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There Should Be A Way To "lock" All Targeted Enemies For Bladestorm ( Prevent Other Players From Killing Those Locked Targets )


__Kanade__
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Because Bladestorm is the one ability that takes the longest to do, I think what needs to happen is to have a way for the ability ( once activated ) to "lock" the targeted enemies Ash will be going for, this makes all the targeted enemies invincible to friendly fire and can only be killed by Ash himself ( during Bladestorm ). Something like this has to be done to counter other players from using their instantaneous abilities. 

 

Bladestorm is by far the flashiest of the ultimates and the longest 'DoT' like ability, but it's also the worst of the ultimates because other players ( and especially Nova with her Molecular Prime ) can come in an ruin Bladestorm and have Ash waste 100 energy.

 

I don't want to see Bladestorm get butchered by having it become another instantaneous ability, making it go faster doesn't solve the problem either like some people have suggested.

 

This was the only thing I could think of that could help remedy Bladestorm from being killed off by instantaneous abilities. It may seem weird that your unloading on an enemy that won't die but he can still shoot back, but then you'd realize that it's Ash using Bladestorm. So the enemy only stays invincible to the rest of the team for the duration that they're still alive during Bladestorm.

 

The entire room won't become invincible, only the enemies that are going to be killed by Bladestorm.

Edited by __Kanade__
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You guys should read the post more carefully, OP saying to only make enemies that are going to be killed by Bladestorm invincible, not the entire room or map invincible to friendly fire.

 

And I have to agree, your using 100 energy for a move that takes sometime to take out 13-16 enemies or whatever it's cap is, not use 100 energy to kill 1-3 enemies because another ultimate kills off the whole room. Remember Ash is capped by the number of enemies he can take out with Bladestorm, many other frames are only limited by AoE but can kill as many enemies as they want as long as their inside the AoE.

Edited by icanhaztehcookie
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You guys should read the post more carefully, OP saying to only make enemies that going to be killed by Bladestorm invincible, not the entire room or map invincible to friendly fire.

We did read it carefully, and it is still a stupid idea.

Edited by TehMario
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We did read it carefuly, and it is still a stupid idea.

Then you should know it's also very bothersome to use Bladestorm and end up using 100 energy to kill off one enemy since too many ultimates are so quick that Ash only gets enough time to kill 1-3 enemies. And I did say this was the only thing I could think off, I'm not telling anyone to go take this idea an put it into the game or even consider the idea.

Edited by __Kanade__
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How about a better solution....

 

Allow Bladestorm to acquire targets as it needs them rather than picking all 12 initially and never picking new ones?

Or making ones that die cause a new target to be acquired?

 

 

 

Way better idea than making that twelfth Grineer Napalm invincible for the 8 or so seconds it takes Ash to get to him.

Edited by TheBlueJelly
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No. Just. No. Even when I play Ash, I do get a little annoyed that I can't kill a full 13 at times, but oh well.

 

Kills don't affect the game. We can sit there and keep killing things and in some cases does nothing for the game. Kills are just the means to complete the objective. Be it making it faster to traverse, or extermination.

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Have you seriously thought about the implications of what you are proposing?

 

This is quite possibly the worst idea I could think of for Bladestorm or a fairly decently disguised troll post.

 

Everyone would HATE running with an Ash because they would keep running around and making S#&$ invincible for 2-15 secs...

 

What is more annoying, not finishing all of your Bladestorm kills because you are not using it properly and applying it to enemies that are across the room or having a Warframe on your mission that is running around making enemies temporarily invincible.

 

Everyone in this thread is now dumber for having listened to u.  I award you no Ups and may Lotus have mercy on your soul.

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Well, a good suggestion would be to:

 

A) Speed up the animations and kill 25 things regardless of range(That means any 25 things and just specific targets. honestly, the fact that it can be shorten by another teammate regardless of other enemy units still alive is really dumb).

 

B) Lower the energy cost and have it soak up energy as it kills(in fact, this can be combined with A)

 

C) Create shadow figures of the warframe and have then cut of enemy units in a wide range constantly stabbing them.(A smoke bomb done by ultimate would make the original vanish until it is done) - possibly the best alternative. Best example is Raging Demon especially in Mugen.

 

D) A large smoke bomb fulling up the area with smoke blinding all enemy units as either shadow clones tear apart the enemy or the original animation, but faster, goes into effect and this is where suggestion A comes in along with B.

 

E) A massive smoke bomb causing all teammates to be cloaked. Bladestorm could come into effect here r something different like the shadow clones or something else.

 

As you can see, all suggestions here especially D and E help teammates rather than &!$$ them off and they are all great ideas.

 

Your idea however, doesn't really add up or make any sense at all. rather than solve the energy issue, you created another.

Edited by XDeathCoreX
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I would rather have a rework of the skill, Bladestorm is the slowest ultimate, coupled with the fact that can only target one at a time.
I say increase the speed of the skill dramatically.

As a rework, I would support the idea that Ash would literally release a storm of blades, i.e, throw out a ridiculous number of kunai/shuriken, or blades.

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My boyfriend recently got Ash, and when I play with him, I feel very bad every time I stomp and realize he's also just used bladestorm. He's never complained directly, but I can tell he's disappointed that his uber was just invalidated. I certainly know how I feel when a Nova presses 4 a split second before I do. Ash and Loki both need to have their ubers addressed. They're REALLY cool abilities, and I would hate to see them changed into different abilities entirely just to keep up with the "lol everything dies" of some other suits. They're supposed to be all stealthy and tactical, not nuclear weapons. It'd ruin their whole appeal. That said, I think this is a great idea for Ash:

 

Lower the energy cost and have it soak up energy as it kills

 

The current cost is about 7.7 energy per enemy, assuming the full 13 are in range. Make it 10 per enemy, and have it drain per kill as XDeathCoreX has suggested. I think this would be both fun and balanced, as it would allow Ash to use his ability much more often without breaking it. Is he still going to get KS'd? Sure. But that doesn't matter a whole lot with the exp sharing, and he'll still have his energy.

 

Edit: Talked to my boyfriend about it, and he said this would be super broken. He said a kagebunshin thing would be cooler and more effective, where Ash only acts out the animation on one enemy, and a bunch of shadow copies act it out on the rest of the enemies.

Edited by ObsidianStray
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Because Bladestorm is the one ability that takes the longest to do, I think what needs to happen is to have a way for the ability ( once activated ) to "lock" the targeted enemies Ash will be going for, this makes all the targeted enemies invincible to friendly fire and can only be killed by Ash himself ( during Bladestorm ). Something like this has to be done to counter other players from using their instantaneous abilities. 

 

Bladestorm is by far the flashiest of the ultimates and the longest 'DoT' like ability, but it's also the worst of the ultimates because other players ( and especially Nova with her Molecular Prime ) can come in an ruin Bladestorm and have Ash waste 100 energy.

 

I don't want to see Bladestorm get butchered by having it become another instantaneous ability, making it go faster doesn't solve the problem either like some people have suggested.

 

This was the only thing I could think of that could help remedy Bladestorm from being killed off by instantaneous abilities. It may seem weird that your unloading on an enemy that won't die but he can still shoot back, but then you'd realize that it's Ash using Bladestorm. So the enemy only stays invincible to the rest of the team for the duration that they're still alive during Bladestorm.

 

The entire room won't become invincible, only the enemies that are going to be killed by Bladestorm.

While the problem is for other ultimates too (crush,Stomp for example) your solution is just crazy.

Imagine a lv 100 Heavy gunner INVINCIBLE just because you want to do your dumb master shrimp technuique, mowing down your buddies while you waste their time,ammos and powers (So let me get this again : You don't like to waste power, so you propose that ASH only makes his target invincible so that every other tennos using powers after your ninja dance will waste HIS power bar on invincible mobs.AMAZING LOGIC HERE.)

IMAGINE THIS VERY SCENARIO.

Then think twice about posting selfish,  petulant ideas about kill stealing in a CO-OP game with equally-shared exp.

 

You want to make enemies temporarily invincible, so allies cannot kill steal?

 

This is possibly the worst idea ever proposed.

Read this, op.

READ IT OUT LOUD.

Edited by JusticeJack
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Well, a good suggestion would be to:

 

A) Speed up the animations and kill 25 things regardless of range(That means any 25 things and just specific targets. honestly, the fact that it can be shorten by another teammate regardless of other enemy units still alive is really dumb).

 

B) Lower the energy cost and have it soak up energy as it kills(in fact, this can be combined with A)

 

C) Create shadow figures of the warframe and have then cut of enemy units in a wide range constantly stabbing them.(A smoke bomb done by ultimate would make the original vanish until it is done) - possibly the best alternative. Best example is Raging Demon especially in Mugen.

 

D) A large smoke bomb fulling up the area with smoke blinding all enemy units as either shadow clones tear apart the enemy or the original animation, but faster, goes into effect and this is where suggestion A comes in along with B.

 

E) A massive smoke bomb causing all teammates to be cloaked. Bladestorm could come into effect here r something different like the shadow clones or something else.

 

As you can see, all suggestions here especially D and E help teammates rather than &!$$ them off and they are all great ideas.

 

Your idea however, doesn't really add up or make any sense at all. rather than solve the energy issue, you created another.

For C he would create one shadow clone per enemy unit in a wide range(That means a helluva lot of shadow clones and they would all cut up the enemy in 15 fast paced cuts or use the original animation whether fast or slow. The area can be turned dark by the smoke bomb. That could limit enemy vision or blind them. Can each hit would create a flash of light over each enemy unit or not...

 

The enemies in red can have a major armor reduction and this can be applied with any suggestion quoted above.

Edited by XDeathCoreX
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