Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Simulacrum - A Design Issue


kazenioware
 Share

Recommended Posts

Why has the Simulacrum a floor plan on which it is possible and even highly so, for the simulated targets to fall off the map?

Besides the fact that you can't simulate any enemy or every condition at a choosen location like in a captura scene (it is sort of a holodeck, isn't it), or that it is not always accurate with the numbers when you are not alone in there, nor you can't reach the simulacrum through your Orbiter interface, doesn't bother me much. All that would be cool though.

thx

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...