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[DE]Megan

Shrine of the Eidolon: Update 22.17.0 + 22.17.0.1

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Why do you guys constantly release things without listening to the community? (which you claim you do so well) During the last Devstream 20 thousand people unaminously said that 200 Kuva was not enough per station and you guys replied with "this is just a number we're throwing out there" but you STILL went ahead with that even though you knew there was going to be an immediate backlash!?!! On top of that when are you ever going to adress the Hydrolyst bugs! After watching the YouTube documentary from Noclip and seeing Rebecca basically saying we will release new content and put bugs on the back burner is a pretty poor thing to say imo. These bugs are HUGE and game breaking but you insist on making MORE bugs by releasing new things on top of the briken things which in turn makes things more BROKEN. DO you not have in house testers? I love this game but your pushing me away with your inability to fix the PoE 

4 hours ago, [DE]Megan said:

Shrine of the Eidolon: Update 22.17.0

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INAROS RAMSES SKIN
A god among mortals. A king among Warframes. Ascend the throne and become Inaros Ramses.

KOPESH LONGSWORD SKIN
A sword forged for a pharaoh. Bestow the form of this curved blade on any one-handed longsword.

SCARAB SYANDANA
The signature Syandana of Inaros Ramses.

INAROS RAMSES COLLECTION
Ascend the throne and become Inaros Ramses with this collection. Includes the mighty Inaros Ramses Skin, the crescent Kopesh Longsword Skin and the Scarab Syandana.

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NEZHA JINZA HELMET
A unique helmet for Nezha.

New Gamemode: Endless Kuva Survival!
Endless Kuva Survival brings an Excavation/Defense twist while maintaining the intensity of Survival. This gamemode offers players a much requested avenue to acquire Kuva outside of the Siphon/Flood mechanic, and on the aptly named Kuva Fortress! Players, both Public and Solo, now balance risk and reward as they sacrifice their Life Support Towers for precious Kuva.

The current Kuva awarded per successful Kuva Harvester is set at 200. A plethora of test runs and acquired stats showed that 200 Kuva sat safely in between Kuva Siphon and Kuva Flood missions. This value is not set in stone - we are eager to read your feedback from your own playthroughs! 

How it works:

  • Taveuni on the Kuva Fortress is now the new home of Endless Kuva Survival. 
  • A marked enemy carrying a Kuva Catalyst will spawn per Life Support Tower.
  • Picking up this Kuva Catalyst and simply walking up to an unactivated Life Support Tower, transforms the Life Support Tower into a Kuva Harvester. Now you must protect this Kuva Harvester for 1 minute (as indicated on your UI) as enemies will now logically and forcefully attempt to destroy it. If they succeed in destroying the Kuva Harvester, you will lose out on both Kuva and the Life Support Tower.
  • Once the Kuva Harvester is complete, 200 Kuva is awarded to everyone! Completed Kuva Harvesters also give a small percentage of Life Support to aid in your literal Survival.
    • Worth noting that this 200 Kuva is awarded the same way as Kuva Siphon/Flood missions, as opposed to a physical Kuva kool aid bottle drop that was proposed in the Dev Workshop as. Meaning, you do not need to return to the Tower to physically pick up your Kuva, it is instantly awarded (still affected by Boosters and Smeeta Charm). 

Check out the full Dev Workshop here for examples and FAQ:

Kuva Fortress Survival Improvements:

  • Removed cramped and maze-like Kuva Fortress tiles that felt unsuitable for an Endless Survival with an Excavation/Defense twist.
  • Added a repurposed Fortress Defense tile to Kuva Fortress Survival with improved enemy navigation and traversible areas. 
  • Improved enemy spawn flow and navigation in the Kuva Fortress Survival tilesets.

Kuva Guardian Changes:
In light of all these changes surrounding Kuva, we felt it necessary to make improvement tweaks to the Kuva Guardians. When faced outside of The War Within quest, their mechanic required to turn them vulnerable has been met with some confusion.

As an overall change, Kuva Guardians are now easier to turn vulnerable, but will become tougher to kill once they are. 

Previously vulnerability flow was: 

  • Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.

NEW vulnerability flow:

  • No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.

General Kuva Guardian Changes:

  • Increased base Health from 300 to 400.
  • Slightly increased the Fire Rate of their Twin Rogga .
  • Guardian Health type is now in line with the rest of Grineer.
  • Weaker against Heat and Viral but more resistant to Gas.
  • Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).

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New Grineer and Corpus Articula!
All new poseable and scale models of both Grineer and Corpus foot soldiers!

Grineer

  • Frontier Butcher 
  • Frontier Eviscerator 
  • Frontier Heavy Gunner 
  • Frontier Hellion 
  • Elite Frontier Lancer 
  • 2 Grineer Pose Sets!

Corpus

  • Sniper Crewman 
  • Corpus Ranger 
  • Nul Comba 
  • Corpus Power Carrier 
  • Elite Crewman
  • 2 Corpus Pose Sets!

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New Sukshma Decorations!
Decorate your Orbiter (or Dojo) with the exquisitely designed Sukshma Decorations that add luxury and class!
 

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Until Thursday April 5 at 8 pm, hop over to the Market to get the Lepus Headgear for 5,000 Credits and the Easter Color Picker for 1 Credit!

Grineer Commander Switch Teleport Changes:
We’ve all been in that sudden situation when you’re Switch Teleported into an angry mob of Butchers happily thrashing at your face. Questions of ‘how did I get here?’, ‘who done did that to me?’ and ‘why me, Lotus, why?!’ are typically asked to oneself. The lack of warning or indication that a Commander Switch Teleport is about to occur can leave one confused and distraught, which is why we’ve made some changes to improve not only indication, but also ability to avoid!

  • Increased the Commander Switch Teleport cast time to 2 seconds instead of being almost instant, and added a casting sound indication.
  • Both Grineer Commander and his target will glow orange during his Switch Teleport cast.
  • Bullet Jumping or dodge rolling can now break you out of the Switch Teleport. Previously the only way to avoid being Switch Teleported is to kill the Commander while he is casting. 
  • Switch Teleport now delivers a Knockdown Status debuff after being teleported (unless Modded to avoid or minimize Knockdowns).

General Changes:

  • Survival Life Support Towers no longer have interval spawn scaling (90 seconds + 1 second per pillar), instead they will just spawn every 90 seconds.
  • More Visual Effect intensity changes to reduce visual noise from:
    • Quanta Energy cube explosions
    • Teralyst ability FX
    • Vomvalyst ability FX
  • Improved sound differentials between body and head hit notifications.
  • Removed option to Purchase/Gift items if there is a new Update available to download. This often resulted in errors due to mismatched versions trying to communicate. 
  • Upon taking damage, Kubrow Dens will now only spawn 4 Kubrows to defend their Den instead of an infinite amount. This fixes a potential for ‘infinite Kubrow spawns’ that has reared its head before.
  • Improved AI navigation on the Grineer Earth tileset by allowing AI to wade through water properly.
  • •    Changed the /offline Chat command to /dnd (Do not Disturb) to more accurately describe the mode. ‘Do Not Disturb’ mode will now auto decline game Invites and auto reply to private messages to indicate that you are unavailable (disable with the Chat command /normal). 

Fixes:

  • Fixed Rotation A in easy Defense missions rewarding Neo B4 Relic instead of the intended Lith H2 Relic. 
  • Fixed a loss of functionality for Clients that occured when loading into a mission from the Observatory if player from another Clan is in the Dojo when Observatory is constructed.
  • Fixed inability to invite a member to your squad after a mission is started from the Dojo Observatory.
  • Fixed joining a Fissure mission resulting in the Reactant UI counter being stuck at 0.
  • Fixed cases of the Eidolon Shrine Shard context action disappearing for Clients. 
  • Fixed being able to cast Warframe abilities on Pherliac Pods. 
  • Fixed cases of the Teralyst literally dissolving when killed with the Acrid.
  • Fixed being able to Scan objects once as a Warframe and then again as the Operator.
  • Fixed cases of being Revived in Spectator Mode in the Plains.
  • Fixed becoming stuck in Limbo’s Rift when attempting to enter Cetus by spamming roll while transitioning from the Plains.
  • Fixed being stuck in a perpetual loading state when accessing the Options menu while transitioning from Cetus to the Plains. 
  • Fixed Zephyr not entering her Bleedout state when charging up Tail Wind or hovering in the air with Tail Wind and becoming downed.
  • Fixed Limbo rolling instead of dashing after dismounting a Dargyn.
  • Fixed a long delay on Syndicate Medallion UI counter appearing.
  • Fixed persisting muffled sound when casting Ash’s Smoke Shadow Augment as reported here: https://forums.warframe.com/topic/935041-smoke-screen-persisting-muffled-sound/
  • Fixed Syndicate Syandanas not appearing in the ‘MISC’ tab of their respective offerings.
  • Fixed a Storage Container in the Grineer Settlement tileset that was sunken into the ground.
  • Fixed a Corpus Container in the Corpus Gas City tileset spawning in wonky locations.
  • Fixed doors not rendering in the Corpus Outpost tileset. 
  • Fixed rock geometry poking through levels in the Corpus Outpost tileset. 
  • Fixed a teleport volume preventing Decoration placement in the Personal Quarters display case.
  • Fixed not being able to edit/move Decorations placed in certain spots in the Orbiter as reported here: https://forums.warframe.com/topic/938350-cant-grab-a-decoration-which-placed-before-update/
  • Fixed missing teleport volumes in the Orokin Tower Extraction Scene. 
  • Fixed Blueprints displaying the objects Rank when viewed in your Inventory.
  • Fixed a Grineer standing still for easy pickins’ in Vor’s Prize.
  • More fixes towards Kubrows appearing much larger for Clients visiting an Orbiter.
  • Fixed the Operator blocking Mod screen UI when accessing it in Cetus.
  • Fixed Kavats equipped with Mischief appearing headless after a Host migration occured.
  • Fixed the flag for the Corpus Corporate Flag detaching when moving it around.
  • Fixed Clients getting a “Members have left” prompt when attempting to launch a mission from a Dojo Observatory.
  • Fixed hearing Incubator sounds when in the Arsenal or Mod menu.
  • Fixed hearing Foundry sounds when in the Foundry menu.
  • Fixed Eidolon Lens Blueprints missing their ‘Conversion’ text.
  • Fixed Star Chart Node information UI appearing off screen on 4K monitors.
  • Fixed Arcane description being partially cut off on the last line if it extends past the text area.
  • Fixed objective markers disappearing when underwater in Archwing.
  • Fixed line breaks in the wrong places for Arcane descriptions in some non-English languages.
  • Fixed the Trading text going outside the UI box when localized in French.
  • Fixed some Emblems and Sigils being Chat linkable.
  • Fixed darkly lit Archwing Arsenal.
  • Fixed a script error that occured when casting Atlas’ Rumblers or when his Rumbles died.
  • Fixed a script error when attempting to Mastery Rank Up while in the Syndicate screen.
  • Fixed a script error when joining an invalid session by invite.
  • Fixed a script error that occurred when your Sentinel died.
  • Fixed a script error that occurred after failing a Rescue mission.
  • Fixed a script error when modifying Chat Filters.

Shrine of the Eidolon: Hotfix 22.17.0.1

Fixes:

  • Fixed Endless Kuva Survival not rewarding ‘real’ Kuva to inventories.
    • We’re working on a retroactive healing to put missing earned Kuva in inventories. We will update you here! 
    • Pre-Hotfix missing Kuva has been retroactively given to affected accounts - please relog to receive!
  • Fixed the Scarab Syandana clipping through itself on numerous Warframes.
  • Fixed Founder screen in the Relay having wonky text depth.

 

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Inaros, the "Egyptian mummy god" frame, is metal with rocket jets coming off every piece of it... jets on the elbows of a... mummy. Rly. Oh, and he gets a lobster tail like Trinity. Is he the rocket-powered mummy god of the deep now? Guess the 14 and under player base has increased. Color differentiation is bad also as others note.

Endless Kuva, great idea, but the maps in Kuva Fortress, in a game with many lousy, weird maps, are among the worst, nonsensical mazes with lots of pitch black for eyestrain. Maybe add some strobe lights in there for players with epilepsy next patch to up the "difficulty."

Kidding aside, please make a pass on the general quality and coherence of the maps one day. Thanks.

 

Edited by Buttaface
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I am a bit disappointed in the Inaros skin because I love using Inaros. I was looking forward to it but IMO it looks less awesome compared to the default skin. The colors appear to be less dark and more pale. There doesn't seem to be any wow factor that really makes it stand out and I love when the frames look metallic like prime.

Here is my look on my Inaros compared to the new one. I guess I will be sticking to the normal one for now.

 

Spoiler

2vn5h09.png

 

Edited by Onilink_
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First things first: Yes, the ammount of kuva being awarded NEEDS to scale.

Secondly tho: I think ppl dont get, that the Kuva survival can be seen as an alternative way to get kuva. I don't like the style of the normal siphons/floods, but i like survival/excavation. So what do i do? I play the Survival instead of those annoying siphons, because I find it more enjoyable.

So PLEASE... don't be all "Uh this is less effective than siphons/floods" Because playing a videogame is about having fun and not about doing everything in the most efficient way.

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How is this endless Kuva? This is no better then the current siphon & flood missions! This has to SCALE it's not worth it otherwise?! Also you guys stated in the last DEvstream that 200 kuva was going to be the amount rewarded but the whole Twitch stream which consisted of 20k viewers that day unaminously erupted with  THAT'S NOT HIGH ENOUGH unless it SCALES. You still went ahead and did it anyway. On top of that does anyone even test over there? How do these embarassing bugs even get past QA? PoE still not fixed! Stuck doing Teralyst because you either don't know how or just refuse to fix the Hydrolyst teleporting shiite. IDK man i loove this game but at times it seems like you're all just a bunch of amateurs. sorry just calling it how i see it.

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Gave the new endless kuva mission a try. After two 15 minute runs my impression is that its just not worth the time. ~1800 kuva for 15 minutes is not worth it.  It is fun but I only have so much time to play and there are a lot of other fun missions in the game that give better rewards. As it stands the endless kuva mission doesn't feel very "endless". I imagine most people will stay for 15-20 minutes max. 20 minutes in a mission is not endless, at least when compared to the previous void key system.

Please rethink scaling of kuva amounts. I want to have a reason to play 60+ minute missions. I miss endless T4 survival/defense where I would receive rewards that were worth the time I stayed in a single mission. I want to be incentivized to play longer missions. There is no current system in Warframe that rewards long game play. Every high level content that is rewarding has a fixed duration: flood, sorties, Eidolons.

 

 

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vor 7 Minuten schrieb Buttaface:

Maybe add some strobe lights in there for players with epilepsy next patch to up the "difficulty."

PLease remove this. I've got Epilepsy and making fun of disabled ppl is not rly that polite...

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dont even have to play the endless to know flat 200 kuva is too low. thats garbage. 3-400 if its not gonna scale. 200 is a fine starting point IF IT INCREASES. maybe 50 extra every 10 minutes or something to make it being endless actually have a point. inaros skin looks nice over all, but why did we get another longsword skin? frost harka's looks better anyway. the syndana looks like someone looked at imperator syndana and was like "how can i make another one of these". hes also MUCH too metallic for my taste.

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Also, DE can you give us the option to just go up and hit x and pet our animals, as well as anyone else's on our ship, please?

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4 hours ago, [DE]Megan said:

Fixed being able to cast Warframe abilities on Pherliac Pods. 

Noooooooooooooooooooo, why?? :C

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The endless Kuva is worse than soloing Siphons/floods, and going past 30 minutes the towers will be destroyed easily if you are by yourself.  For as much as I was looking forward to this new game mode, I will stick with running siphons and floods as it is more beneficial and faster. 

 

Please give scaling rewards and raise the base amount for people who take the time to form a party, to go do these missions, you are missing out on opportunity for "end game",   yes many people will feel bad they cannot get such good rewards, but thats too bad. Let it be something to work for. 

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So now that we can equate time to Kuva, at a rate of 200 Kuva per 90 seconds, we now know how long DE wants us to spend farming each Riven reroll.

27 minutes, by the way. DE wants us to spend 27 minutes farming Kuva for every riven Reroll.

Do with this information what you will.

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It's been almost a month where did our arcane distillers go we still haven't heard anything about the feature removal or return in any patch notes. Please just give us an update about it. 

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3IWXl9r.gif Dev's for this current Patch of Changes, Fixes and updates. Some nice eye-candy for fashion framers!
Oh by the way dev's please reconsider.... Fix/bring back the "Focus passives icons" in our HUD.
Its a QoL for us who like to know what focus passive is currently operating.
Sometimes its the little things mean a lot. Many others like myself want to see this again possible.  <3 N hUgs

 

 

Edited by Bladereap3r
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1 minute ago, Aceofgods said:

So now that we can equate time to Kuva, at a rate of 200 Kuva per 90 seconds, we now know how long DE wants us to spend farming each Riven reroll.

27 minutes, by the way. DE wants us to spend 27 minutes farming Kuva for every riven Reroll.

Do with this information what you will.

they literally make you wait half a day minimum for the weapons and three whole days for each frame. what did you expect? it's sometimes called warfarm for a reason. you knew what you were getting yourself into when you started playing. so please stop complaining.

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42 minutes ago, slotschii said:

PLease remove this. I've got Epilepsy and making fun of disabled ppl is not rly that polite...

I certainly didn't "make fun" of people with epilepsy or any other disability, and certainly didn't make fun of you either. The "kidding aside" after the sarcasm was aimed at DE, not any specific player or group of players, and if you reread the post, I am very plainly asking for them to be more considerate of their player base in the map design department. But I think you realize this full well and are just being snarky.

Edited by Buttaface

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55 minutes ago, Hawk197 said:

So... No new weapons, no new warframe, no new pets, not even new sentinels. So... Exactly WHY are you guys selling Affinity Boosters still? I love you guys, I really do, but at this point there's almost no reason to log on and play. Only thing I've done for like, 2 or 3 months now is grind Kuva to reroll Rivens. My Opticor has 150 rerolls on it, and I got dozens more with 50+ rerolls. That gets old and causes burnout, you know guys? Can't keep players playing if the only thing you have to offer is a single reason to play. I'm not asking for a brand new system, I'm just asking for even a crap weapon, one that we'll rank up for mastery fodder. It could be an April Fools weapon for all I care at this point.

 

And 200 Kuva per tower? I can run a siphon in 4 to 5 minutes at 1k Kuva minimum (With booster). You're telling me that 6 minutes minimum (Assuming you get life support every 2 minutes) in Endless awards 1.2k Kuva (With booster)...? That's only 200 more Kuva. And the towers can be destroyed, whereas the siphon can't. And if the tower gets destroyed, you lose the Kuva? Anyone else seeing a problem? If there are 5 siphons up, 1k per siphon (Or maybe more if RNGsus favors you), I can get 5k in 20 minutes. Assuming you get towers every 2 minutes and can protect them, you're getting 4k Kuva after 20 minutes. You literally get at least a full thousand more Kuva from doing SIPHONS. That's not even counting high luck rolls were you may get 1.2k Kuva or 1.5k Kuva during that siphon. Even if I removed my booster and my Smeeta Kavat, the numbers still don't make sense. 2k Kuva for 20 minutes in a siphon run, verses 1k Kuva for 20 minutes Endless. Don't double the Kuva, that'd be too much. But maybe allow us to overcharge the tower with more cells for more Kuva? Or, the more towers we use for Kuva, the more total Kuva each produces? As it stands right now, this game mode will be just as dead as Lunaro if the Kuva isn't increased.

weird you reckon 1k for 20 mins endless when i got 5k no booster in half hour

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Kuva Endless.. hmm first I was a bit skeptical about that sacrifice mechanic with the RNJesus of the enemy dropped life support being not so great for me in survivals, well played 30 min of the new kuva survival with a random public matchmaking 2 nekros (1 being myself), 1 gara, 1 ember. We got 20 life supports (thats all the life support spawned sacrificed) in 30 min resulting in 4k kuva (8k with booster) at the end.

For some people that would seem alot or enough but for most people its a low value for 30 min of hard work. So here's my suggestive number calculated with a booster active in mind to get 1x max riven roll per 10 min -> 263 kuva per life support, with that number you would have 3x 3500 riven rolls (10520 kuva) every 30 min IF you are using a booster if not you will get around 5260 kuva in that 30 min which is still fair in my opinion (adding the RNJesus Kavat for a potential higher number).

Or you can go even further and change the number to 350 per life support to give exactly 2 x 3500 riven rolls (7000 kuva) every 30 min (without a booster) and make happy most of the people who were expecting a replacement to the normal kuva farm.

 

Overall it's a great quality of life update and I will defently add it to my kuva farm runs from now on (even though that map its a bit annoying).

 

 

 

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Thank you for the update. Im also loving how the ones who complain are the ones who did not read the Dev Workshop.

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4 hours ago, NecromancerX69 said:

Endless Kuva that gives LOWER kuva reward than a regular Kuva mission that can be done faster and more efficient than having to deal with broken armor scaling enemies.

And you wonder why they complain...

Its endless, meaning that you can stay for as long as you want, and given the time u spend there u can get more than the ordinary kuva mission, like what part of endless do u not get

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Kuva obtained on the endless mission should scale. You are losing an oportunity to finally add some endgame content to the game, in which we would have a reason to challenge ourselves and get proportional rewards. 

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Nice updates! Can't wait to try the Kuva Survival missions!

But there is still no fix for arrow skins not working with Daikyu Skins. I miss using the Ki'Teer Arrows. :/

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