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Flux Rifle Fire Rate?


TezeretFoxtrot
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so now we have shred for rifles, +30% fire rate at max rank, summing up to 90% with the addition of a max rank speed trigger

 

and none of these mods works on flux rifle... why? being it continous, it already ticks at the highest speed possible? make it tick for more then, if any

 

together with multishot, fire rate is one of the most valuable bonus for any automatic gun, because it increases damage dealt in a multiplicative way. this means that +20% fire rate on any auto gun directly translates in a bold 20% DPS increase. the drawback is of course 20% faster ammo consumption, but that is a price worth paying for a faster kill in dire situations

 

TL;DR -> fix fire rate mods not working at all on flux rifle, pls

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dont bring lore and physics into this please, neither belong here

 

puncture is great, true, but not for any mission. only a few defense maps allow for full exploitation of puncture, and void one is not one of them. in fact except infested, all enemies try to get to cover, scattering and negating the 'two or three in a row' kills

 

and by all means it is not a good reason to not have some mods apply to this weapon.

we had metal auger and speed trigger before shred came out, and still then 0.6 puncture was situational but still useful, while speed trigger would have been great but never worked. new shred and metal auger cap a 1.8m of penetration, very good, and 90% total fire rate still does not apply

 

it has to be fixed, otherwise state it in the mod description so no one gets fooled

 

 

Firerate mods work on Flux Rifle, you just can't really see it as good as with other rifles.

negative, with that 90% fire rate, ammo consumption is still 10 per sec, and it takes the same time to take down bullet-sponge-kril on exta, so neither damage is boosted. it does not work, go find out yourself before posting conjectures please

Edited by TezeretFoxtrot
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  • 2 weeks later...

why would you want to make a lazer go even faster?

 

 

want to create a black hole o_o ?

 

With fire rate mods, the laser won't go faster, but the ammo consumption and DPS would increase:

 

Take the base 200 damage per second (20 damage per tick, 10 ticks per second). With a maxed Speed Trigger and Shred (+90% fire rate), you would have 380 damage a second (20 damage per tick, 19 ticks per second). Correspondingly, ammo consumption increases by 90%, which means the clip will only last 5.263 seconds instead of the base 10 seconds (100 ticks/540).

Edited by ChaoticVice777
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I NEED CONFIRMATION. When flux rifle user is not the host of the game:

 

1. Elemental mod doesnt stacked. only ice can show the effect.

2. Hammer shot doesnt work, only vital sense works

3. Point strike doesnt work, (or maybe no working as good as host)

 

I also need confirmation for bane of grinneer/infested/corpus, whether they are better than elemental mod?

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shred still useful. that puncture will shred groups :P

 

edit:

flux (in this case) = electricity

which travels almost at the same speed of light.

 

so i think thats why it doesnt effect it.

In this case, its more related to either light, or magnetic fields. If the beam is a laser, then we're dealing with a flux of light. Flux of light through an area is what we define as luminosity. Light also travels, well... at the speed of light. If the beam is a coherent plasma, then it would have to be contained and projected magnetically. The flow of any charge (i.e., electricity) causes a magnetic field around it, causing a change in magnetic field strength and thus magnetic flux. Since plasmas are electrically charged (plasma is made up of ions, remember) it is carried along by magnetic forces caused by the field in a circular pattern unless it exits the field (i.e., as a beam).

 

So, in scenario one, a speed trigger mod on its own doesn't make much sense unless you consider it to be increasing the amount of laser light outputted per second. In scenario two, you could consider the mod as increasing the strengths of the magnetic fields, causing the plasma to travel faster inside the weapon, and thus causing the plasma to also exit the weapon with greater speed.

 

So the effect of the mod is consistent with science, in a way. Just in a different way, that isn't necessarily actual fire rate.

 

Sorry to get that much into it, I tend to think about this kind of thing way too hard :P

Edited by DroppedaBeat
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In this case, its more related to either light, or magnetic fields...

 

... tend to think about this kind of thing way too hard :P

It's not a laser. Laser beams are made of light, and light doesn't magically stop after 25 (30?) meters. Even if it went into a non-visible spectrum by some high-tech fictional gizmo's influence (which would make you wonder why they bothered with it xD), it would still have a noticeable effect even as infra-red or ultra-violet EM waves. It also takes a little time to reach full length, and that wouldn't be happening with a laser either.

 

If we take the definition of "flux" being "rate of flow of a property per unit area", and notice that the beam does in fact (relatively) slowly extend from the gun, then the "fire-rate" could easily just be "rate". Or, as previously mentioned, flow.

Speed Trigger could then influence the rate of emission of whatever-the-heck the Flux Rifle emits, thus achieving a more dense, albeit more energy-or-whatever-the-ammo-is demanding beam.

 

I know, I know, it's all just yammering and "it's a thousand years in the future" and "it's sci-fi anyway" and "it's just a game, don't look for logic" etc. etc.

I don't think the Flux Rifle needs a fire-rate increase, per se. It already spends ammo like hell, and I'm satisfied with the output as-is. The Shred mod is definitely worth it, given the cost and effect compared to Metal Auger, and I'm keeping it on my rifle for sure, with or without the effect of the fire-rate part of it.

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shred still useful. that puncture will shred groups :P

 

edit:

flux (in this case) = electricity

which travels almost at the same speed of light.

 

so i think thats why it doesnt effect it.

I'm not going to get into the is-it-a-laser question (personally I think its plasma in a thin containment field, like a very large light saber), but it definitely isn't lightning and lightning doesn't travel anywhere near the speed of light.

If it's intended to be be electrical in nature why does it deal S.Blade damage instead?

Lightning travels anywhere from 50 km/s to 400 km/s, light travels at 670 km/s.

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