Daskrieg Posted April 1, 2018 Share Posted April 1, 2018 At the rate im seeing groups break up on defense maps at wave 5, I don't think it would be a bad idea to impliment a wave selection option just before entry that lets you pick if your staying for 5, 10, 15 or more waves so that you get paired up with people who plan on staying as long as you are for the random groups. true it can be avoided by forming a group in the looming for group chat but for times when you do not want to be spending time looking for more people amongest the mass of others doing the same this would not be a bad idea. Link to comment Share on other sites More sharing options...
AEP8FlyBoy Posted April 1, 2018 Share Posted April 1, 2018 There's nothing wrong with players leaving in the first 5 waves, and I don't think that DE needs to allocate resources to alleviate this "issue" when it's easy enough to get a group willing to go more than 5 waves if you just look around a bit. Things come up sometimes, and for some players they only need to stay 5 waves to finish leveling or take a lucky wave 5 reward before they run the risk of disconnecting because of internet issues. That's personal experience for me. When rewards don't scale, and if players don't deliberately say they're leaving at wave 20 or more, there is nothing wrong with them leaving right away if needed. Implementing functions to assist players to find groups that will stay longer than 5 waves is unnecessary because those methods already exist. Link to comment Share on other sites More sharing options...
MagPrime Posted April 2, 2018 Share Posted April 2, 2018 9 minutes ago, Daskrieg said: At the rate im seeing groups break up on defense maps at wave 5, I don't think it would be a bad idea to impliment a wave selection option just before entry that lets you pick if your staying for 5, 10, 15 or more waves so that you get paired up with people who plan on staying as long as you are for the random groups. true it can be avoided by forming a group in the looming for group chat but for times when you do not want to be spending time looking for more people amongest the mass of others doing the same this would not be a bad idea. I'm down. I would love to be able to select my ideal waves or time and be paired with similar selections, it would honestly make me more interested in playing endless missions. Link to comment Share on other sites More sharing options...
xXHobbitXx Posted April 2, 2018 Share Posted April 2, 2018 (edited) 14 minutes ago, MagPrime said: I'm down. I would love to be able to select my ideal waves or time and be paired with similar selections, it would honestly make me more interested in playing endless missions. if your selecting when you want to leave(its now capped), its not an ENDLESS mission anymore, its a standard mission you selected to leave at a certian wave Edited April 2, 2018 by xXHobbitXx Link to comment Share on other sites More sharing options...
mag2201 Posted April 2, 2018 Share Posted April 2, 2018 sounds cool to me Link to comment Share on other sites More sharing options...
taiiat Posted April 2, 2018 Share Posted April 2, 2018 sounds like you're queueing for a couple Defense Missions in particular probably - do not play these Missions in Public if your goal is to get anything done at all. the Players queueing for these in Public don't know what they're doing and are just going to waste your time. go to Recruiting Chat or just play a different Mission Node that isn't as popular with people idling but getting nowhere and just spinning their wheels. Link to comment Share on other sites More sharing options...
(XBOX)Tanta Cinta Posted April 2, 2018 Share Posted April 2, 2018 This behavior is expected when participating in online public play. That is why solo matters. Link to comment Share on other sites More sharing options...
nefrai Posted April 2, 2018 Share Posted April 2, 2018 I've noticed a lot of people leave at wave 5, always found it odd. Usually I only leave at wave 5 if there is a Banshee being annoying or a bad Frost player...or those people that run off and kill things at the far end of the map, like WHAT ARE YOU DOING?? lol. But if people are decent players, I usually run at least 15 waves. Leaving at 10 I can see, if they just had short time to play. Normally I'm in defense missions just to level formad gear, and I can solo to wave 30+ where I go, but it's nice to have a group so I don't have to use my formad gun, and can still get XP for it while using melee. Always so disappointing when you get a decent looking group that actually stays in the center of the defense mission together, and they warp out at wave 5, lol. Link to comment Share on other sites More sharing options...
LSG501 Posted April 2, 2018 Share Posted April 2, 2018 With public groups you have no control over the time someone spends in the mission, if you want to ensure you get the longer runs then it's recruit I'm afraid. Link to comment Share on other sites More sharing options...
nefrai Posted April 2, 2018 Share Posted April 2, 2018 1 minute ago, LSG501 said: With public groups you have no control over the time someone spends in the mission, if you want to ensure you get the longer runs then it's recruit I'm afraid. Yup. I solo most of the game, and make sure I can survive if everyone else leaves. Never trust a PUG to be able to carry you. I only like groups while leveling an item, so I can use a different weapon and use the co-op XP to level my holstered weapon. Link to comment Share on other sites More sharing options...
Caelward Posted April 2, 2018 Share Posted April 2, 2018 There are maps, such as akkad, where the most efficient means of play is to only go to wave 5. If you are just doing resource or affinity grind, you are more likely to find short term teammates. Link to comment Share on other sites More sharing options...
BaIthazar Posted April 2, 2018 Share Posted April 2, 2018 (edited) people leaving early is simply the risk you take when playing with randoms finding like minded players is literally the whole reason recruit chat exists. thus I highly doubt your proposal will become a thing Edited April 2, 2018 by BaIthazar Link to comment Share on other sites More sharing options...
MagPrime Posted April 2, 2018 Share Posted April 2, 2018 Being able to select desired duration at mission screen would help more than recruitment. With recruit chat you have to wade through Relic spam, Eidolon spam and quest help requests. It would be a lot better if we could just click on a node, select wave or time, cue up and just go with it. Link to comment Share on other sites More sharing options...
zNightWolfz Posted April 2, 2018 Share Posted April 2, 2018 Sometimes you start you want to stay to 20 but other things come up so you have to leave and some people just like to do 5 and there is nothing wrong with that... Link to comment Share on other sites More sharing options...
Hypernaut1 Posted April 2, 2018 Share Posted April 2, 2018 it would have to be an option. Sometimes a group doesnt work out and i would hate to be stuck until 20, sometimes a group is great and i want to go to 25. but if its an option....who would voluntarily lock themselves in? it would be a useless feature unless its used for recruiting, and if your using it in recruiting, then finding people stay shouldn't be an issue anyway. Link to comment Share on other sites More sharing options...
Nottezio Posted April 2, 2018 Share Posted April 2, 2018 What if they already or want to maxed their nearly max weapon/frame? What if they have an other things to do other than farming defense mission? The world doesn't revolve around you man Link to comment Share on other sites More sharing options...
(XBOX)Jay5446 Posted April 2, 2018 Share Posted April 2, 2018 It might be such that having an option for the number of waves you'd like to stay helps match people. However, it's also true that this would create problems finding matches for some players, at which point they'll have to resign to recruiting chat anyway. This problem I can foresee as particularly detrimental on consoles, rather than PC. Link to comment Share on other sites More sharing options...
-Bing- Posted April 2, 2018 Share Posted April 2, 2018 Nerf extraction? Or maybe use recruit chat Link to comment Share on other sites More sharing options...
DissentWomble Posted April 2, 2018 Share Posted April 2, 2018 Usually I leave early when my weapons maxed already. As far as i'm concerned if people want to do excavation till 20 digs, camp on survivals, doing challenge rooms, 20 defense runs thats for recruitment chat. Some are new players who just want to clear the node as fast as possible or just need that last 2 ranks in weapons. Team mates can complain all they want but its a public random game. I never agreed to any terms especially when bigger problems like people AFK and leeching on defense missions gets a pass by the system. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted April 2, 2018 Share Posted April 2, 2018 11 hours ago, (XB1)OTF SERENiTY said: This behavior is expected when participating in online public play. That is why solo matters. at least YOU get it. people need to ditch this idea that going public means they'll find players who want the exact same thing as them, when it couldn't be further from the truth. 11 hours ago, Daskrieg said: I don't think it would be a bad idea to impliment a wave selection option just before entry that lets you pick if your staying for 5, 10, 15 or more waves so that you get paired up with people who plan on staying as long as you are for the random groups. sounds like a lot of effort for DE. an easier solution would be for you to use the magical tool that is recruit chat, where you can specify how long the game will be and only get players willing to go the distance. if you can't find others, then try going Solo, with the right setup you can easily reach wave 20 and beyond. Link to comment Share on other sites More sharing options...
vvhorus Posted April 2, 2018 Share Posted April 2, 2018 Recruiting chat: "LF Hydron 20 waves" You'll find a group in no time... Link to comment Share on other sites More sharing options...
Euphoria Posted April 2, 2018 Share Posted April 2, 2018 People leave after wave 5 because of someone having affinity booster while others don't and they level up way quicker. Also on top of that, there maybe someone who was screwed by "someone" who decided to leave after wave 5 which made their weapon/frame level at 27-29 and only need 5 waves which leads to endless domino effect of people leaving after wave 5. Link to comment Share on other sites More sharing options...
(XBOX)Clockwork Geoff Posted April 2, 2018 Share Posted April 2, 2018 THIS IS UNACCEPTABLE. It is annoying but ultimately I respect that some people get interrupted or need to go etc. Link to comment Share on other sites More sharing options...
TessaraVejgan Posted April 2, 2018 Share Posted April 2, 2018 I don't see a problem, Anything goes in pug. People are free to stay or leave as long as they want too. If you want to stay for a certain amount of waves with a group you have rec chat for that, no need for some wave selector thing. I also stay for only 5 waves sometimes, need to rank a weapon by 1 rank, annoying players, life stuff, etc. Link to comment Share on other sites More sharing options...
EvilDarknessAlien Posted April 2, 2018 Share Posted April 2, 2018 (edited) 20 wave is correct for leave because rotation C but, public hosting is danger for it. Edited April 2, 2018 by PhoenixShadowEvil Link to comment Share on other sites More sharing options...
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