Voidflow Posted August 13, 2013 Share Posted August 13, 2013 (edited) "not another melee balance topic". Yes I know, but I thought a compilation of all suggestions in one topic would be probably better for developers. Post your ideas or copy paste them from past topics here. Also ideas about special weapons such as Kestrel, Glaive and Bo would be nice to have here. So post, discuss and let us hope that developers will take a deeper look into melee balance! ----------------------------------------------------- I had no particular ideas. However, after playing with swords I tried to extract and a bit modify some trends from RL. So I ended with kind of trends roadmap for daggers, swords and heavy weapons. (Legend: good > average > bad, fast > slow, high > average > low etc.) Stealth bonus damage: dagger > daggers > long swords > dual swords > heavy Crit chance: dagger > daggers > long swords > dual swords > heavy Hit frequency (firerate): dagger > daggers > dual swords > long swords > heavy Charge time: dagger + daggers > long swords > dual swords > heavy Charge damage: Heavy > long swords > dual swords > daggers > dagger Range: Heavy > long swords > dual swords > daggers > dagger Number of enemies can be hit: Heavy (5) > dual swords (3-5) > long swords (1-3) > daggers (2) > dagger (1) Movement during melee attacks (non-linear difference): dagger > daggers > long swords > dual swords > heavy Knock-back radius and AoE damage: Heavy > dual swords > long swords > daggers > dagger Edited August 13, 2013 by Voidflow Link to comment Share on other sites More sharing options...
Voidflow Posted October 2, 2013 Author Share Posted October 2, 2013 (edited) Non-charged attacks need to be improved, to be on pair with charge damage output. Pressure Point: More bonus damage per rank (X % / rank ) New rare mod: Wide Strike (rare): 3 Ranks (Costs: 6 / 7 / 8 / 9) - increases reach (10 % / rank) - increases chance to hit additional enemy (50% / rank), after 100 % a chance for another enemy Edited October 2, 2013 by Voidflow Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now