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Beasts of the Sanctuary: Hotfix 22.18.4


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1 minute ago, Triankahn said:

Since there is such a thing as to much time between updates, they walk a fine line between releasing to early and releasing to late
There is no new lesson for them here

Not as long as the playerbase allows them to use the beta excuse, i suppose.

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Bug:

Again and again losing loot due to host migration.  This is like Ediolon bounties all over again. I finally got a khora system to drop on zone 8, and I got smart from all those run glitches before to not enter the portal to end to the game in attempt to retain the loot this time around, and still got host migration, and stuck on the landing craft screen, and eventually got booted back to player menu, and guess what obviously I did not get my khora system bp.

DE do not trust host to track each player's loot.  Each player has to track its own loot.  So when a host loses connection or crashes or exits the game before it could sync back the each player's info back to the server, it does not impact any other player in the group.  All a player has to get his loot is his client has the reward tracked, and it has not crashed, and has not lost connection, and it could take 10 minutes at the exit screen to sync back to server for all I care while other players can have their computer soaked in water for all I care, and it will complete after I get a coffee, and I get my khora system bp.  This is better than I have to refarm it, in hopes I don't lose it again, which is going to take more than 10 minutes.   Your reliance on a host is not a long term design solution.   A long term architectural solution MUST rely on each game client's OWN local cache. There is no checking.  I  dont care if client A does not match host's cache, I do not check it, I trust the client A's cache COMPLETELY, I take the client cache send to server, and server writes it in with ABSOLUTELY no checking.  I get my loot that is all I care.  I do not care if it breaks your host model.  Are we on the same page?

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  • Conduit still bugs sometimes and takes more time than normal to spawn;
  • Conduit still misses to spawn sometimes, making the mission end after efficiency runs out;
  • Players still enter the Conduit and end up returning to same tileset;
  • Players still get glitched back to previous tileset on drooping out of map or using operator as soon you get teleported;
  • Players still randomly crash on this mode;
  • If the host leaves mission doesn't get migrated to another player and mission ends with error (no rewards, experience, or anything to anyone);
  • Mobs don't drop resources so getting a reward every 2 rounds its just a big waste of time, even more considering that since Khora was released this is the only mission I've done and still haven't get all the parts needed to build her! Not saying that you should just give her, but this grinding system that warframe as become its just toxic and its burning the players down.
  • Spawns still get stuck in some tilesets, or simply stay in spawn rooms as if its nothing to do with them, making the efficiency drop fast.

And as a player who as been here almost from the start the beta excuse it's a bit worn out!..

Edited by tiagoborg
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Please, PLEASE fix host migrations robbing all 3 clients of ALL rewards. This is some seriously toxic trash right here. If I wanted this I'd play league. 

I'm having to block people in game just in hopes that I don't end up with them again, but there are just too many who don't give a damn about anyone but themselves. 

Edited by Plasmaface
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This host migration crap is actively toxifying the community. 

I have never had less fun with a new game mode. This should have been a slam dunk. The endgame we always wanted. But no, it's just toxic.

Edited by Plasmaface
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21 hours ago, [DE]Rebecca said:

Beasts of the Sanctuary: Hotfix 22.18.4

Note:

This will indeed be the first of many Hotfixes this week - Khora will see many changes this week that we are going to start bundling together as soon as next Hotfix! Please stay tuned - more details to come as we fight fires!


Sanctuary Onslaught Changes & Fixes:

- Potential fix for a deadlock that could occur between Zones.
- Fixed many common crashes with Sanctuary Onslaught - still more to go!
- Fixed inbox transmissions missing from Simaris - he recorded a selfie-video for you all but forgot to attach it earlier.
- Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.
- Fixed an exploit where hosts running at (intentionally) low framerate could cause the mission timer to run super slowly.
- Fixes to ensure mission timer pauses once all enemies have been cleared and players are waiting for portal to appear.
- Fixed an issue for Clients when transitioning through the portal, which could result in Clients not hearing music.
- Potential fix for being sent back to previous room when falling into pit immediately after Conduit use.
- Fixed issues with enemies spawning out of attack range on a tile.
- Fixed issue with enemies getting stuck on certain ledges.
- Fixed issues on Moon tile with spawns & getting stuck


Changes:


- Rabvee strike one handed stance polarity changed to Zenurik to match existing Stances.
- Peculiar Bloom Mod can now be chat-linked!


Fixes:
- Fixed a game freeze that could occur with Sancti Tigris's Syndicate effect.
- Fixed an issue where players could fall out of the Grineer Forest tile as seen:

 

its a new game mod of course there are bugs

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1 minute ago, iceyShardZ said:

its a new game mod of course there are bugs

What!? So Warframe it's an Apple product now? Every bug it's an intended feature?
I work on application and game development and I or my company would ever release something without proper testing! The testers can't be the users for a game that's been out for 5 years!

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10 minutes ago, tiagoborg said:

What!? So Warframe it's an Apple product now? Every bug it's an intended feature?
I work on application and game development and I or my company would ever release something without proper testing! The testers can't be the users for a game that's been out for 5 years!

It IS a feature - make the Khora grind so bad that people will buy it with plat (Battlefront 2 playbook ... cough...cough). Anyway, I just realized I haven't finished making Atlas - so off to grind Golem while this gets fixed :)

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To all the people complaining about the host issue: I think they get it. In fact, I think they're fully aware of the problem by this point.

 

To anyone saying they should've tested this: they probably did, but DE has under 200 employees total and I imagine very few of them can test the game on time. It's possible the issues they were experiencing while testing are entirely different ones that they fixed. Maybe a fix right at the end caused the host migration issue. We don't know. 

It's fine to report problems with any of the game, just stop getting so angry at the devs for doing what they do and approach this with a level head, okay?

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7 hours ago, AvatarX76 said:

So DE obviously doesn't like the idea of public test servers but don't mind us essentially acting as their beta testers and customer support taking the brunt of the fallout... i'm failing to see any upside here.

My leason learnt: play solo, if at all.

I'll also hold off on buying platinum until DE stops treating their player base as unoffical testers. I don't play games to become frustrated, which seems to be happening far too often with Warframe.

Interesting since their loyal defenders would use the "is in beta" excuse but I think is no longer applicable.

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1 hour ago, tiagoborg said:

What!? So Warframe it's an Apple product now? Every bug it's an intended feature?
I work on application and game development and I or my company would ever release something without proper testing! The testers can't be the users for a game that's been out for 5 years!

[insert beta excuse here]

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On 4/23/2018 at 12:31 PM, Pr1A said:

We don't need another broken spin2win weapon in this game.

 

On 4/23/2018 at 12:19 PM, LongIron said:

whips are a plague. unless they change how you use it (i.e. limited spin2win, only end of tail can connect etc)


Just because a bunch of Players made a Meta doing that DOES NOT MEAN that people who Like whips as a Weapon that Don't follow the Meta should be Punished for it

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