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Shrine of the Eidolon: Update 22.17.0 + 22.17.0.1


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Just did a 30 min kuva survival and dropped 3.6k kuva... thats enough to roll my riven once!

How many kuva can i gain in 30 min's the normal way? Maybe double or triple that amount.

Beside's that we got fashion frame again ... GIVE us a weapon and something to do..

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3 hours ago, --Q--Voltage said:

Back to Rainbow Six: Siege it is.

so bloody true. Been playing the sh!t out of that game for a while now. Hardly play any warframe at all these days...

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3 hours ago, yuu__ said:

Proper SMAA x4 Anti-aliasing when?

this.

Also, please bring back Temporal AA+FXAA. That looked amazing when it was first in the game. You had it in for about half a year around 2016ish. It looked fantastic.

I remember it being: FXAA low, FXAA medium, Temporal AA, Temporal AA + FXAA. The last option was amazing. 

 

Either that, or SMAA, or MSAA up to 8x

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3 hours ago, shootaman777 said:

There's no reason to go endless, no reward for sticking it out.  Just like every other starchart endless mission, a waste of a mode that could be truly 'endless'.

Agreed. No long term reward in this entire bloody game and it becomes increasingly hard to remain attached to this game. There is NO reason at all to go into a survival for an hour which is ACTUALLY the only thing I find enjoyable AT all in this game because the entire star chart is a walk in the park for me now...

 

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hace 1 hora, wngmv dijo:

You have your math wrong.

 

Towers spawn at a fixed 90 second per tower. and then you defend for a minute. in 5 minutes the best you can do is 3 towers. Each tower gives you 200 (400 with a booster).

that is 1.2k without a smeeta. you can't possibly have a smeeta buff active all the time. 3200 is unobtainable (or extemesly rare) unless you can prove otherwise.

I should explained better, I didn't mean in the first 5 minutes.
If you do a 7 minutes run I guess you can get 800 kuva without boost. But after that you should be able to farm 2,3,4 at the same time. After 30 minutes should be (+-)4000 kuva without booster.

I usually do kuva flood missions solo, with booster i get (+-)2100 kuva. In kuva survival missions, it took me (+-)15 minutes to get the same amount of kuva, and I can stay or repeat the same mission without waiting until the next flood mission appears.

Is better than flood missions? Maybe, maybe not. But is a viable alternative.

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Thank you for this surprise with awesome skin for Inaros. I realy like it. But i think i found missing effect on his legs. And can y please move his skirt to a auxiliary? Pretty pleeeeeaseee. Just i'm dude and don't like skirts that much :)  Ofcourse if he have horrible back i would gladly put it back, i swear :) 

 

adxXFnj.jpg

 

Edited by MysteriousTenno
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I like the new articulas but please make them either sizeable, so I could make them as tall as my frame OR PLEASE PLEASE make placable npcs with small animation with a few dialogues. The ship feels so lonely I only have a kubrow as comapny. Npcs would fix that, we could get npcs from syndicates for example. My dream is that one day I could have a corpus crew with robotics on my orbiter. Plus we could have clem too. 

Overall I like the kuva changes I had no problem with the old system but if it helps others I am all for it.
Sand boi looks great.
and as I said I REALLY welcome the decorations. 

Thank you all of your hard work I wish you good health and take care ! 

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17 minutes ago, theANIMALtm said:

I should explained better, I didn't mean in the first 5 minutes.
If you do a 7 minutes run I guess you can get 800 kuva without boost. But after that you should be able to farm 2,3,4 at the same time. After 30 minutes should be (+-)4000 kuva without booster.

I usually do kuva flood missions solo, with booster i get (+-)2100 kuva. In kuva survival missions, it took me (+-)15 minutes to get the same amount of kuva, and I can stay or repeat the same mission without waiting until the next flood mission appears.

Is better than flood missions? Maybe, maybe not. But is a viable alternative.

firstly i dont know what did you done in 15 min, i can done every single kuva missions in max 5-6 minutes, and floods giving around 2400 2500 2600 kuva with booster.

and maybe you have to think this

if you get charm in flood, you will have extra 2,400  kuva, but if you get in survival you will get 400 extra, how look its now?

Edited by XeLLoOoOo
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yet another update with no real content just cosmetics :( the kuva endless runs arent worth it at 200p tower, can get more doing normal kuva and flood missions :(, havent checked yet, but i hope you addressed the very dark tileset of xini now, bet you didnt

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7200 in 27m, and 2 of the supports were bugged and wouldn't convert.  I'm pretty happy with the rate.

DEC0BDEC3D511D510C3394D673DD7D20817518C4

 

Might be better to just do quick runs repeatedly.  2k in 6m: 82FC9AF085E578357178A7FA32A2C7FFE14384B6

 

Edited by Rahlence
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hace 20 minutos, XeLLoOoOo dijo:

firstly i dont know what did you done in 15 min, i can done every single kuva missions in max 5-6 minutes, and floods giving around 2400 2500 2600 kuva with booster.

and maybe you have to think this

if you get charm in flood, you will have extra 2,400  kuva, but if you get in survival you will get 400 extra, how look its now?

Really? you can do a spy/excavation/exterminate mission AND farm the kuva in 5 minutes?

*15 minutes in survival mode solo, I forgot to type that :)

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So I just did a run where I played for 21 minutes and got 3,000 unbooosted kuva (That i'm not entirely sure even manifested in my inventory).

While this is not nearly as harrowingly low as I expected, it is not nearly enough, especially since my team was using precisely 0 life support capsules as actual life support to achieve this and our LS was getting ropey even with a nekros on our team with good range.

I appreciate that this is a gamemode now, but the fact that you don't even get enough kuva for a single roll after playing 20 minutes is really bad especially since this is not the case if you just run regular kuva missions using that same amount of time, and they are far easier to play. Kuva rewards need to have a higher baseline than 200 or at least double in ratio per kuva capsule every AABC rotation.

Remember that this is one of the hardest tilesets in the game with armored special grineer enemies, and therefore should not be treated with the same levity as other tilesets like pluto excavation in terms of reward to difficulty ratio. I don't think even floods are as hard to play as maintaining defense targets in this gamemode. Please, I implore you to rethink how much kuva we're getting from this to be something more substantial.

It makes no sense to me that you can go a full 20 minutes in that cluster#*!% of high danger grineer and not even get enough to reroll a riven once.

 

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small suggetion for Kuva mission:

1/ allow us to put more then 1 kuva capsule into the life support / or mutiple capsule spawm

2/ the Crazy cat lady flamer somehow bypass Volt eletric shield (everytime), prob a bug

 

otherwise, thanks you so much for the kuva update DE :D

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So... No new weapons, no new warframe, no new pets, not even new sentinels. So... Exactly WHY are you guys selling Affinity Boosters still? I love you guys, I really do, but at this point there's almost no reason to log on and play. Only thing I've done for like, 2 or 3 months now is grind Kuva to reroll Rivens. My Opticor has 150 rerolls on it, and I got dozens more with 50+ rerolls. That gets old and causes burnout, you know guys? Can't keep players playing if the only thing you have to offer is a single reason to play. I'm not asking for a brand new system, I'm just asking for even a crap weapon, one that we'll rank up for mastery fodder. It could be an April Fools weapon for all I care at this point.

 

And 200 Kuva per tower? I can run a siphon in 4 to 5 minutes at 1k Kuva minimum (With booster). You're telling me that 6 minutes minimum (Assuming you get life support every 2 minutes) in Endless awards 1.2k Kuva (With booster)...? That's only 200 more Kuva. And the towers can be destroyed, whereas the siphon can't. And if the tower gets destroyed, you lose the Kuva? Anyone else seeing a problem? If there are 5 siphons up, 1k per siphon (Or maybe more if RNGsus favors you), I can get 5k in 20 minutes. Assuming you get towers every 2 minutes and can protect them, you're getting 4k Kuva after 20 minutes. You literally get at least a full thousand more Kuva from doing SIPHONS. That's not even counting high luck rolls were you may get 1.2k Kuva or 1.5k Kuva during that siphon. Even if I removed my booster and my Smeeta Kavat, the numbers still don't make sense. 2k Kuva for 20 minutes in a siphon run, verses 1k Kuva for 20 minutes Endless. Don't double the Kuva, that'd be too much. But maybe allow us to overcharge the tower with more cells for more Kuva? Or, the more towers we use for Kuva, the more total Kuva each produces? As it stands right now, this game mode will be just as dead as Lunaro if the Kuva isn't increased.

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I love the new Ramsies collection, its what I've been wanting for forever now. (Btw, in the Market picture, Inaros is holding his Kopesh backwards. I don't know if it's like that in the actual game or if it's just supposed to be like that, but I thought id let you guys know)

 

Also, any news on the Sacrifice or Apostacy quests yet?  

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Why do you guys constantly release things without listening to the community? (which you claim you do so well) During the last Devstream 20 thousand people unaminously said that 200 Kuva was not enough per station and you guys replied with "this is just a number we're throwing out there" but you STILL went ahead with that even though you knew there was going to be an immediate backlash!?!! On top of that when are you ever going to adress the Hydrolyst bugs! After watching the YouTube documentary from Noclip and seeing Rebecca basically saying we will release new content and put bugs on the back burner is a pretty poor thing to say imo. These bugs are HUGE and game breaking but you insist on making MORE bugs by releasing new things on top of the briken things which in turn makes things more BROKEN. DO you not have in house testers? I love this game but your pushing me away with your inability to fix the PoE 

4 hours ago, [DE]Megan said:

Shrine of the Eidolon: Update 22.17.0

f987a0c10e87a41fe6c95a4283231bb5.png   

INAROS RAMSES SKIN
A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses.

KOPESH LONGSWORD SKIN
A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword.

SCARAB SYANDANA
The signature Syandana of Inaros Ramses.

INAROS RAMSES COLLECTION
Ascend the throne and become Inaros Ramses with this collection. Includes the mighty Inaros Ramses Skin, the crescent Kopesh Longsword Skin and the Scarab Syandana.

fe6bf8e9a6be3ea2a24ce7c439384443.jpg  
NEZHA JINZA HELMET
A unique helmet for Nezha.

New Gamemode: Endless Kuva Survival!
Endless Kuva Survival brings an Excavation/Defense twist while maintaining the intensity of Survival. This gamemode offers players a much requested avenue to acquire Kuva outside of the Siphon/Flood mechanic, and on the aptly named Kuva Fortress! Players, both Public and Solo, now balance risk and reward as they sacrifice their Life Support Towers for precious Kuva.

The current Kuva awarded per successful Kuva Harvester is set at 200. A plethora of test runs and acquired stats showed that 200 Kuva sat safely in between Kuva Siphon and Kuva Flood missions. This value is not set in stone - we are eager to read your feedback from your own playthroughs! 

How it works:

  • Taveuni on the Kuva Fortress is now the new home of Endless Kuva Survival. 
  • A marked enemy carrying a Kuva Catalyst will spawn per Life Support Tower.
  • Picking up this Kuva Catalyst and simply walking up to an unactivated Life Support Tower, transforms the Life Support Tower into a Kuva Harvester. Now you must protect this Kuva Harvester for 1 minute (as indicated on your UI) as enemies will now logically and forcefully attempt to destroy it. If they succeed in destroying the Kuva Harvester, you will lose out on both Kuva and the Life Support Tower.
  • Once the Kuva Harvester is complete, 200 Kuva is awarded to everyone! Completed Kuva Harvesters also give a small percentage of Life Support to aid in your literal Survival.
    • Worth noting that this 200 Kuva is awarded the same way as Kuva Siphon/Flood missions, as opposed to a physical Kuva kool aid bottle drop that was proposed in the Dev Workshop as. Meaning, you do not need to return to the Tower to physically pick up your Kuva, it is instantly awarded (still affected by Boosters and Smeeta Charm). 

Check out the full Dev Workshop here for examples and FAQ:

Kuva Fortress Survival Improvements:

  • Removed cramped and maze-like Kuva Fortress tiles that felt unsuitable for an Endless Survival with an Excavation/Defense twist.
  • Added a repurposed Fortress Defense tile to Kuva Fortress Survival with improved enemy navigation and traversible areas. 
  • Improved enemy spawn flow and navigation in the Kuva Fortress Survival tilesets.

Kuva Guardian Changes:
In light of all these changes surrounding Kuva, we felt it necessary to make improvement tweaks to the Kuva Guardians. When faced outside of The War Within quest, their mechanic required to turn them vulnerable has been met with some confusion.

As an overall change, Kuva Guardians are now easier to turn vulnerable, but will become tougher to kill once they are. 

Previously vulnerability flow was: 

  • Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.

NEW vulnerability flow:

  • No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.

General Kuva Guardian Changes:

  • Increased base Health from 300 to 400.
  • Slightly increased the Fire Rate of their Twin Rogga .
  • Guardian Health type is now in line with the rest of Grineer.
  • Weaker against Heat and Viral but more resistant to Gas.
  • Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).

285ac90d6dd53f98e8b4c302537a91cf.jpg  
New Grineer and Corpus Articula!
All new poseable and scale models of both Grineer and Corpus foot soldiers!

Grineer

  • Frontier Butcher 
  • Frontier Eviscerator 
  • Frontier Heavy Gunner 
  • Frontier Hellion 
  • Elite Frontier Lancer 
  • 2 Grineer Pose Sets!

Corpus

  • Sniper Crewman 
  • Corpus Ranger 
  • Nul Comba 
  • Corpus Power Carrier 
  • Elite Crewman
  • 2 Corpus Pose Sets!

f04c0498bdc6c8a5559d8a981dfbd0eb.jpg  
New Sukshma Decorations!
Decorate your Orbiter (or Dojo) with the exquisitely designed Sukshma Decorations that add luxury and class!
 

6b31fd36dd754ba2f0cfd32c8d906dd3.jpg 
Until Thursday April 5 at 8 pm, hop over to the Market to get the Lepus Headgear for 5,000 Credits and the Easter Color Picker for 1 Credit!

Grineer Commander Switch Teleport Changes:
We’ve all been in that sudden situation when you’re Switch Teleported into an angry mob of Butchers happily thrashing at your face. Questions of ‘how did I get here?’, ‘who done did that to me?’ and ‘why me, Lotus, why?!’ are typically asked to oneself. The lack of warning or indication that a Commander Switch Teleport is about to occur can leave one confused and distraught, which is why we’ve made some changes to improve not only indication, but also ability to avoid!

  • Increased the Commander Switch Teleport cast time to 2 seconds instead of being almost instant, and added a casting sound indication.
  • Both Grineer Commander and his target will glow orange during his Switch Teleport cast.
  • Bullet Jumping or dodge rolling can now break you out of the Switch Teleport. Previously the only way to avoid being Switch Teleported is to kill the Commander while he is casting. 
  • Switch Teleport now delivers a Knockdown Status debuff after being teleported (unless Modded to avoid or minimize Knockdowns).

General Changes:

  • Survival Life Support Towers no longer have interval spawn scaling (90 seconds + 1 second per pillar), instead they will just spawn every 90 seconds.
  • More Visual Effect intensity changes to reduce visual noise from:
    • Quanta Energy cube explosions
    • Teralyst ability FX
    • Vomvalyst ability FX
  • Improved sound differentials between body and head hit notifications.
  • Removed option to Purchase/Gift items if there is a new Update available to download. This often resulted in errors due to mismatched versions trying to communicate. 
  • Upon taking damage, Kubrow Dens will now only spawn 4 Kubrows to defend their Den instead of an infinite amount. This fixes a potential for ‘infinite Kubrow spawns’ that has reared its head before.
  • Improved AI navigation on the Grineer Earth tileset by allowing AI to wade through water properly.
  • •    Changed the /offline Chat command to /dnd (Do not Disturb) to more accurately describe the mode. ‘Do Not Disturb’ mode will now auto decline game Invites and auto reply to private messages to indicate that you are unavailable (disable with the Chat command /normal). 

Fixes:

  • Fixed Rotation A in easy Defense missions rewarding Neo B4 Relic instead of the intended Lith H2 Relic. 
  • Fixed a loss of functionality for Clients that occured when loading into a mission from the Observatory if player from another Clan is in the Dojo when Observatory is constructed.
  • Fixed inability to invite a member to your squad after a mission is started from the Dojo Observatory.
  • Fixed joining a Fissure mission resulting in the Reactant UI counter being stuck at 0.
  • Fixed cases of the Eidolon Shrine Shard context action disappearing for Clients. 
  • Fixed being able to cast Warframe abilities on Pherliac Pods. 
  • Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
  • Fixed being able to Scan objects once as a Warframe and then again as the Operator.
  • Fixed cases of being Revived in Spectator Mode in the Plains.
  • Fixed becoming stuck in Limbo’s Rift when attempting to enter Cetus by spamming roll while transitioning from the Plains.
  • Fixed being stuck in a perpetual loading state when accessing the Options menu while transitioning from Cetus to the Plains. 
  • Fixed Zephyr not entering her Bleedout state when charging up Tail Wind or hovering in the air with Tail Wind and becoming downed.
  • Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
  • Fixed a long delay on Syndicate Medallion UI counter appearing.
  • Fixed persisting muffled sound when casting Ash’s Smoke Shadow Augment as reported here: https://forums.warframe.com/topic/935041-smoke-screen-persisting-muffled-sound/
  • Fixed Syndicate Syandanas not appearing in the ‘MISC’ tab of their respective offerings.
  • Fixed a Storage Container in the Grineer Settlement tileset that was sunken into the ground.
  • Fixed a Corpus Container in the Corpus Gas City tileset spawning in wonky locations.
  • Fixed doors not rendering in the Corpus Outpost tileset. 
  • Fixed rock geometry poking through levels in the Corpus Outpost tileset. 
  • Fixed a teleport volume preventing Decoration placement in the Personal Quarters display case.
  • Fixed not being able to edit/move Decorations placed in certain spots in the Orbiter as reported here: https://forums.warframe.com/topic/938350-cant-grab-a-decoration-which-placed-before-update/
  • Fixed missing teleport volumes in the Orokin Tower Extraction Scene. 
  • Fixed Blueprints displaying the objects Rank when viewed in your Inventory.
  • Fixed a Grineer standing still for easy pickins’ in Vor’s Prize.
  • More fixes towards Kubrows appearing much larger for Clients visiting an Orbiter.
  • Fixed the Operator blocking Mod screen UI when accessing it in Cetus.
  • Fixed Kavats equipped with Mischief appearing headless after a Host migration occured.
  • Fixed the flag for the Corpus Corporate Flag detaching when moving it around.
  • Fixed Clients getting a “Members have left” prompt when attempting to launch a mission from a Dojo Observatory.
  • Fixed hearing Incubator sounds when in the Arsenal or Mod menu.
  • Fixed hearing Foundry sounds when in the Foundry menu.
  • Fixed Eidolon Lens Blueprints missing their ‘Conversion’ text.
  • Fixed Star Chart Node information UI appearing off screen on 4K monitors.
  • Fixed Arcane description being partially cut off on the last line if it extends past the text area.
  • Fixed objective markers disappearing when underwater in Archwing.
  • Fixed line breaks in the wrong places for Arcane descriptions in some non-English languages.
  • Fixed the Trading text going outside the UI box when localized in French.
  • Fixed some Emblems and Sigils being Chat linkable.
  • Fixed darkly lit Archwing Arsenal.
  • Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.
  • Fixed a script error when attempting to Mastery Rank Up while in the Syndicate screen.
  • Fixed a script error when joining an invalid session by invite.
  • Fixed a script error that occurred when your Sentinel died.
  • Fixed a script error that occurred after failing a Rescue mission.
  • Fixed a script error when modifying Chat Filters.

Shrine of the Eidolon: Hotfix 22.17.0.1

Fixes:

  • Fixed Endless Kuva Survival not rewarding ‘real’ Kuva to inventories.
    • We’re working on a retroactive healing to put missing earned Kuva in inventories. We will update you here! 
    • Pre-Hotfix missing Kuva has been retroactively given to affected accounts - please relog to receive!
  • Fixed the Scarab Syandana clipping through itself on numerous Warframes.
  • Fixed Founder screen in the Relay having wonky text depth.

 

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