Ketec Posted August 13, 2013 Share Posted August 13, 2013 How bout actually addign a new slot for all the resistance mods - they aregenerally pretty low value (like warm coat, diamond skin, flame repellent etc). I doubt ANYONE uses those as is - they provide little but use up a valuable mod slot. The slot could ether use mod points normally - or resistance mods would use 0 mod poitns (but still need leveling). This would add extra build variation - deciding what kind of resistance mod to use. And woudl put the wasted mods into good use. Link to comment Share on other sites More sharing options...
Haids Posted August 13, 2013 Share Posted August 13, 2013 (edited) I'd like to see the ability to fuse the resistance mods into Vitality (Warm coat into Redirection) once they are maxed, effectively giving their bonus to Vitality (and redirection for Warm Coat). It is literally the only way these mods will be worth it, even if they add more elemental damaging enemies. It would kind of turn Vitality into a double (or even more if more resistance mods can be fused into it) mod, but eh Edited August 13, 2013 by Haids Link to comment Share on other sites More sharing options...
Shade Posted August 13, 2013 Share Posted August 13, 2013 +1, agreed. It's a shame that there are mods that see absolutely no use. Link to comment Share on other sites More sharing options...
LordMidnightX Posted August 13, 2013 Share Posted August 13, 2013 yah adding an extra slot just for resistance mods would be nice Link to comment Share on other sites More sharing options...
EinRyu Posted August 13, 2013 Share Posted August 13, 2013 Well generally there only used by Hardcore players who are doing alot of High level Defense like wave 70+, You'd be surprised how far that Laser Resistance goes when shet scales insanely high. It would be nice I guess, but again there meant more for more hardcore players who are formaing there frames to specialise in certain things. Link to comment Share on other sites More sharing options...
Bakercompany86 Posted August 13, 2013 Share Posted August 13, 2013 This goes hand-in-hand with this guys idea... https://forums.warframe.com/index.php?/topic/93970-idea-changing-our-perspective-when-modding-framesweapons/ Which I think should be implemented across all weapons and frames (sentinels too!) It's beautiful, it makes sense, and I think the majority would like it. Link to comment Share on other sites More sharing options...
SorainRavenshaw Posted August 13, 2013 Share Posted August 13, 2013 How bout actually addign a new slot for all the resistance mods - they aregenerally pretty low value (like warm coat, diamond skin, flame repellent etc). I doubt ANYONE uses those as is - they provide little but use up a valuable mod slot. The slot could ether use mod points normally - or resistance mods would use 0 mod poitns (but still need leveling). This would add extra build variation - deciding what kind of resistance mod to use. And woudl put the wasted mods into good use. I think this is a brilliant idea. It gives the resistance mods a slot to use, allows the resistance mods to be changed to different polarity's (and frame slots as well) to tell us a little more about a frame's basic design idea. The basic problem with the Resistance mods for me has been a cost benefit issue. I need that slot for a mod far more then I care about the terrible energy to effect ratio of the resistance mods. (which for the record are atrociously bad. 2-3% is quite close to worthless in peoples minds no matter how that works out in reality and after fusion.) By adding a slot dedicated to resistance mods, that problem goes away and I can consider them more fairly. Mind you, as it stands they would be the lowest priority for taking up my mod energy, simply because the return on investment is so weak, but on frames with spare energy I could at least consider them. Perhaps allow the 'resist ice shield degradation' could fit in the same slot as well? Perhaps call it a 'utility' or 'device' slot, include the leap up, knock down resistance and other 'odd' effect mod's as options for that slot. Link to comment Share on other sites More sharing options...
Ariarch Posted August 13, 2013 Share Posted August 13, 2013 I'd like to see the ability to fuse the resistance mods into Vitality (Warm coat into Redirection) once they are maxed, effectively giving their bonus to Vitality (and redirection for Warm Coat). It is literally the only way these mods will be worth it, even if they add more elemental damaging enemies. It would kind of turn Vitality into a double (or even more if more resistance mods can be fused into it) mod, but eh That would be so cool..... But what if I put every resistance on it..... Link to comment Share on other sites More sharing options...
Crond Posted August 13, 2013 Share Posted August 13, 2013 Simple and effective. Great idea. Link to comment Share on other sites More sharing options...
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