Guest Posted May 6, 2018 Share Posted May 6, 2018 17 hours ago, Himenoinu said: Give a firearm a good chance to highly increased fire rate and damage with an equal chance of setting the wielder ablaze for 5 seconds (with the condition reapplying itself until the wielder swaps the weapon) You just really love Ember, don't you? Or should I say Borderlands. Link to comment Share on other sites More sharing options...
Himenoinu Posted May 7, 2018 Share Posted May 7, 2018 19 hours ago, Datam4ss said: You just really love Ember, don't you? Or should I say Borderlands. Not really 😄 It was after I finished the post and re-read it that I realized that could be a mod some Embers would actually find useful. As for Borderlands, I didn't get too far past meeting Claptrap in the first game. Link to comment Share on other sites More sharing options...
Nitro747 Posted May 7, 2018 Share Posted May 7, 2018 On 2018-05-06 at 8:15 AM, Kainosh said: Make peculiar mods for fashionframe instead. Who cares about how enemies look when they die. Mods that add aura effects or damage decals to your frame (like bullet holes and exposed wiring) are better IMO. MOD THAT ENABLES FLOWING RGB ENERGY COLOR WOULD BE TOP. Only visual of course....If you are Chroma, abilities will still use base energy color. Idk man, that kinda looks like TF2 with their unusual hats and whatnot. But I think that as long as isnt something super bright and intensive, it'd be fine. Fashionframe already have enough of glowing giant stuff everywhere. Link to comment Share on other sites More sharing options...
Aggressor9000 Posted May 14, 2018 Share Posted May 14, 2018 Hey DE, I want a mod that makes my Kavat appear and disappear like the Cheshire cat from Alice in Wonderland. Not in a silly way, but more in line with the 'man in the wall' and haunted / spooky. This sort of lends itself to the next idea below... Give these mods a more encompassing purpose in the game - perhaps to consolidate some of the loose ends with the idea of choices and morality in the games story line. You might capture more interest in these mods if the resultant peculiarity interacted in a meaningful way with some of morality and alignment choices players make with their operator during the story line. I was so excited to see how being evil might affect my game experience during the story line only to be disappointed after. Maybe somewhere in the vein of these flavor mods those alignment choices could be made to feel more meaningful and interesting and would impact the specific flavor of the 'peculiarity'. This concept is expandable into a variety of areas players might be more enthusiastic and receptive to than the current direction - including fashion frame. Full disclosure, I only created this idea in order to mask my true intentions of someday being able to pay money for access to a 'Curves' and 'Muscles' slider sub-section under the appearance tab. Link to comment Share on other sites More sharing options...
Aelendril Posted May 18, 2018 Share Posted May 18, 2018 Question : do the peculiar mods work on allies if shot while under rad proc? Link to comment Share on other sites More sharing options...
Soupf8 Posted June 7, 2018 Share Posted June 7, 2018 Do you think we could get peculiar mods that give your warframe a special visual effects? few ideas include: auras that silhouette your frame, overriding weapon sounds with special themes that change how melee and guns sound, or peculiar mods that completely change the look of your frame! Link to comment Share on other sites More sharing options...
Synpai Posted June 7, 2018 Share Posted June 7, 2018 22 minutes ago, Nompii said: Do you think we could get peculiar mods that give your warframe a special visual effects? few ideas include: auras that silhouette your frame, overriding weapon sounds with special themes that change how melee and guns sound, or peculiar mods that completely change the look of your frame! We can only hope, I was wishing they'd make Peticulars into a slot for channeling effects cause I'd love to burst into an aura of flowers and such. Link to comment Share on other sites More sharing options...
Guest Posted June 7, 2018 Share Posted June 7, 2018 Given I posted this somewhere else, can we have an Ultra Violence peculiar mod that adds more blood spraying everywhere? More blood, more gibs, or more parts and oil from robots. It would be nice to feel like Prototype or God of War (as in the older ones) Link to comment Share on other sites More sharing options...
FreeWilliam Posted June 7, 2018 Share Posted June 7, 2018 Can peculiars please work together? I was really hoping for HUGE FLOWERS. Link to comment Share on other sites More sharing options...
Mach25 Posted June 7, 2018 Share Posted June 7, 2018 1 hour ago, FreeWilliam said: Can peculiars please work together? I was really hoping for HUGE FLOWERS. Corpse flower (see what I did there?). Man shown for scale. Link to comment Share on other sites More sharing options...
KlutzMeister Posted June 8, 2018 Share Posted June 8, 2018 How about a peculiar mod that adds a hat to target on head shot (stackable)? Link to comment Share on other sites More sharing options...
Guest Posted June 8, 2018 Share Posted June 8, 2018 7 hours ago, Mach25 said: Corpse flower (see what I did there?). Man shown for scale. Reveal hidden contents Technically Rafflesia would be more appropriate. Amorphophallus Titanum (The Titan Arum you are showing) is technically an inflorescence comprised of many smaller flowers. But I digress. 32 minutes ago, KlutzMeister said: How about a peculiar mod that adds a hat to target on head shot (stackable)? Reveal hidden contents Thanks to high RoF weapons, It would be limited to 5 hats. 5 hats that are beautiful enough to affect CPU performance, if it ever came out. Link to comment Share on other sites More sharing options...
Owlski Posted June 8, 2018 Share Posted June 8, 2018 21 hours ago, Synpai said: I was wishing they'd make Peticulars into a slot for channeling effects cause I'd love to burst into an aura of flowers and such. There'll most likely not be channeling peculiar, due to the fact channeling (and melee in general) will be getting a large rework in the future. Link to comment Share on other sites More sharing options...
Synpai Posted June 8, 2018 Share Posted June 8, 2018 52 minutes ago, Owlski said: There'll most likely not be channeling peculiar, due to the fact channeling (and melee in general) will be getting a large rework in the future. 22 hours ago, Synpai said: was wishing Past progressive tense. Regardless, I hope they keep the appearance of channeling 🙂 Link to comment Share on other sites More sharing options...
Nitro747 Posted June 8, 2018 Share Posted June 8, 2018 A mod that turns killed on orange/above critical enemies into puppy kubrows and kavats Link to comment Share on other sites More sharing options...
Owlski Posted June 8, 2018 Share Posted June 8, 2018 6 hours ago, Synpai said: Past progressive tense. Regardless, I hope they keep the appearance of channeling 🙂 Ah, my apologies. Missed that while reading it. And who knows, here's to hoping 🙂 Link to comment Share on other sites More sharing options...
FreeWilliam Posted August 2, 2018 Share Posted August 2, 2018 I love the idea of peculiars but not their implementation. I figured the point was to give us a reason to free up a slot and add some fun, with a little showing off of how awesome we are at the same time, right? Problem is, the effects don't stick around so it's kind of unsatisfying, and largely unnoticeable in the chaos of battle. What if you make the peculiars impact our warframes? Fashion frame is the endgame, and given all the pink rhinos out there I think some players would love to have flowers, heads, and hats that get extra fabulous if we do fabulous things. Link to comment Share on other sites More sharing options...
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