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New Frame Ideas! MEGATHREAD!


Bandit74100
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So in this thread you can add your ideas for new warframes, just a simple concept but it is fun nonetheless.

My idea would be: SentientFrame

Hp: 0

Shields: 200 (rank 0) 700 (rank 30)

Energy: 200 (rank 0) 350 (rank 30)

This frame would rely on his abilities most of the time.

Ability 1: Tornado Spin - Frame Spins around for 15 seconds dealing good impact damage to all enemies and knocks them over.

Ability 2: Summon Conclunyst - Frame summons a conclunyst for 30s that fights for him/her.

Ability 3: Laser Ball - Frame turns into a ball and starts shooting lasers around dealing good fire and slash damage. (drains energy over time)

Ability 4: Blinding Light - Frame does something similar to radial stun but it steals all shields from enemies and regenerates his/her own.

Passive Abilities: Shield regen increased 2x, shield capacity increased by 25%, frame can develop immunities to damage types for 5 minutes (up to 4 immunities at once) per game.

Now, submit your ideas to this megathread and maybe DE will try to make some of these ideas real!

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I have an idea.

My idea would be: S#&$frame

Hp: 100

Shields: 0

Energy: 0

This frame would rely on S#&$weapons.

Ability 1: Banshee 4th.

Ability 2: Nova 4th.

Ability 3: Banshee 3rd.

Ability 4: Summoning 4 guys with corrosive projections, lasts through entire mission.

Passive Abilities: stinking like S#&amp;&#036;, so u only able to play with people who take their S#&amp;&#036;frames in public games. Also u can use only assault rifles and pistols with (crit + status) <= 10. Unable to use melee because enemies are running from u in fear of being all in S#&amp;&#036;. Unable to use abilities.

A lot of people nowadays want this.

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4 hours ago, Whitefang_Dizentegrator said:

I have an idea.

My idea would be: S#&amp;&#036;frame

Hp: 100

Shields: 0

Energy: 0

This frame would rely on S#&amp;&#036;weapons.

Ability 1: Banshee 4th.

Ability 2: Nova 4th.

Ability 3: Banshee 3rd.

Ability 4: Summoning 4 guys with corrosive projections, lasts through entire mission.

Passive Abilities: stinking like S#&amp;&#036;, so u only able to play with people who take their S#&amp;&#036;frames in public games. Also u can use only assault rifles and pistols with (crit + status) <= 10. Unable to use melee because enemies are running from u in fear of being all in S#&amp;&#036;. Unable to use abilities.

A lot of people nowadays want this.

I would main this frame. Ultimate crowd control with them running from you in fear cause you're so trash lol.

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well, why not


Warframe Concept

Lionel

Health: 150 (400 at rank 30)
Shield: 100 (200 at rank 30)
Energy: 100 (200 at rank 30)
Armor: 250

Passive: Party members(Lionel included) within Affinity
range gain an additional 50 armor.

Skill 1: Charging Grab
Lionel charges forward to grab an enemy, if he manages to
do so, he will hold the enemy down for 3 seconds. On the
next 3 seconds he can activate the skill again to throw
the grabbed enemy towards the direction he's looking,
causing impact damage on contact and pushing enemies till
the end the thrown distance. If lionel is looking directly
at the ground, he will instead slam the enemy into the
ground creating a shockwave that damage's and knocks down
enemies hit by it. Can be used in mid-air to grab air
enemies and bring them to the ground or grab airborne
enemies if within the grounded dash range.

Skill 2: Noble Leap
Lionel channel's for 1 second then perform's a leap
towards the direction he's looking and perform a ground
smash, creating a shockwave that knock up enemies caught
in it. If used after throwing an enemy using Charging Grab
he will jump towards that enemy, if the enemy was slammed
into the ground using Charging Grab, he will jump on top
of that enemy.

Skill 3: Wild Lariat
Lionel Charges at a target and delivers a deadly lariat
that also hits all enemies near the target. If the enemies
survive they will be stunned for 2 seconds and have their
armor reduced. If used after throwing an enemy with
charging grab, Wild lariat will follow up on that enemy.

Skill 4: Proud Roar
Lionel gives out a mighty roar that terrifies enemies and
inspire allies, making enemies run away from him,while
creating an aura around Lionel that increases his allies
attack speed.

the idea i had for this frame was to be a wrestler/luchador frame, not to really be a TANK, but a tanky frame with a reliable way to hold the front line while his allies attack. he would be a bulky frame, like Rhino or Atlas. while his face would resemble a lion mask

Edited by Haykar
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  • 3 years later...

The Trio or Three

Soo my lore idea is this: while some Tenno/frames were sold (Protea), lost (Sevagoth) a trio were sent to find a new home, should the Orokin fall and need to recover and seek refuge. Thus the trio were created to scout, gather, defend and build a new home.

Self dubbed- Mika(/M1-K4/m), Nell (N-377/f), Luz  (L-U2/m) and Pea (P34/f) - unique warframes, sent to find and inhabit, colonise a new home, but prepared to fight or flee should it come, each with the skills to ensure the Orokins survival and protection.

Over the years, decades, they found a suitable environment, Europa, but sadly, Pea was destroyed upon a mission, this further ambled the trio to bonds of family. 
Mika, was to study the environment/creatures, Nell, Aquatic life and biomes, Pea was to defend and Luz to now defend and build shelter.

Relying on each other and staying together was the only way to survive and carry out their mission, Pea the artillery was refashioned and carried on being apart of the trio's survival after they created a small sentry turret out of their parts.

 

Mika - adolecent body (think a bit taller than operator) and intellegent, studious and curious.

Nell - Shy, scarred resilient and dutiful - noticible pig tail like wifeing from helm.

Luz - a smaller rhino-esqe frame, guardian to the others and silent carrying  Peas broken body on their back. 

Pea - slim, but carried duel cannons around their arms, was the leader and protector of the teams mission, a loss due to following order to fall back instead of strike as a team and defend each other.

Abilities.

Passive (only a single warframe can be in control, the others defend and use abilities (like spectors) they have a combined health pool, but individual shield gauge, will also reduce Helminth feeding requirements when feeling your ship Helminth, for science.

1 Switcharoo

Tap (will switch between the others (instance, playing as Luz, will switch to Mika, or Nell depending on what you need) 

Held (the warframe of choice will leap off and stun the target (thus selecting them)

2 Drain/Drown/Drive

Mika - Shoots three darts at the target, inflicting radiation damage which tiks

Nell - submerges target and holds them (head above water) in place.

Luz - drives forward pushing back all targets in a line, slowing and damaging them falling under his charge - the more trampled the longer he will persist or encounters a wall.

3 Harvest/ Bio/ Tower

Mika - throws out nano-bot field, which collects data from the target, shows weaknesses (which the others will signal to attack) and 90% gurrantrees loot

Nell - Releases three vials or Toxins to the area, revealing enemies on the map, causes all status effects but pro-longged confusion, and burning (ticks over time) 

Luz - Creates a small sentry, which will have its own HP and will taunt enemies

 

4 - Collection/take down

Together they will all simultaneously attack the same target, increase fire rate and crit damage. Energy is drained only on the frame in control.

Mika - will switch to their Arm cannon Dart gun and continuously shoot Drain darts at the target (headshots carry 50% damage increase, and 100% punch through) costing 8 energy per shot.

Nell - Will either switch to their vials continuously throw bio vials (like grenades, each costing 15 energy) 

Luz will walk around switching their main weapon to Pea (turret) dealing the most damage each shot is 1 energy and carries a 30 second cooldown, decreased with rank and efficency.

(Depenidng on the frame in control, Example:  Luz is being used the others will target who ever is being hit by Loz and in that direction they will not leave or roam until energy has expired.

Few cripples, for balance.

Each Warframe will be customisable, but, they will only hold 2 weapons each, Main/melee, main/second, second/melee. and so on upon entering the Archwing they other two will cling on to the wings and Luz (the bigger of the frames will drive) upon the Railjack the none playable frames will defend as standard mission, but will do jobs such as put out fires but will not leave the railjack and will only leave together.

because they each have a Unique weapon the following can't be equipped.

Mika - Can't Equip Secondary Arm cannon - until (4) 

Nell - Can't equip Melee - throw-able Vials

Luz - Can't equip Main - Pea-cannon.

These can be modded up to 4 slots only and can't be used across other weapons equiped - they act unique across the Warframe, each of the trio also has limited space  each having 5 slots opposed to the 8 (had to find a balance, otherwise you'd have them as a specter right and boom never need any others

They cannot be Helminth'd (SP) as they are connected by a single Operator, who's mind is split across the three, Aggression, childlike, emotions, curiosity are displayed across the three frames behaviours. 

Potential mods 

Harvest/bio/tower - upon H/B/T - After a short delay the effected targets/or tower will take secondary damage again or upon tower after reaching 30 seconds, this can be cause earlier upon recasting it, blowing up all towers.

 

Anyway, thats my little idea, that i think would be fun to see and part of the collective frame-verse. :)

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I sort of want a warframe built for railjack missions, but also has use in normal missions.

Also it follows the same style as the quellor and pennant weapons, the nautilus sentinel, and the railjack styled accessories. Who knows, maybe even make the Zundi into an actual weapon, but allow us to keep the Zundi skin.

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