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[Open World Add-on] Raid Venture Concept


DeadNexus_
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--=  Intro  =--

This is a concept born from another concept known as the Blight of Dysnomia which you can find here: 

 

Raid Venture are add on content for higher level players to get even more excitement out of the open world areas which are coming to Warframe, you can activate Raid Venture missions by using, similar to the old Trials, keys which you can craft with the resources from that particulair area. These Raid Ventures will bring an extra challenge to older players and will have to make them work together to bring down huge, powerful enemies and traverse through grand dungeons with many challenges awaiting inside. This will not be a perfect replacement in any way of form but it will be a small add on which can be interesting to veteran players of this game.

 

--=  How does Raid Venture work?  =--

Raid Venture works rather simple, once you completed the main quest from that area and reached a high enough standing you can buy the key blueprint which fits the area you are in. You use resources from the local area to craft these keys and with these keys you can enter Raid Venture missions. Raid Venture missions let you travel to a certain location which was normally locked for all players, these areas are huge dungeon like structures which are always the same layout with the same challenges but they are rather difficult and take a lot of teamwork. At the end you will always find a Raid Boss which is a super strong foe with sometimes multiple faces. Defeating this Raid Boss grants you a fair amount of loot and special Venture Points which you can exchange for special weapon parts for your Zaw weapons and you can buy special mods with them.
 

--=  Plains of Eidolon Raid Venture  =--

Requires the Eidolon Raid Key to enter.

Below the plains an ancient power has awakened. Konzu and the Quills need your help to defeat this evil which has been burrowed deep bellow the plains. You and 3 other squad members need to enter head to the enterance which has been digged up by Grineer a while ago. You traverse through the grineer mines while being attacked by high level enemies, eventually you reach the enterance of the Orokin construct deep below the ground. Here you can find 3 puzzles and lots of grineer enemies which have managed to dig their way inside the construct. The first puzzle consist of 4 circles which you need to rotate to form a series of symbols which you can see appearing on the gate, this circles turn each time you stand on it, you have to do this while being attacked from all angles. The second puzzle is an Orokin defense mechanism which needs to destroy itself, similar to the eye on Lua, only this time it is a giant stationary system which consists of 2 lazers and a giant cannon, you need to dodge the lazers and let the cannon shoot its reactors which are spread across the chamber. The final puzzle is a simple Simon Says gate lock which you need to unlock while being shot, just shoot the right nodes and the gate will open.

You enter the chamber and jump all the way down, here you will find a completed version of a Teralyst called an Ultralyst. Which is much more armored and can use a multitude of powerful attacks. You fight this thing in a cave filled with orokin pillars all the way down the construct. You defeat this boss by killing the small eidolon enemies it spawns and taking their strange cores to power the pillars, once you powered all the pillars you can damage the Eidolon for a short time until it sucks up all the energy the pillars give off and fires a super powerful folley of shots. Do this multiple times and the Ultralyst dissolves to a strange bright substance, from this a strange sentient emerges which is a straight forward boss fight simply called the Ultralyst Core. This Sentient comes up close more often than usual and uses similar attacks as the Ultralyst, it can also fire a huge concentrated lazer with knockback. Defeating it causes it to invert and disappear with a bright flash of light.

After defeating this boss you will be rewarded with multiple pieces of loot and the circle in the middle of the arena will start to glow, standing on it teleports you out of the dungeon all the way back to the gate of Cerus.

 

 

I will be adding more Raid Ventures in time, I hope you liked this concept and if you have any other ideas or things I need to change just let me know.

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