ShadowsCrush Posted August 12, 2013 Share Posted August 12, 2013 That's pretty much it, I see no reason why it should pull all 4 skills down (or more specifically, it should simply leave anything on a double dash affinity in its place) The point of remove all was to speed up switching between frames, which it doesn't help much if I have to replace 3-4 skills every time I go back to a certain frame. I've seen several threads regrading floating mods and hopefully that comes about eventually, but in the meantime, this please XD Link to comment Share on other sites More sharing options...
Hybridon Posted August 12, 2013 Share Posted August 12, 2013 Yes +1 Link to comment Share on other sites More sharing options...
NemoTheClown Posted August 12, 2013 Share Posted August 12, 2013 +1 Link to comment Share on other sites More sharing options...
Pladim Posted August 12, 2013 Share Posted August 12, 2013 I second this thread. Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted August 12, 2013 Share Posted August 12, 2013 the frame mods are always on the first pages, like 1 and 2 (3 and 4 maybe if you have tons of unfused copies) is it that hard to reslot them? and what about the ppl that want EVERYTHING unslotted or that don't slot all 4 of their powers? srsly this is a non-issue, how many unslot everything EXCEPT... buttons do we need? Link to comment Share on other sites More sharing options...
Phoenix86 Posted August 12, 2013 Share Posted August 12, 2013 (edited) eheheh, that's exactly the first thing i've tought when i first clicked it. +1 the frame mods are always on the first pages, like 1 and 2 (3 and 4 maybe if you have tons of unfused copies)is it that hard to reslot them?and what about the ppl that want EVERYTHING unslotted or that don't slot all 4 of their powers?srsly this is a non-issue, how many unslot everything EXCEPT... buttons do we need? We asked a save/load loadout system, they gave us this, we deserve the right to ask tweaks Edited August 12, 2013 by Phoenix86 Link to comment Share on other sites More sharing options...
Hixlysss Posted August 12, 2013 Share Posted August 12, 2013 Skills should be something different than a "mod" to be honest. Right now there is a thing going on saying that mods should be like blueprints and separate from mods. The same should be applied to skills and leave the "mods" as just that, things that tweak our warframes and weapons, not things that are either essential or related to mods, such as skills which are essential to your warframe, or fusion cores. Link to comment Share on other sites More sharing options...
GIMO Posted August 12, 2013 Share Posted August 12, 2013 Im for this +1 Link to comment Share on other sites More sharing options...
Lumireaver Posted August 12, 2013 Share Posted August 12, 2013 (edited) the frame mods are always on the first pages, like 1 and 2 (3 and 4 maybe if you have tons of unfused copies) is it that hard to reslot them? This is precisely why it's so hard to re-slot them. Accessing the first couple of pages is impossible when you have 200 pages. Edited August 12, 2013 by Lumireaver Link to comment Share on other sites More sharing options...
Kielix7 Posted August 12, 2013 Share Posted August 12, 2013 Good guy DE gives players "Remove all" button. Button does what it says it does, scumbag people complain. Seriously? Link to comment Share on other sites More sharing options...
notionphil Posted August 12, 2013 Share Posted August 12, 2013 I actually disagree. I use my double dash slots for all sorts of non-frame skills, and also vary my mod level of skills for varying builds. when I hit remove all, I want to remove all. Link to comment Share on other sites More sharing options...
Beean Posted August 12, 2013 Share Posted August 12, 2013 I am also okay with this as I remember DE stating that they did intend to (at one point anyway) create additional skill abilities for each warframe...more customization... Link to comment Share on other sites More sharing options...
ShadowsCrush Posted August 12, 2013 Author Share Posted August 12, 2013 (edited) the frame mods are always on the first pages, like 1 and 2 (3 and 4 maybe if you have tons of unfused copies) is it that hard to reslot them? and what about the ppl that want EVERYTHING unslotted or that don't slot all 4 of their powers? srsly this is a non-issue, how many unslot everything EXCEPT... buttons do we need? It's not a new button or anything like that, just revising the functionality of the current button It's just an issue of efficiency, when you're in matchmaking with 3 random people and going on to the next map, or replaying the same one, you may only get 10 seconds to swap out mods, and not having to worry about putting those couple skills back in just makes sense. Edited August 12, 2013 by ShadowsCrush Link to comment Share on other sites More sharing options...
ShadowsCrush Posted August 12, 2013 Author Share Posted August 12, 2013 (edited) I actually disagree. I use my double dash slots for all sorts of non-frame skills, and also vary my mod level of skills for varying builds. when I hit remove all, I want to remove all. that's lovely, but you're still doing more work than necessary if you're swapping skills of different levels, you're doing the exact same amount of work as if it left the current skill there you having to click and drag up onto the slot swaps it with the skill that's there vs you having to click and drag your new skill into an empty slot same thing, your point is invalid. suggestion still helps out everyone else, and you are not affected Edited August 12, 2013 by ShadowsCrush Link to comment Share on other sites More sharing options...
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