Krylia_Viru 80 Posted April 20, 2018 Share Posted April 20, 2018 (edited) The most important of fixes is missing, oh no! Our operators, they cannot shake hands! This is absolutely crucial to core gameplay. Truely. [sarcasm] Edited April 20, 2018 by Krylia_Viru 1 Link to post Share on other sites
--LENGEY-- 174 Posted April 20, 2018 Share Posted April 20, 2018 EW TNAW AVUK ELACS!!! ( read with caution...it´s inverted. ) Link to post Share on other sites
Shadedraxe 288 Posted April 20, 2018 Share Posted April 20, 2018 7 minutes ago, Galehann said: Thanks ! :D Much love for the sanctuary onslaught, amazing new gamemod, I'm loving it ! Anyway, would it be possible to get some sort of extraction to leave whenever we want to ? Just stay behind, according to the patch notes you should be able to keep your current loot. Link to post Share on other sites
The-Almighty 246 Posted April 20, 2018 Share Posted April 20, 2018 Not a single word on the awful rates? Good to know. Another layer of grind. Link to post Share on other sites
-ZoomZaZoom- 3 Posted April 20, 2018 Share Posted April 20, 2018 what? Link to post Share on other sites
HalfDarkShadow 1,489 Posted April 20, 2018 Share Posted April 20, 2018 8 minutes ago, Galehann said: Anyway, would it be possible to get some sort of extraction to leave whenever we want to ? Highlighted the part for you. 8 minutes ago, [DE]Megan said: Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind! Hope this helps!~ Link to post Share on other sites
ThreeFeetOfMagic 189 Posted April 20, 2018 Share Posted April 20, 2018 Khora's Kavat is exremely weak. Fully modded out it takes ages to kill a 100 bombard with no armor while the Adarza Kavat does it in 1 hit. Link to post Share on other sites
Rushgarroth 4 Posted April 20, 2018 Share Posted April 20, 2018 (edited) vor 10 Minuten schrieb Galehann: Thanks ! :D Much love for the sanctuary onslaught, amazing new gamemod, I'm loving it ! Anyway, would it be possible to get some sort of extraction to leave whenever we want to ? Thats what they fixed. Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind! Edited April 20, 2018 by Rushgarroth 1 Link to post Share on other sites
-ZoomZaZoom- 3 Posted April 20, 2018 Share Posted April 20, 2018 1 минуту назад, -SG-Zoom сказал: what? Link to post Share on other sites
Raspberry 898 Posted April 20, 2018 Share Posted April 20, 2018 10 minutes ago, [DE]Megan said: Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind! This may need to be made clear in-game, not just in patch notes. I haven't actually played yet, though, so if that is already done, good on you guys! Link to post Share on other sites
TheDarkZonePilot 19 Posted April 20, 2018 Share Posted April 20, 2018 10 minutes ago, [DE]Megan said: Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind! 11 minutes ago, Galehann said: Thanks ! :D Much love for the sanctuary onslaught, amazing new gamemod, I'm loving it ! Anyway, would it be possible to get some sort of extraction to leave whenever we want to ? Link to post Share on other sites
Chisah 80 Posted April 20, 2018 Share Posted April 20, 2018 7 minutes ago, dziellsGamer said: Doesnt that close the game anyways? Yup but now only in a non-crash way again Link to post Share on other sites
RayzExile 60 Posted April 20, 2018 Share Posted April 20, 2018 Geting rewards every 5mins 20secs Its much easier grind relics on defense... 7% chance to get Khora part after 20+ mins? rly? And there r reeealy bad thingy, if ur m8s have potato PC u just staying on place, waiting for portal apper, there no mobs spawn, but efficiency falls... mb add pause for loading for ppl with potatos? or just freeze efficiency till u get in. I like this mode, but jeez, it's feels like Bounties before rework, where u get 1 reward after whole Bounty. thats sucks :< Link to post Share on other sites
Trichouette 10,575 Posted April 20, 2018 Share Posted April 20, 2018 il y a 6 minutes, Rekalty a dit : Reward after each round yet? No? Ok, I'll be back when you've done that. Why would they do that ? You get a reward every 5min just like survival. Link to post Share on other sites
sixmille 535 Posted April 20, 2018 Share Posted April 20, 2018 Well I liked the darker derelict much better. It's supposed to be a derelict not a supermarket... 1 Link to post Share on other sites
Kacela 34 Posted April 20, 2018 Share Posted April 20, 2018 5 minutes ago, Antonnortivirus said: Who is Seximus and what has he done!? I was thinking the same. :D Link to post Share on other sites
Urlan 3,758 Posted April 20, 2018 Share Posted April 20, 2018 2 minutes ago, -SG-Zoom said: what? Very tasteful arrangement. Link to post Share on other sites
WingedCrusade 2,051 Posted April 20, 2018 Share Posted April 20, 2018 (edited) Any fixes soon for the Tennocon armor metal tint? Edited April 20, 2018 by WingedCrusade Link to post Share on other sites
CupcakesMoo 1,404 Posted April 20, 2018 Share Posted April 20, 2018 Just now, RayzExile said: Geting rewards every 5mins 20secs Its much easier grind relics on defense... 7% chance to get Khora part after 20+ mins? rly? And there r reeealy bad thingy, if ur m8s have potato PC u just staying on place, waiting for portal apper, there no mobs spawn, but efficiency falls... mb add pause for loading for ppl with potatos? or just freeze efficiency till u get in. I like this mode, but jeez, it's feels like Bounties before rework, where u get 1 reward after whole Bounty. thats sucks :< They want people to buy khora (which I did, just in case something happens where I would have had to *be there* for my opinion to matter). Otherwise you have to grind. Link to post Share on other sites
Huyhn 34 Posted April 20, 2018 Share Posted April 20, 2018 10 minutes ago, [DE]Megan said: Beasts of the Sanctuary: Hotfix 22.18.2 Sanctuary Onslaught Changes & Fixes: Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind! Outside of game crashes, sadly another bug would be with the conduit itself either not teleporting correctly or somehow operator mode sending me back to the spawn. The only way I could work around was not make it into the next conduit and let the mission kill me and revive in correct zone, but now my workaround is likely going to kick me out before Rotation C drop. Link to post Share on other sites
Max7238 576 Posted April 20, 2018 Share Posted April 20, 2018 Y'all are working fast, here. Thanks for the hard work. Link to post Share on other sites
shocker53 82 Posted April 20, 2018 Share Posted April 20, 2018 13 minutes ago, [DE]Megan said: Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind! Thank god. Link to post Share on other sites
Huyhn 34 Posted April 20, 2018 Share Posted April 20, 2018 10 minutes ago, [DE]Megan said: Beasts of the Sanctuary: Hotfix 22.18.2 Sanctuary Onslaught Changes & Fixes: Conduits now automatically closes in 30 seconds after spawning. If you take too much of your sweet time getting to the Conduit, you will be auto-extracted with your spoils intact. This is also our intended extraction mechanism for those who do not wish to go on - simply stay behind! Outside of game crashes, sadly another bug would be with the conduit itself either not teleporting correctly or somehow operator mode sending me back to the spawn. The only way I could work around was not make it into the next conduit and let the mission kill me and revive in correct zone, but now my workaround is likely going to kick me out before Rotation C drop. 1 Link to post Share on other sites
roimonstre 214 Posted April 20, 2018 Share Posted April 20, 2018 (edited) I know it's a SImaris simulation and that's why enemies just appear out of nowhere in front of us but I think it would be cool if they appeared as if they were brought by the cephalon himself (I'm assuming he's a he) using some not-so-flashy-but-still-appropiate-special-effect, kind of like in fissures but without all the dramatic sound and flashes, just some fancy simulacrum effect, like the one when enemies are captured or something :v ALSO! In the new Nikana Zaw, zugatras are duplicating and look weird. I don't think other Zaws have this issue. Edited April 20, 2018 by roimonstre Link to post Share on other sites
Bladereap3r 316 Posted April 20, 2018 Share Posted April 20, 2018 ... Dev's ...keep the fixes coming plz. @gerbles keep them lil feet moving! LMAO Link to post Share on other sites
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