[DE]Steve 16,996 Posted August 12, 2013 Warframe friends- The crusty Titans of the old RNG have been defeated by new RNG Gods. Update 9.5 (with subsequent adjustments coming in the next hot-fix) features a completely new loot table implementation. OLD: Per-faction massive table with hundreds of entries of varying rarities. NEW: Per-enemy table with half a dozen entries of varying rarities. Yes, rare Mods are still rare. Yes, we still are tuning values (it's raining Chassis blueprints)! No, farming Xini will not yield every Mod in the game anymore... you gotta mix it up. Thanks for your patience as we tune the new system! ISSUES WE ARE WORKING ON: -Blueprint and Resource drops from bosses is out of wack. -Some UI to learn this stuff. -Fusion Cores rarity. -Proper attenuation for harder enemies dropping rarer stuff. 359 Share this post Link to post Share on other sites
Trollin4ThePrimes 1,043 Posted August 12, 2013 (edited) Good and thank you seems like farming now will be led by a sense of direction which is always good. Edited August 12, 2013 by dadgoat 40 Share this post Link to post Share on other sites
KhelG 438 Posted August 12, 2013 (edited) Ok, thanks for the info. Guess I should post something funny here because I am on the first page... `Hi` Edited August 13, 2013 by TehMario 14 Share this post Link to post Share on other sites
Kalenath 8,900 Posted August 12, 2013 No! No farming Xini all day long no more? Say it ain't so, mighty Steve! Lol, good to see this. Thanks for the updates! 45 Share this post Link to post Share on other sites
RossRam 1,298 Posted August 12, 2013 Sounds good. Keep it up, guys. 2 Share this post Link to post Share on other sites
[DE]Bear 9,292 Posted August 12, 2013 Cheers, Steve! 2 Share this post Link to post Share on other sites
NanoDecerto 699 Posted August 12, 2013 No mention of fixing boss material drops? Worrisome. 10 Share this post Link to post Share on other sites
Katakuna 16,816 Posted August 12, 2013 No, farming Xini will not yield every Mod in the game anymore... you gotta mix it up. I can feel the incoming flames. 9 Share this post Link to post Share on other sites
SkacikPLz 857 Posted August 12, 2013 RIP Xini, RIP. Was good knowing ya. 15 Share this post Link to post Share on other sites
Valiant 10,904 Posted August 12, 2013 (edited) Interesting. Will you be considering adding Fusion Cores as separate rewards/drop as someone suggested? They're becoming just as rare as rare mods themselves. Edited August 12, 2013 by Naith 24 Share this post Link to post Share on other sites
IceCreamSand 525 Posted August 12, 2013 Just hurry up, I need to farm fusion cores! Otherwise I won't be able to level up Lethal Torrent :D 27 Share this post Link to post Share on other sites
cyrus106 2,392 Posted August 12, 2013 (edited) Not to mention the 100% chance that a blueprint seems to appear. Please fix that Edited August 12, 2013 by cyrus106 1 Share this post Link to post Share on other sites
Lumireaver 4,927 Posted August 12, 2013 Thanks for the update. 3 Share this post Link to post Share on other sites
OniDarkClown 3,291 Posted August 12, 2013 Sweet. no more will I be driven mad by repetitiveness of an unending sort. 1 Share this post Link to post Share on other sites
SAYO 132 Posted August 12, 2013 okay so it is per enemy. But when we farm something it still ends up by faction, no? Like we can't really pick to farm one enemy specfically right? We still have to kill the whole faction in the mission. I'm not sure how this gives more direction if someone can enlighten me. 12 Share this post Link to post Share on other sites
WildJuice 972 Posted August 12, 2013 No mention of fixing boss material drops? Worrisome. Thought the same... Orokin cells and neurodes are almost as rare as retribution off a mob. 9 Share this post Link to post Share on other sites
gell 833 Posted August 12, 2013 Thanks for the update! People are going to be angry no matter what happens, so do what you feel is best! 5 Share this post Link to post Share on other sites
Hybridon 5,144 Posted August 12, 2013 Will we have a list posted by you guys, confirming what mods drop from which enemies, and the chances, or will we have to wait on dataminers? :c Thanks for the changes on the all mighty rng gods! 26 Share this post Link to post Share on other sites
Mateodon 254 Posted August 12, 2013 New: Per-enemy table, meaning higher level enemies drop better mods? OR Chargers drop mods A, B & C, Leapers drop mods X, Y & Z, etc? 8 Share this post Link to post Share on other sites
Ariarch 391 Posted August 12, 2013 Would be nice if we could get a post of all of the drops per enemy. Otherwise it will be hundreds of hours spent with people on the wiki figuring this out. 8 Share this post Link to post Share on other sites
Nena00 7 Posted August 12, 2013 Thank you very much for this information. I hope we don't have to wait for it very long. 1 Share this post Link to post Share on other sites
[DE]Steve 16,996 Posted August 12, 2013 Will update to highlight what is being fixed. 16 Share this post Link to post Share on other sites
Gh0st_Slay3r 336 Posted August 12, 2013 Around 30 runs for 3 orokin cells -.- I need 10.... yeah I give up completely. 11 Share this post Link to post Share on other sites
ShardsSuperior 898 Posted August 12, 2013 So... Each type of enemy will drop different mods? I guess that's nice. Will all the Corrupted drop the same thing? Or is different for each enemy type? Can bosses guarantee at least a uncommon, if not rare? It's frustrating to kill Lech Kril and get a Slash Dash or something. 16 Share this post Link to post Share on other sites
jpvi1207 619 Posted August 12, 2013 mphmmmhmm dat picture...... Share this post Link to post Share on other sites