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Yay For Weird Wind!


Llyssa
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While I find the absolute impossiblity of winds so strong they're impassible coming in to an area from 4 directions all at once rather mindboggling, I *vastly* prefer that solution to the mere invisible wall technique.

 

Can we see more of the crazy logic-defying winds, and less of the magical barriers?

 

At the very least, it's a lot more fun to bounce off of.

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:) Puts checkmark next to ADD MORE LOGIC-DEFYING THINGS!

What if walking out of the map causes a big sandstorm animation which blinds you and unless you head back you get teleported (like when you go the wrong way in the haunted wasteland (ocarina of time)). I think that's better than a invisible wall or a bouncy one made of air, it goes along with the teleportation from falling off a ledge and a similar snowstorm can be used to replace the few invisible walls in the corpus outpost.

 

Also can there be some disadvantage to falling/running out of a map? like you loose 20% of your health or something, just so we need to watch out.

Edited by CubedOobleck
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What if instead of the wind walking out of the map causes a big sandstorm animation which blinds you and unless you head back you get teleported (like when you go the wrong way in the haunted wasteland (ocarina of time)). I think that's better than a invisible wall or a bouncy one made of air, it goes along with the teleportation from falling off a ledge and a similar snowstorm can be used to replace the few invisible walls in the corpus outpost.

 

Also can there be some disadvantage to falling/running out of a map? like you loose 20% of your health or something, just so we need to watch out.

Also, if we're adding this, please give the grineer insta-gib rifles so that we have to be more savvy about letting them get a clear shot.

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