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Eject Magazine, etc. broken by switching to Operator with a less-than-full magazine


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The bug only seems to happen as a client, as I tried reproducing it in the Simulacrum with no success.


Essentially, when I have a magazine that is less than full on a weapon equipped with one of the reload-when-holstered mods (Tactical Reload, Lock and Load, Eject Magazine), then switch to my Operator and switch back, the mod will now only replenish ammo to the amount it had when I switched to Operator (or some number close to it, I'm not sure). As a result, it can quickly become useless unless I fix it using a manual reload for the weapon, then another switch to Operator to 'reset' the magazine size that the mods can replenish.

Edited by Blocknight
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