 3 changes:

 

1) Decoy either needs scaling with enemies or being unkillable with lower duration.

 

2) Radial Disarm needs different effect on Infested, either damage reduction or armor reduction.

 

3) Return of 1.6 speed

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Nah,

 

Loki only 3 changes:

 

1) Decoy either needs scaling with enemies or being unkillable with lower duration.

 

2) Radial Disarm needs different effect on Infested, either damage reduction or armor reduction.

 

3) Return of 1.6 speed

 

 

4) Invisibility cloaks Sentinel as well as himself.

 

Once you get a Sentinel, using Invisibility is a death sentence for your robot buddy.

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I say Shield Reduction is good for Radial Disarm

 

Decoy does need to be updated to have the person's gear.

 

Switch Teleport SHOULD confuse people, possibly make enemies friendly fire the enemy you just switched with *They don't know it's him*

 

 

 

 

However, Loki's Decoy is the only thing in most circumstances?

 

Are you friggen crazy?

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Decoy should be invulnerable as a trade-off for shorter duration.

Invisibility is fine.

Switch Teleport could get a change, but it wouldn't be necessary.

Radial Disarm should do something to infested. Do whatever it does to chargers, reduce runners and leapers to crawlers and temporarily remove the Ancients' abilities.

And if you REALLY want to make Radial Disarm powerful, then make it remove shields/armour.

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As a Loki, I personally think we need:

-Decoy should wear your equipment and be either invulnerable or at least less prone to exploding within three seconds of appearing next to a small group of level 20 infested small fry.

-Invisibility should cloak the sentinel.

-Switch Teleport should work with certain objects as well, such as explosive barrels. Having the enemies shoot at where you just were for a bit would work well with this.

-Disarm just needs a range increase and to work properly on Infested, be it de-clawing or de-legging.

Edited by SortaRandom
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Invisibility is already up to par as is, if you didn't notice, you do god damage in melee.

Switch teleport.. switch teleport is an upgraded version of Ash's, if anything the Ash teleport should stun. And enemies are aware of Tenno powers, they aren't so stupid as to just stand there in confusion when they clearly see him use an ability to teleport away.

For radial disarm... pick one or the other, both would make it a very good ability.

My suggestion for INVISIBILITY is to allow Loki to bring something else, which is more useful, to the team rather than just his DECOY. Furthermore, your comments (damage while stealth) has nothing to do with what changes I suggested so if you could please stay on point that would be great.

 

some good suggestions here i agree that you should ether pick one or the other for the ultimate or maybe both with with them toned down and i agree that his invisibility is already pretty good so it is fine the way it is.

You are right! I think having his Radial Disarm removing the enemies' shields would be better and more inline with "disarming". On that note, people have suggested this ability should affect the Infested but I disagree as his DECOY and STEALTH (even more so if they upgrade it the way I suggested) would already allow Loki to deal with the Infested just fine.

 

4) Invisibility cloaks Sentinel as well as himself.

 

Once you get a Sentinel, using Invisibility is a death sentence for your robot buddy.

This is a very important issue that I did not address! Thank you for mentioning this I shall add it to the list!

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1) Maybe if it just acted like Shade's cloak.  Otherwise it's too strong.

 

2) Difficult programing and not worth the effort right now.  As it is the decoy is a set model with varying color depending on what you choose.  Having to code in it deciphering what helmet you are wearing, plus adding in models for the helmets is just SO not important right now.

 

3) Switch Tele is fine, it's just a different/better version of Teleport.

 

4) Radial Disarm should NOT turn into a shield/armor shred.  It should do something vs infested, but otherwise it's fine how it is.

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If only Loki's invisibility hid sentinel too as Ash's invisibility I would be happy already. It's just seems unfair that I can't use any sentinel, because otherwise I got knocked down by first enemy capable of it and likely to be killed afterwards because of extremely low health. Sentinel also rises alarm and is often killed anyway.

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I like the radial disarm idea. I always play Loki and find that none of his abilities are offensive.

 

 

That's the point. 

Loki's abilities aren't suppose to do direct damage; that doesn't mean they cannot indirectly increase his damage (ex: part of INVISIBILITY's utility is allowing Loki to stay in-combat longer). Permanently removing shields and disabling their regeneration and/or reducing the effectiveness of the enemies' armor would be a type of utility that indirectly increases Loki's/his team's "damage".

These would be in-line with Loki's description while also making him more useful to bring along in a team setting. As I said in the OP... other Warframes (Mag, Rhino, Volt) had/have changes that make them more useful a frame to use in teams. I play Loki 99% of the time and I play Saryn the other 1% and I have to say that Loki feels like a Warframe that brings almost nothing to most team-oriented scenarios.

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But the point is that Radial Disarm is not supposed to increase the offensive capabilities of yourself or your team; it is supposed to reduce that of enemies. Making it remove and disable shields would totally go against the spirit of the ability.

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4) Loki's RADIAL DISARM should permanently knock out all enemies shields as well as reduce all enemies armor to zero.

 

Well, why you just stopped here?

How about Radial disarm Kills everything with weapon, makes you a sandwich (mayo e tuna,of course), and permanently strip of weapons in its Aoe for like 40 secs?

Really,all suggestion are kinda good (tbh i can't see why loki needs any buff, he is perfect,exept for the sentinel bug) BUT this,wich is insanely OP.It's called DISARM,not RADIAL WIN,

Also, loki can be good at teamwork,much better than other warframes.

Example,on defence radial disarm is one of the best ultimate against grineer,AND corpus; decoy can help a lot and having a guy fast,deadly and invisible to take out heavies before they swarm the cryo isn't that bad.

Of course,other frames are better at defence,but still there is worst : ash anyone?

Even when not defending,he can be an amazing boss killer tool ,and of course, a heavy hitter.Keep that in mind, since you want from loki, a solo-stealth-utility oriented frames something he isn't designed primarly for.

If you really love support,try trinity.

Edited by JusticeJack
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