Llyssa Posted August 13, 2013 Share Posted August 13, 2013 While I find the absolute impossiblity of winds so strong they're impassible coming in to an area from 4 directions all at once rather mindboggling, I *vastly* prefer that solution to the mere invisible wall technique. Can we see more of the crazy logic-defying winds, and less of the magical barriers? At the very least, it's a lot more fun to bounce off of. Link to comment Share on other sites More sharing options...
[DE]Steve Posted August 13, 2013 Share Posted August 13, 2013 :) Puts checkmark next to ADD MORE LOGIC-DEFYING THINGS! Link to comment Share on other sites More sharing options...
NotBot Posted August 13, 2013 Share Posted August 13, 2013 I agree with you OP, the wind effect is pretty neat, and most certainly a superior way to define level boundries. I have to give the sandstorm winds an A+, https://forums.warframe.com/index.php?/topic/94478-phobos-wind-a-bit-buggy/#entry1059641'>despite recent experiences with it. Link to comment Share on other sites More sharing options...
InsomniacOvrLrd Posted August 14, 2013 Share Posted August 14, 2013 I haven't even seen it. I've run into plenty of invisible walls. Where can i find this fancy asset of which you speak? Link to comment Share on other sites More sharing options...
Llyssa Posted August 14, 2013 Author Share Posted August 14, 2013 Go to phobos. Look for the grineer flags. They all blow in the magical ultra-strong wind. Link to comment Share on other sites More sharing options...
CubedOobleck Posted August 14, 2013 Share Posted August 14, 2013 (edited) :) Puts checkmark next to ADD MORE LOGIC-DEFYING THINGS! What if walking out of the map causes a big sandstorm animation which blinds you and unless you head back you get teleported (like when you go the wrong way in the haunted wasteland (ocarina of time)). I think that's better than a invisible wall or a bouncy one made of air, it goes along with the teleportation from falling off a ledge and a similar snowstorm can be used to replace the few invisible walls in the corpus outpost. Also can there be some disadvantage to falling/running out of a map? like you loose 20% of your health or something, just so we need to watch out. Edited August 14, 2013 by CubedOobleck Link to comment Share on other sites More sharing options...
Llyssa Posted August 14, 2013 Author Share Posted August 14, 2013 What if instead of the wind walking out of the map causes a big sandstorm animation which blinds you and unless you head back you get teleported (like when you go the wrong way in the haunted wasteland (ocarina of time)). I think that's better than a invisible wall or a bouncy one made of air, it goes along with the teleportation from falling off a ledge and a similar snowstorm can be used to replace the few invisible walls in the corpus outpost. Also can there be some disadvantage to falling/running out of a map? like you loose 20% of your health or something, just so we need to watch out. Also, if we're adding this, please give the grineer insta-gib rifles so that we have to be more savvy about letting them get a clear shot. Link to comment Share on other sites More sharing options...
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