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A Few Ideas For The Next Event


Zabrio
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Just a few ideas to help future events be a bit more interesting.

1.) Multiple objectives: have a few different things for us to work on at once so it doesn't feel so grindy. ex, We need the people around here exterminated, but also need the info kept on the ship over there and need to disable the movement of the fleet on the other side. Maybe even have a certain bonus depending on which is finished first or which has the most participation. Heck if we ever have a vs grineer and corpus event, have a bonus depending on which one we push back more.

2.) Reason to keep playing beyond the 100 point goal: Instead of just get 100 points get 3 mods, make the event points a special currency ex. Get 5 points a mission max, make the event mods cost 50 each, allow people to buy other small things they want like fusion cores / materials for points, other rare modes like rage for 30. Make extra points have a meaning for those who don't care about being on the leaderboard or are unable to get on it due to lack of time available to play. Have joke cosmetic skins, color sets, individual colors etc. available

3.) Increased Global incentive: Have a minimum global goal then extra stretch goals for bonuses, affinity bonus, credit bonus, increased drop rates, reduced rush cost / reduced craft times, unlock a special version of the mission for when the event is over.

4.)Have a HIT THE COUNTER reward, every 2500 or w/e points the cell who contributed the last few points gets a small bonus be it bonus points or a random mod etc.

5.) Make it feasible for solo but still encourage group play, something along the lines of 3,5,6,7 or 3,5,7,9, scaling instead of 1,2,3,4 so that those who have connection issues or can't find a group still can participate. Maybe even have a solo leader board or a solo only mission along side the group ones. (Thank you Rathlor for reminding me about the solo problem for events)

Edited by Zabrio
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I just want an event, where i go in a random match...kill, score, log out. I don't want to spend my whole weekend grinding away like a second job.

The point of an event is to get people involved though, not be a log in get free stuff and never play again thing.

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5) Have a way for the seven percenters (Strict NAT who have difficulty connecting to others) to get the points. Anyone who cant connect needs to do 300 missions assuming he doesnt fail any missions. 

Maybe instead of 1,2,3,4 scaling maybe something along the lines of 3,5,7,9 or 3,5,6,7,something to encourage group play but not screw over those who wish to solo?

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i forgot last step repeat. I also sure as hell know i don't want to grind the whole day out.

Add a low minimum participation barrier then? I think the shop thing could work out towards that, instead of needing 150 for that one mod and two you don't care about,only need 50, but still need 150 for all 3?

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