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Index Variant for Conclave


HisokaXEveryone
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Had an idea for a variant of the Index for PVP. Basically, rounds start with 400-600 seconds until the match ends. If someone scores a point, this drops by 10, same as in normal index. However, from this point on, if the losing team scores a point, 10 seconds are added to the timer, and if the winning team scores, 10 seconds are removed. If someone manages to accumulate multiple points and cash them all in, a bonus happens, with similar scaling as in the index, but with the extra points awarded giving/subtracting time. If the losing team manages to cash in a big reward, their time is not added, but subtracted from the current total. This should give a pretty hectic and fast-paced conclave mission type that rewards risk and skill, especially from the underdogs.

 



To give a basic idea of the way the battle can flow, let's say both teams have 4 people, and the time limit is 400. 

It takes 15 seconds for the first kills to happen, two people on red are killed, all of blue is killed. One man picks up the points, amassing 6+2 points.

10 seconds later(375 seconds) red manages to get their guy through the gate with all of those points, dropping the time to 295 seconds, but his buddy is ambushed by blue team and killed, giving them one point to carry.

 

Red Team Score:6

Blue Team Score:0

20 seconds later (275 seconds) another fight occurs between both teams, and red again wipes blue without them cashing their point, one guy picks up all points again, giving red 5+2 points.

30 seconds later (245 seconds) red reaches blue base, the defenders respawn and fight, killing three including the carrier, but the fourth survives and wins the fight, then cashes in the now 10+4 points, dropping the time to 105 seconds.

 

Red Team Score:20
Blue Team Score:0

 

30 seconds later (75 seconds), another fight happens at red base, red is defeated with no casualties on blue-side, giving blue four points, which they chose to cap to jump the timer back up to 115 seconds.

 

Red Team Score:20

Blue Team Score:4

 

25 seconds later (90 seconds) the teams meet again, and blue manages another close shave, losing 3 players, but winning all points with the fourth, who is now carrying 7+2.

15 seconds later (75 seconds) Blue and red fight again at red-base, and blue kills two, but loses all but its carrier, who collects two points, and then runs. (Currently carried points Blue:9+2, Red:4)

 

20 seconds later (45 seconds) Red and blue fight again, blue wins with two up, completely wiping the red team, and the blue carrier collects all points, giving them 20+10 points.

15 seconds later (30 seconds) Another fight at Red base, Blue loses three, but runner makes it through the gate, scoring 30 points for his team and as he passes the enemy's score, drops the time by -300 seconds, or to -270, winning the match for his team by 14 points.

 

Obviously this is a pretty over the top example, but it should give an idea of what kind of game type I'm thinking of. It would certainly benefit from player skill, could be played 1 on 1 or 4 on 4 pr higher easily, so drop-in players are fine(though perhaps start at 100 seconds and add 50 each time a player joins), and as long as the UI keeps track of enemy/teammate carriers and how much they're holding, things should be easy enough to follow in game. Anyways, just an idea, curious what the community thinks.

 

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