taiiat Posted May 1, 2018 Share Posted May 1, 2018 (edited) 7 minutes ago, Buttaface said: No, you made an absurd statement, are now doubling down on it, the kind of ridiculous exaggeration that when things get nerfed, I scratch my head and wonder why... then I come to fhe forums and see why. People talking out of their ass over and over. i'm sorry that you don't share the same standards as me for Melee Combat and that you'll take anything you're given. 3 minutes ago, Buttaface said: Try standing still, looking at the ground, and swinging your melee... get back to us on how many mobs you kill. But you know this full well already. standing still perhaps, but SpinDashes do not have camera influenced aiming. only directional attacks have any sort of camera influence. Edited May 1, 2018 by taiiat Link to comment Share on other sites More sharing options...
PrivateRiem Posted May 1, 2018 Share Posted May 1, 2018 How about adding damage falloff to maiming strike? The further away from you, the less damage / crit chance you get. Link to comment Share on other sites More sharing options...
cptSmollett Posted May 2, 2018 Share Posted May 2, 2018 (edited) How about making ms to consume combo counter (fixed amount), in addition to fixing its interaction with blood rush? Edited May 2, 2018 by cptSmollett Link to comment Share on other sites More sharing options...
fluffysnowcap Posted May 2, 2018 Share Posted May 2, 2018 (edited) 15 hours ago, cptSmollett said: How about making ms to consume combo counter (fixed amount), in addition to fixing its interaction with blood rush? Or we buff regular attacks so slide becomes a way to dive in like so... 5 hours ago, fluffysnowcap said: Or or or, we could add a second combo for stance hits vs a single target that each one landed in succession give a +25% doe all damage types, CC, CD, SC after mods and main combo counter, to discourage spinning tops. This idea will only work if it does not apply to spin, air, wall and quick attack. As it was a ment in the sense of encouraging "proper" use of melee. Edited May 2, 2018 by fluffysnowcap Link to comment Share on other sites More sharing options...
Gizogin Posted May 2, 2018 Share Posted May 2, 2018 23 hours ago, PrivateRiem said: How about adding damage falloff to maiming strike? The further away from you, the less damage / crit chance you get. This would solve the spin2win whips clearing entire maps, if the falloff were aggressive enough, but I would want to see it done in terms of absolute distance, not a percentage of the weapon's actual range. Otherwise, it hurts short-range weapons pretty badly, especially daggers and fists/sparring. These weapons already get hurt by seeing much, much less benefit from range mods; they don't need to be hit by this as well. Link to comment Share on other sites More sharing options...
ShogunGunshow Posted May 2, 2018 Share Posted May 2, 2018 Nerfing Maimed Strike is part of the solution. Another would probably be imposing an LOS check on melee. No more hitting enemies through walls. The second is probably the bigger problem. Link to comment Share on other sites More sharing options...
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