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Beasts of the Sanctuary: Hotfix 22.18.4


[DE]Rebecca

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1 minute ago, --Q--Voltage said:

Or you could just take your time and not expect to be rewarded with everything on the first day.

"There is nothing wrong with a 2% drop chance for Vandals"

"8% -> 5% chance per rotation PER PART for Khora (a frame in an awful spot" is A-OK"

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2 minutes ago, --Q--Voltage said:

Or you could just take your time and not expect to be rewarded with everything on the first day.

Yeah, I definitely shouldn't be rewarded for a single Khora part even after 10+ full rotations.  Let the relics rain on me all day long

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Still no fix for Host Migration in Onslaught caused due to the host leaving via not walking into the conduit resulting in loss of ALL rewards for the clients (even if they also wanted to extract) AND also causing any keys but chat to stop working on return to the orbiter.

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3 minutes ago, [DE]Rebecca said:

Fixed an exploit where hosts running at (intentionally) low framerate could cause the mission timer to run super slowly.

 

You seriously bound the timer to the framerate?

Come on, I'm not much of a programmer but even I can tell how that's just asking for trouble.

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8 minutes ago, [DE]Rebecca said:

Beasts of the Sanctuary: Hotfix 22.18.4

Note:

This will indeed be the first of many Hotfixes this week - Khora will see many changes this week that we are going to start bundling together as soon as next Hotfix! Please stay tuned - more details to come as we fight fires!


Sanctuary Onslaught Changes & Fixes:

- Potential fix for a deadlock that could occur between Zones.
- Fixed many common crashes with Sanctuary Onslaught - still more to go!
- Fixed inbox transmissions missing from Simaris - he recorded a selfie-video for you all but forgot to attach it earlier.
- Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.
- Fixed an exploit where hosts running at (intentionally) low framerate could cause the mission timer to run super slowly.
- Fixes to ensure mission timer pauses once all enemies have been cleared and players are waiting for portal to appear.
- Fixed an issue for Clients when transitioning through the portal, which could result in Clients not hearing music.
- Potential fix for being sent back to previous room when falling into pit immediately after Conduit use.
- Fixed issues with enemies spawning out of attack range on a tile.
- Fixed issue with enemies getting stuck on certain ledges.
- Fixed issues on Moon tile with spawns & getting stuck


Changes:


- Rabvee strike one handed stance polarity changed to Zenurik to match existing Stances.
- Peculiar Bloom Mod can now be chat-linked!


Fixes:
- Fixed a game freeze that could occur with Sancti Tigris's Syndicate effect.
- Fixed an issue where players could fall out of the Grineer Forest tile as seen:

 

Thanks for the hotifx!

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1 minute ago, Wyrmius_Prime said:

It currently takes around 17 hours to get a Braton Vandal assuming you get the drops on the average rates. Any plans on changing that? It's pretty damn stupid for an absolute fodder gun.

just like how it was rewarded before, its a status symbol.

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