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Shrine of the Eidolon: Hotfix 22.17.4


[DE]Megan

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Shrine of the Eidolon: Hotfix 22.17.4

Changes

  • Removed unnecessary ragdoll from all the Eidolon variants, as it was only causing issues when attempting to kill it with knockdown weapons as seen here: https://www.reddit.com/r/Warframe/comments/8boimy/dont_let_ivara_deal_killing_blow_to_eidalon_with/
  • Optimized Helios' Investigator Precept: it should now find targets more than 10x faster and no longer causes periodic spikes in frame-time as high as 7ms. 
  • Improved performance of a few “laser beam” effects (including security cameras, Mirage's Blinding Disco Ball of Pain beams, trip lasers, etc). 
  • Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.

Fixes:

  • Fixed missing Shoulder Armor in the TennoGen Banshee Sonority Skin.
    • We’re working on a script to give the respective Shoulder Armor to those who purchased the TennoGen Skin. We will update you here when it is running/complete. Script has been run and has completed! Please relog if you purchased the Banshee Sonority Skin pre-Hotfix.
  • Fixed some cases of being unable to play Warframe if you customized your controller bindings within the past week due to broken bindings.
  • More fixes toward cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus.
  • Fixed remaining players after a Host migration while in the tunnel to Cetus not having the proper Bounty and will result in a crash if they complete their objective.
  • Fixed Ivara’s Concentrated Arrow Augment arrows not exploding if you have negative Range Mods and activate the Ability enough.
  • Fixed Ivara’s Concentrated Arrow Augment arrows unintentionally triggering on allies.
  • Fixed potentially running past Teshin’s transmission trigger in The War Within quest due to layout changes.
  • Fixed Nezha getting stuck in ‘Power In Use’ if downed while throwing Blazing Chakram.
  • Fixed Smeeta’s Charm cooldown being removed if you were to Revive or be Revived.
  • Fixed Pets losing loyalty when transitioning from Plains to Cetus because they are presumed 'dead' during the transition.
  • Fixed names for controller button bindings in the Placement tab for decoration placement being inconsistent with the name of the buttons actually used.
  • Fixed missing controller button icons in Decoration mode.
  • Fixed flickering glass tube in Kuva Fortress trophy room tile. 

Conclave Fixes:
Fixed a crash in Conclave if you loaded into a game with an empty weapon loadout.
 

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We really need a fix for the teleporting eidolons during hunts - really takes away time having to move halfway across the map and a bigger insult having it respawn with full shields

 

And to clarify, this is with charged lures attached during the course of the fight

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Kuva Survival:

- When are we getting scaling?

- Guards sometime spawn way off from the tower (needs fix)

New Game Mode:

- Can we get the new game mode at least in 8 player? or the old trials back ;)

- What are the rewards except for those awful peculiar mods you showed? Or is that it ? and its DOA..

PoE:

- Eidolons still randomly teleport away!

New Augments:

Every Augment except for Ivaras should not be an Augment but an actual way the ability works from the get go (Nezha's ring especially)

Performance:

Any fix for the 45 fps drop a lot of ppl are experiencing?

 

 

 

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Finally, A SINGLE fix for eidolons, now to get the rest eh?

 

Also lets get a Dev Workshop for raids ASAP, I don't care how long you guys plan to twiddle your thumbs with the concept the raid community in general DESERVES to be able to get feedback on a new vision that's not offered 1 week before its release.

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