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Shrine of the Eidolon: Update 22.17.0 + 22.17.0.1


[DE]Megan

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1 hour ago, ElocFreidon said:

Just make Kuva drop in Fortress caches and be its mission rewards already. We want to go to the Kuva Fortress and choose what mission type we like.

That would be nice, as survival is only fun for so long.

Having kuva drop from guardians and KF containers at the same rate as oxium on corpus maps shouldn't upset the system either.

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Made Dens spawn 4 Kubrow only because of a POTENTIAL of the dens spawning INIFINITE LOW LEVEL A.I. upon HOST MIGRATION. All the bugs that can be had with host migration like mission objectives failing/freezing, fissure Defenses/Interceptions freezing and forcing you to abort/force close the game, being unable to move.. You fix a POTENTIAL bug that means NOTHING and make an already horrid grind for Companion mods EVEN WORSE because someone whined about POTENTIAL infinite LOW LEVEL, DIE IF YOU SNEEZE ON THEM mobs. Not to mention that they STOP SPAWNING when they're destroyed. Whoever *@##$ed about that is a moron and is now the sole reason why trying to get companion mods is possibly now the WORST grind in the game. GG DE. Glad you have those priorities straight.

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To be honest, kuva scaling is nice and all. But there's a demerit if that's implemented

1. It would make a meta party run of frost, nekros, trin, and 1 more frame. Basically, killing diversity on the mission. Any party who didn't have nekros will disband immediately rather than going for 15 mins.

2. You'll effectively create a salt miner if a party member suddenly left in 30 mins because dc or other stuff.. And toxicity isn't good

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