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Shrine of the Eidolon: Update 22.17.0 + 22.17.0.1


[DE]Megan

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5 minutes ago, WhiteCr0w said:

The amount of people wanting scaling Kuva, which would invalidate the other methods of obtaining it are too damn high.

IT IS SUPPOSED TO FIT BETWEEN A SIPHON AND A FLOOD.

So you're right, but the elephant in the room is kuva still being gambling currency. People say they want more kuva because the system is very very bad. It's fine that DE wants to target that amount of kuva, but the requests aren't really about that and have more to do with all of the kuva farms being all around worthless when rivens have no progression to them.

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18 minutes ago, WhiteCr0w said:

Bye! We don't need someone who refuses to play a game because it isn't developed the way they want it to.

Players have been asking for meaningful endless missions since July 8th, 2016. DE has their vision, and it is their right to develop that vision, but disregarding all of the feedback on multiple platforms (Reddit, Forums, Steam Forums, etc) for almost 2 years regarding endless missions and giving us a worse version of a flood that gets harder but not more rewarding is a joke. A JOKE.

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29 minutes ago, [DE]Megan said:

This value is not set in stone - we are eager to read your feedback from your own playthroughs! 

But you guys already have our feedback from last week when you posted the preview of kuva siphon being only 200 with no scaling

How long does it take for our feedback to get to the guy in charge of this game mode?

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Ok but. Why could you not take this opportunity to add Kuva to the rest of the missions in the Kuva Fortress?

The rest of the tileset is still dead content without it. Do you know of anyone that regularly farms there? No. I didn't think so. :l

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DE we stated this over and over...

If the kuva survival doesn't scale the longer you play then why is it even called endless ?
ill bet every plat i have right now that now one will play it past the 10mn mark and they'll just keep redoing it, that's IF anyone even plays this
*Primed Dissapointment*

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Bug:
1.After 10 minutes, you cannot put catalysts into the life support tower: It doesnt turn into a kuva extractor and stays a life support tower.
2. Kuva isnt rewarded, its in the mission screen but not actually put into inventory.
      
Feedback: It's highly unrewarding, 5 mins gets you 600 kuva without booster. My squad did 10ish before the bug hit, we got 1200. I don't want to be negative here, but the "extensive testing" seemed to not go longer than 10 minutes, which is where the bug happens.

Edit: "plethora of test runs", made a list of bugs

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2 hours ago, [DE]Megan said:

The current Kuva awarded per successful Kuva Harvester is set at 200. A plethora of test runs and acquired stats showed that 200 Kuva sat safely in between Kuva Siphon and Kuva Flood missions. This value is not set in stone - we are eager to read your feedback from your own playthroughs! 

 

It's too low to begin with (as all kuva rewards are) and it needs to scale with number of harvesters completed.

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1 minute ago, TheReaperWF said:

DE we stated this over and over...

If the kuva survival doesn't scale the longer you play then why is it even called endless ?
ill bet every plat i have right now that now one will play it past the 10mn mark and they'll just keep redoing it, that's IF anyone even plays this
*Primed Dissapointment*

DE,if you want this game to become bigger and bigger listen your people!!! make kuva scale

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12 minutes ago, WhiteCr0w said:

The amount of people wanting scaling Kuva, which would invalidate the other methods of obtaining it are too damn high.

IT IS SUPPOSED TO FIT BETWEEN A SIPHON AND A FLOOD.

Thank you, at least some players realize this game mode is supposed to supplement kuva missions, not replace them. Yes, a flood gives better kuva/minute, but you can only do one flood every half-hour. So, do your flood, hop into a 20-25 minute kuva survival, then pop out and do another flood. Repeat.

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