Llyssa Posted August 12, 2013 Share Posted August 12, 2013 The art department did a stellar job with phobos. Looks great in 90% of cases. The level design department, however, seems to have rush-jobbed this. I've found instant-death holes in geography that have paintmarks leading up to them--you're EXPECTED to be able to reach them! A number of boulders and such don't have backs--again, in paintmarked regions. There's an exceedingly high number of "you cannot go there" places, between staircases that lead down to pools, climbing nets leading to nowhere, and shelves that don't really exist. The entire tileset feels painfully unfinished. I'm a bit confused on why this was released early(what it seems like), or if it merely didn't appear so badly done on the building system. I can appreciate that I usually test the limits of the level design past where they're expected to be tested, but the fact that there's actually paintmarks pointing out that players can/should be able to reach these makes me certain it's not just me being over-zealous in my exploration. I really do hope these are getting retouched/refixed. Link to comment Share on other sites More sharing options...
lautalocos Posted August 12, 2013 Share Posted August 12, 2013 it´s better that they released it unfinished. which is easier? for some of them to test the map weeks and weeks until it´s finished, or lauch it to the over 2 million players so that they test it and tell the devs where they have to fix it? Link to comment Share on other sites More sharing options...
Llyssa Posted August 13, 2013 Author Share Posted August 13, 2013 No, you're confusing "unfinished" with "unpolished". We're not talking about "tiny holes", we're talking about "rooms were done wrong". You should not fall out of the map(AND DIE) by merely following paint trails. There is no testing required for that sort of thing. Link to comment Share on other sites More sharing options...
Sasquatchias Posted August 13, 2013 Share Posted August 13, 2013 I ziplined onto a cliff that you probably aren't supposed to go on in the second mission. Link to comment Share on other sites More sharing options...
Xylia Posted August 13, 2013 Share Posted August 13, 2013 If you wanna go to Phobos.... Bring a Dual Zoren. lol. We need to take screenshots so they can get these issues worked out. It is a brand new tileset and it will have issues. I remember the galleons being pretty buggy too at first, esp Galleon 2.0 (hello, no security terminal rooms that cause you to get locked in irreversibly). Link to comment Share on other sites More sharing options...
ValhaHazred Posted August 13, 2013 Share Posted August 13, 2013 This is a beta. The Devs have repeatedly said they release stuff as soon as it's ready so we can test it. WE ARE THE TESTERS. If you find stuff wrong, take a screenshot and then put in in Map/Level bugs. Link to comment Share on other sites More sharing options...
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