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[DE]Rebecca

A most Peculiar workshop.

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Hey, DE, Request? Please don't make them cost mod points. They're a great and cute idea. but in your own words you said "You have to battle through Onslaught to earn them" and "they take up a mod slot" I'd love to throw one on a low level weapon I'm levelling (for the fun of it) or even some of the more powerful weapons I have that I don't want/need to forma again to get another mod in. Those two requirements are already enough penalty, since they LITERALLY change your weapon in no way, they should be free (mod point wise) while instead costing a slot. Many builds that min/maxers and players alike use don't have that slot free, much less the mod points. And if you DO decide to go with "obscene cost" than PLEASE make them a "D" (Vazarin) polarity. There are only two mods that go in that slot usually (Cold damage and Status chance) and many weapons that have a base Vazarin polarity have NO use for those mods.

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Is sad to hear that we will only have 1 peculiar mod as a test because some people don't want to use them if they don't add anything to a build, because it doesn't hurt anyone if i decide to "hinder" (as some people would say) my build in exchange for a meaningless novelty, I was excited about this because it opens a new avenue to customization but now it looks like this all could be terminated because some people might not use them. 

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Just few questions:

Can we imagine "mods/arcanes/others" that will corrupt the Lotus visual and/or audio ?

Like replacing her with the Stalker's face, giving Tyl Regor's voice ... or even, if it's accepted (by the Devs & by the third party): grant personnal mods/arcanes/others for some personalities (TacticalPotato - Quite Shallow - etc etc...) ?

---I should also add that the changes will only influence the player equiped with the item, not the entire squad.

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I just hope that they make something like the 'grunt birthday party' skull from halo in the future if they decide to stick with peculiar mods. I am lucking forward to more cosmetic mods! 

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I haven’t read all of the comments, so if anyone else already said this, mea culpa.

It might be interesting to see these rewards work similar to relic rewards, where you are given a range of options (3 or so), with one being a peculiar mod. This way, players who want to avoid peculiars have 2 more options, while those who want peculiars can choose that. Then, if more peculiars are added, it could work similar to a drop table, with certain peculiars only being available after a certain wave, just to show off to other players, like “yeah, I got to wave 13 and got this peculiar mod”.

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im personally fine with these fun and quirky mods being added and am more then likely going to make some fun builds on some weapons 

im also hoping for a Borderlands 2 Bane'ish sound for Primary's that would make my life so much better 

maybe not my squad mates.....

but i mean turning off the sound is an option :clem:

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19 minutes ago, Nathalieh said:

Is sad to hear that we will only have 1 peculiar mod as a test because some people don't want to use them if they don't add anything to a build, because it doesn't hurt anyone if i decide to "hinder" (as some people would say) my build in exchange for a meaningless novelty, I was excited about this because it opens a new avenue to customization but now it looks like this all could be terminated because some people might not use them. 

or players could cause de to reverse thier descion and make these mods equipable for fun without losing a mod slot ..its DE's desicion to make them a this OR that ..they could make them a this AND that instead..why de wants to make players have to choose is beyond me

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I wanna talk about the execution 

 

I don’t think putting flowers on enemies is is really ‘insulting’ them, and it’s more ‘clowny’ than peculiar 

 

   I think stuff like changing how the wep sounds (a heavy gun sound), what bullets it shoots (a missil shooting bow/auto rifle?), painting you in red for example when you do a kill (based on energy color...this you turn into an energy ninja????)....etc. stuff like this that are cool and kinda feels like they might be in the game. I think you’re trying to go way bizzare with this one thus making the wrong impression on many ppl 

 

  You just need to make it appealing with warframe’s context 

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a few of the biggest problems i have with them are

 - they take up a mod slot and should be a cosmetic item, like an attachment for a gun

 - they could clutter the drop tables, meaning the things you are actually there for you most likely won't get

i think if DE fixed both those things personally i have no problem with them and i think they would be a very welcome addition to warframe 

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I want a peculiar mod that gives my warframe a super saiyan 3 kinda aura... make it fit in exilus slot, That would be AWESOME!

Edited by (PS4)big_eviljak

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I think the community as a whole will want the peculiar mods on a vanity slot. Which is understandable. Imagine the toxic outlash in public sorties - or any later game map for that matter - when someone sees the flowers or any other vanity effect, then knows someone didnt mod for all the damage the potentially could have and that will probably result in some verbal (textual) altercations. Personally I'm not against the idea, but i'd probably only use it in non-serious gameplay since I'm a stickler for efficiency.

I think if these effects are going to be put in a vanity slot they should be more difficult to acquire, perhaps a separate standing meter with simarus that doesnt go up additively but your standing is the highest stage of onslaught you've reached x1000, so if you've cleared 4 portals your standing is 4,000 - but if you run it again and only get 3 portals cleared, you still only have 4,000 standing. And specific vanity effects are locked behind different amounts of standing - which you will be able to acquire at no charge since your standing is a static value of the highest number of portals you've cleared. Then the effects can be tiered and some more difficult-to-acquire effects will be more revered by players who understand the system / high level players - while still keeping some effects mixed in with the drops you'll find alongside Khora pieces. In this case you will also have your highest amount cleared in your profile, which I think is going to be important. I'd compare this mode to Diablo's greater rifts and I hope we see some ridiculously impossible stuff we have to figure out how to clear in the later levels! The only problem I could see here being critical of my own writing is that once people acquire some of the harder-to-acquire items they may want to stop playing onslaught. So hopefully the amount of focus will be a good fallback, or even have standing reset monthly so people will want to keep coming back even after maxing out focus for different prizes each month or so.

The only footage I've seen was Rebecca playing on the latest devstream, so I dont know exactly how we tell our highest score or how the system is implemented, and I'm sure DE has done a great job. I just feel this would be a nice system, personally I'm imagining a general MMO PvE ladder being mixed the the concept of most MMOs having absolutely ridiculous items at very high levels, and I think there should be some major barriers for some of these effects so there will be a mutual respect for those who use them instead of people just moaning and groaning that you aren't using more damage or just being disinterested with the whole concept if it becomes a vanity slot.

This is also just a little dream of mine, but maybe at a very sensible high level we can see some vaulted relics drop? :)

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I'd love to use some goofy mods but in no way I'm going to sacrifice a mod slot that could be used for something better. What if we had a mod slot for these mods and these mods alone?

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Anything that breaks immersion irks me. As it stands, the only thing I really couldn't stand in the game is Octavia's visuals, overall silliness and passive "game"play. These mods would join Octavia on my personal "nope, not ever"-list. I would much rather no significant design resources were devoted to this and if it makes it into the game in any form, please have an option to disable it so I don't have to look at it. It doesn't fit with your current epeen philosophy but if you go the route of a vanity slot so it doesn't cost people anything to equip these mods, then it becomes really important to be able to disable it.

Edited by Koalachan
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This really brings me memories of Call of Duty 4, where there was a modifier in the single-player campaign that made killed enemies explode into a bunch of tires. Add in unlimited explosive ammo, and the whole map was just erupting in black rubbery donut holes.

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I will only be happy when the canadian swears politely at enemies on headshot mod will be added ^.^

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So like make sure their effects are isolated to the person who equipped them or ensure we have the options to turn off their effects in options and we're good regardless of further changes. That alone will make them benign at worst. Otherwise somebody finds one that plays a loud noise on crit and puts it on a high firerate high crit weapon and makes everybody else miserable. Only other change I could ask for is for them to not cost capacity or use existing mod slots. Doing cool cosmetic stuff is not really worth sacrificing effectiveness for and most builds are already pretty full. That said I don't need that I just want that. I need to be able to prevent other players from trolling me with them, and isolating their effects or giving me the options to turn them off solves that.

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As long as there's a toggle, I'll whole-heartedly embrace these mods with enthusiasm. If there isn't any way to disable them, then this game will, in all seriousness, be LITERALLY UNPLAYABLE for me. 

Edited by FreedomWing91
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I will simply say that I don't support the idea of peculiar mods and I certainly don't want to see them.

Thankfully some one already offered a good suggestion and I approve of this.

V   V    V    V    V    V     V     V    V

4 hours ago, Sean said:

 

Give an option for those that have a dislike for them and feel they are just moronic as an overall idea.
 

Would be pretty easy to just add it in the settings:

- Enable All

- Disable Audio Peculiars

- Disable Visual Peculiars

- Disable All

 

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One very important question I got to ask to DE anyone.

Will peculiar mods stats / effects end up in the Riven table of roll stats?

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I'm thrilled to hear there's going to be something that I'll desperately desire to wear at the cost of my strength. This is the endgame I'd love to chase. It's not a matter of "How strong are you?" but a matter of "How do you play?"

Make these cost an absolute arm and a leg. Make them nigh impossible to get. Preach to the elitists and give people a reason to try and get better at this game. I don't think there is a large enough pool of usable, impactful, "endgame" elements in Warframe to really strive to get. Primes and MR are a time based grind, Arcanes and Rivens are an RNG die roll, and Focus is a chore (praise be new changes, Eidolons helped so damn much. I imagine all my "meta" gripes are annihilated after Sanctuary Onslaught. hype.)

Clan research is an amazing system. Progress, team building, the slow build and anticipation of it, top notch. Plague Star's rep system? Kudos. Absolutely love spending 20min having fun and blastin' mans to make 4 Sentirum, no sarcasm. The drive to finish a set of Arcanes or to make sure you're covered on Zaw parts is really motivating too. Any system that could show clear, planned progress toward a user defined goal would work wonders. I really do enjoy Focus, it's just the acquisition of it that needs a kicker in my opinion.

An achievement system could likely do something like this, akin to Riven Challenges. Ranking the mod from level 4 to 5 could say "Clear 5 waves Rank A or higher" instead of Endo. Users could see mods level when they finished a successful mission the way a Riven unlocks. This sounds like a behemoth task, but finding a way to force players to earn these challenges themselves with an inability to be carried through it would do wonders. ("YOU have to get a score of ___") 

If my rifle will shoot rainbows I'll happily give up that extra crit chance. If someone in my party goes "uggh, another rainbow dude..." that just means these things were too easy to acquire, too easy to rank up, and they don't punish you enough for wearing them. "rainbow dudes" should be rare and the vibrant, shining, rank 10 rainbow dudes should be even rarer. Yes, you will see them in Fissures and Alerts but likely much less often than an MR25. You can't please everyone and here, I don't think you should try.

This might be foolhardy, but I'm not sure I'd mind if these were unable to be traded. No buying your way to cool, just a badge of honor that you can handle yourself.

 

PS: No idea what to do with style and game theme. A "toggle particulars" option in the menu like others have suggested.. maybe. Personally I'm all for loony tunes and memes, but I understand that could wreck some new player experiences. The crazier the effect, the more impossible to obtain? You're all wiser than me, my arms are in the air!

 

PPS: I freakin' love this game. Nothing but anticipation for these and I hope you take as much time as it takes to do it the way you want it done.

 

Edit: I absolutely forgot to mention that Operator and Zaw arcanes are phenomenal. It's the RNG drop ones that I'm referring to.

Edited by CrevanEmbrust
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As others have requested, please make peculiar mod effects only visible/audible client side or have a toggle option to disable their effects client side. If people would like to sprout flowers out of a Butcher's head that's a-okay, but please also consider the players who have low end PCs and/or feel like the concept is too out-of-the typical warframe aesthetic/too comical.

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