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[DE]Steve

Drop Tables 2.0

643 posts in this topic

Good and thank you seems like farming now will be led by a sense of direction which is always good.

Edited by dadgoat
40

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Ok, thanks for the info.

 

Guess I should post something funny here because I am on the first page...

 

`Hi`

Edited by TehMario
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No! No farming Xini all day long no more? Say it ain't so, mighty Steve!

 

Lol, good to see this. Thanks for the updates!

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No, farming Xini will not yield every Mod in the game anymore... you gotta mix it up.

 

I can feel the incoming flames.

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Interesting. Will you be considering adding Fusion Cores as separate rewards/drop as someone suggested? They're becoming just as rare as rare mods themselves.

Edited by Naith
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Just hurry up, I need to farm fusion cores! Otherwise I won't be able to level up Lethal Torrent :D

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Not to mention the 100% chance that a blueprint seems to appear. Please fix that

Edited by cyrus106
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Sweet. no more will I be driven mad by repetitiveness of an unending sort.

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okay so it is per enemy. But when we farm something it still ends up by faction, no?

Like we can't really pick to farm one enemy specfically right?

We still have to kill the whole faction in the mission.

I'm not sure how this gives more direction if someone can enlighten me.

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No mention of fixing boss material drops? Worrisome.

 Thought the same... Orokin cells and neurodes are almost as rare as retribution off a mob.

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Thanks for the update!

 

People are going to be angry no matter what happens, so do what you feel is best!

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Will we have a list posted by you guys, confirming what mods drop from which enemies, and the chances, or will we have to wait on dataminers? :c

 

Thanks for the changes on the all mighty rng gods!

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New: Per-enemy table, meaning higher level enemies drop better mods?  

 

OR

 

Chargers drop mods A, B & C, Leapers drop mods X, Y & Z, etc?

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Thank you very much for this information. I hope we don't have to wait for it very long.

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Would be nice if we could get a post of all of the drops per enemy. Otherwise it will be hundreds of hours spent with people on the wiki figuring this out.

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So... Each type of enemy will drop different mods?

I guess that's nice.

Will all the Corrupted drop the same thing? Or is different for each enemy type?

Can bosses guarantee at least a uncommon, if not rare?

It's frustrating to kill Lech Kril and get a Slash Dash or something.

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