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[DE]Rebecca

A most Peculiar workshop.

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On 2018-04-23 at 11:03 PM, den2k said:

40k endo, a bajillion credits for... 5 mod points? Anyone gets 4 with a Forma on basically any slot. And they won't ever cut down on the Forma since they (and Reactors/Catalysts) are a great platinum bait.

10 mod points if you forma the slot to double the mod points. Like auras

 

Though a bit more like 6-8 instead of 5 would be better

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On 2018-04-17 at 2:20 PM, [DE]Rebecca said:

Tenno!

If you participated in this past-Friday's presentation of Peculiarities, you perhaps were perplexed or pumped for a potential offering: Peculiar Mods!
ad69906a8bb730e677eb4320d70f7f96.jpg

A picture is worth a thousand words. Flowers growing out of an enemy? Talk about adding insult to injury.... and that's the idea. Mods that are simply Peculiar in their offerings, and a little degrading to the enemy.

We teased this back at a Panel (to a limited audience, but some videos spread), and debuted these in last Friday's Devstream. And the reactions have been equally peculiar - genuine excitement, genuine confusion, genuine disinterest. But there's also been genuine discussion on 'what I'd like Peculiars to be'. Which means there's certainly interest in the concept, it's the execution that has people talking most!

And that's the point of this brief Workshop: concept & execution.

We are going to launch with one Peculiar Mod in Sanctuary Onslaught, the 'Blooming Mod' displayed on Stream. An appetizer of the full offerings. Then, we're going to take a closer look at reception of this to determine future concept and execution. We don't want to commit a full offering of Peculiar Mods to an avenue that people invest countless Endo, Credits, and Time into only to potentially change the idea entirely shortly after. But launching with the Mod we debuted allows you to experience and give feedback on the concept and execution, and it allows us to measure engagement!

TL;DR: We're going to launch with only one Peculiar Mod in Sanctuary Onslaught because we might change the execution of idea entirely, trying to stay true to the concept.

Thank you for all the lively debate so far on the topic - Lotus wants her flower power!

 

Please can we have these available at low cost i.e. from baro?

Also can we get an extra exilus slot on our warframes for those that want to use these mods?

Thanks.

Any chance we can get this PECULIAR effect?

All enemies turn into MICE!

 Peculiar effect your shot bullets or shot arrows turn into cats that chase and kill the enemies turned into mice.

Warning peculiar mod has a chance of turning enemies into chickens.

Peculiar mod has a chance of makeing enemy heads grow much larger and enemies fall down and are unable to move.

Peculiar effects may last 30 seconds.

Peculiar effect enemies start to inflate and after max inflation will explode like ballons.

Peculiar effect bad day rain cloud manifiests with a huge black thundercloud right after grineer say haterz wetsum (i hate getting wet) and after a few seconds of pouring rain an electrical thunderbolt hits grineer and we see grineer lit up with skeleton showing and you guessed it dead grineer.

Edited by (PS4)aiptekfanboy
was distracted watching my Tenno TV show k. so now back to Wanheda.

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On 2018-04-17 at 10:29 PM, Ceryk said:

Glad to hear it's being pulled back on. I, for one, don't want loads of this kind of nonsense cluttering my reward tables and have been greatly concerned by the idea. If they are available in ways in which I can completely avoid them (Vendors like Baro for instance), I really don't care whether they are in the game or not. If they are getting in the way of me getting something I actually want or will be useful, I'm not thrilled with them being in the game.

I tend to agree with you: the peculiars seem to just add more clutter to a rewards table that doesn't have too much appeal to it - even less once the the vandals are acquired. But that last part is why I don't mind them that much. A peculiar mod is like a cosmetic drop. The rarity of its occurrence and the lack of impact on the game-play can make the mod a good choice for the loot table.

Now we have a few problems with this too though.Just like with the captura scenes, there's little incentive left to get a 2nd one of the same kind - seeing how not all people care about selfie environments, troll mods or even the action of trading them. So these peculiars would need to have something similar to the riven fusing device - allowing the players to basically reroll 4 into a new one. Oooor.... you could set a base value (for both them and the capturas) - like 1 plat for a captura scene and 5 plats for a mod (or a hundred times that in ducats, just not credits or endo please!) and just reward the player with the currency after a certain threshold of owned items (say... 5? - I'd be glad with 1 as threshold, but since they're tradeable...).

Lastly, regarding their appearance in the game, they should not clutter any vendor's inventory - since they'll just gather dust there till the end of the Origin System.

Now, to the topic of functionality, bubble heads, flowers popping up on the enemies and such things are fun, yeah - if they don't kill a weaker pc, but as someone mentioned before, the mods would be a lot more appealing if they'd follow in the steps of the corrupted mods, but with a different flavour - like:

  • Adding the hobbled dragon key effect to a warframe mod (maybe all the way up to 90% decreased movement speed), while also giving the capability of chaining bullet jumps and other acrobatics at a higher velocity. 
  • Have a melee mod give a 50% - or even more favorable - chance to apply a 100% attack speed bonus with the other 50% (or whatever's left) of dropping your weapon
  • Give a firearm a good chance to highly increased fire rate and damage with an equal chance of setting the wielder ablaze for 5 seconds (with the condition reapplying itself until the wielder swaps the weapon)
  • Give a permanent high impact damage boost (say 100...200%) to a firearm, while also having a 20...50% chance for a knockdown (or even ragdoll) effect on the wielder.
  • Make a "Barb wire" mod for melee weapons that give a slash damage buff with the trade off that crits will apply a bleeding effect on the user with 100% chance and the damage scales with the combo multiplier.
  • Make a mod that can potentially replenish all of the warframe's energy on ability use while having an equal chance of draining all its shields or half its life (in the case of shieldless warframes)
  • Create a Prosecutor mod for the warframes, giving them the same benefits and disadvantages the grineer buggers have.
  • Create a Nox mod for the warframes, giving them huge armor while subjecting them to a constant toxin effect that increases in intensity while the warframe is not using any weapon.
Edited by Himenoinu

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Would be fun to have a mod that turns enemies into skeletons on a death by heat proc. We have many ways to dismember and disintegrate and melt the enemies, but no spoopy skeletons so far :/ 

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Make peculiar mods for fashionframe instead.    Who cares about how enemies look when they die.

Mods that add aura effects or damage decals to your frame (like bullet holes and exposed wiring) are better IMO.

  MOD THAT ENABLES FLOWING RGB ENERGY COLOR WOULD BE TOP.    Only visual of course....If you are Chroma, abilities will still use base energy color.

 

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17 hours ago, Himenoinu said:

Give a firearm a good chance to highly increased fire rate and damage with an equal chance of setting the wielder ablaze for 5 seconds (with the condition reapplying itself until the wielder swaps the weapon)

You just really love Ember, don't you?

Or should I say Borderlands.

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19 hours ago, Datam4ss said:

You just really love Ember, don't you?

Or should I say Borderlands.

Not really 😄 It was after I finished the post and re-read it that I realized that could be a mod some Embers would actually find useful. As for Borderlands, I didn't get too far past meeting Claptrap in the first game.

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On 2018-05-06 at 8:15 AM, Kainosh said:

Make peculiar mods for fashionframe instead.    Who cares about how enemies look when they die.

Mods that add aura effects or damage decals to your frame (like bullet holes and exposed wiring) are better IMO.

  MOD THAT ENABLES FLOWING RGB ENERGY COLOR WOULD BE TOP.    Only visual of course....If you are Chroma, abilities will still use base energy color.

 

Idk man, that kinda looks like TF2 with their unusual hats and whatnot. But I think that as long as isnt something super bright and intensive, it'd be fine. Fashionframe already have enough of glowing giant stuff everywhere.

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Hey DE, I want a mod that makes my Kavat appear and disappear like the Cheshire cat from Alice in Wonderland.  Not in a silly way, but more in line with the 'man in the wall' and haunted / spooky.  This sort of lends itself to the next idea below...

Give these mods a more encompassing purpose in the game - perhaps to consolidate some of the loose ends with the idea of choices and morality in the games story line.  You might capture more interest in these mods if the resultant peculiarity interacted in a meaningful way with some of morality and alignment choices players make with their operator during the story line.  I was so excited to see how being evil might affect my game experience during the story line only to be disappointed after.  Maybe somewhere in the vein of these flavor mods those alignment choices could be made to feel more meaningful and interesting and would impact the specific flavor of the 'peculiarity'.  This concept is expandable into a variety of areas players might be more enthusiastic and receptive to than the current direction - including fashion frame.

Full disclosure, I only created this idea in order to mask my true intentions of someday being able to pay money for access to a 'Curves' and 'Muscles' slider sub-section under the appearance tab. 

 

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Do you think we could get peculiar mods that give your warframe a special visual effects? 

few ideas include: auras that silhouette your frame, overriding weapon sounds with special themes that change how melee and guns sound,  or peculiar mods that completely change the look of your frame!

Edited by Nompii

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22 minutes ago, Nompii said:

Do you think we could get peculiar mods that give your warframe a special visual effects? 

few ideas include: auras that silhouette your frame, overriding weapon sounds with special themes that change how melee and guns sound,  or peculiar mods that completely change the look of your frame!

We can only hope, I was wishing they'd make Peticulars into a slot for channeling effects cause I'd love to burst into an aura of flowers and such.

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Given I posted this somewhere else, can we have an Ultra Violence peculiar mod that adds more blood spraying everywhere?

More blood, more gibs, or more parts and oil from robots. It would be nice to feel like Prototype or God of War (as in the older ones)

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1 hour ago, FreeWilliam said:

Can peculiars please work together?

I was really hoping for HUGE FLOWERS. 

Corpse flower (see what I did there?). Man shown for scale.

Corpse_flower_Berry_4906.jpg

  • Haha 1

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How about a peculiar mod that adds a hat to target on head shot (stackable)?

Hat-Stack.jpg

Edited by KlutzMeister
  • Like 1

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7 hours ago, Mach25 said:

Corpse flower (see what I did there?). Man shown for scale.

 

  Reveal hidden contents

 

Corpse_flower_Berry_4906.jpg

Technically Rafflesia would be more appropriate.  Amorphophallus Titanum (The Titan Arum you are showing) is technically an inflorescence comprised of many smaller flowers. But I digress.

32 minutes ago, KlutzMeister said:

How about a peculiar mod that adds a hat to target on head shot (stackable)?

  Reveal hidden contents

Hat-Stack.jpg

 

Thanks to high RoF weapons, It would be limited to 5 hats. 5 hats that are beautiful enough to affect CPU performance, if it ever came out.

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21 hours ago, Synpai said:

I was wishing they'd make Peticulars into a slot for channeling effects cause I'd love to burst into an aura of flowers and such.

There'll most likely not be channeling peculiar, due to the fact channeling (and melee in general) will be getting a large rework in the future.

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52 minutes ago, Owlski said:

There'll most likely not be channeling peculiar, due to the fact channeling (and melee in general) will be getting a large rework in the future.

 

22 hours ago, Synpai said:

was wishing

Past progressive tense. Regardless, I hope they keep the appearance of channeling 🙂

Edited by Synpai

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A mod that turns killed on orange/above critical enemies into puppy kubrows and kavats

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6 hours ago, Synpai said:

 

Past progressive tense. Regardless, I hope they keep the appearance of channeling 🙂

Ah, my apologies. Missed that while reading it. 
And who knows, here's to hoping 🙂

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I love the idea of peculiars but not their implementation.

I figured the point was to give us a reason to free up a slot and add some fun, with a little showing off of how awesome we are at the same time, right?

Problem is, the effects don't stick around so it's kind of unsatisfying, and largely unnoticeable in the chaos of battle.

What if you make the peculiars impact our warframes?

Fashion frame is the endgame, and given all the pink rhinos out there I think some players would love to have flowers, heads, and hats that get extra fabulous if we do fabulous things.

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