[DE]Rebecca Posted April 23, 2018 Share Posted April 23, 2018 PC Tenno, what a week it's been! This post aims to go over 1 main point of Beasts of the Sanctuary: Khora! At a glance, I think the gap between Gara and Khora's release is one of the longest between releasing new Warframes. That alone doesn't feel too good. There are a lot of reasons for this, and most of them are layered in re-designs of the Warframe (IPS/Quest goals, etc). The way Khora was released was certainly not the most ideal given the wait for a new Warframe, but we are going to make her better thanks to your experiences. As must be said for all time, everything below is subject to change! This is especially important - while we want to give you a sense of what we're planning, it's equally important that you know we are indeed planning. Here's what we're planning on doing with Khora! Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening. Whipclaw Whipclaw will apply to and benefit from the combo counter. All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw. Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate. Ensnare Ensnare affects multiple enemies. When an enemy is ensnared, the living metal will propagate and pull in every enemy within range. The living metal ensnaring enemies will then propagate a second time to pull in another wave of enemies within range. Procs no longer wake up ensnared enemies. Venari Venari is now a passive ability - Venari is simply there, no casting required. When she dies, she will be revived when you Revive (*it's very likely you'll have the opportunity to revive Venari like other companions, but in the event you miss that window it'll be gone until you revive) Venari fights independently until she receives a command. Khora’s third ability overrides Venari’s target and changes her battle posture at an energy cost. Kavat mods like Animal Instinct have been fixed so they will work properly on Venari. Venari deals slash damage to enemies instead of impact damage. Strangledome Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims. We have other plans that are too in-progress to share yet - we'll update here with more information as we get it! We expect to release this to PC this week for the most part - so stay tuned to notes as each hotfix rolls out. We think Wednesday at the earliest pending testing and implementation! P.S We are also making some FX changes to simply have more oomph and visceral feels! Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted April 23, 2018 Share Posted April 23, 2018 Thanks for making a dev workshop, will read when I have a chance! Here is my opinion and suggestions: Whipclaw: Sounds pretty good so far, hopefully it’s decent enough in-action. Hopefully we see other frames get the same treatment as well. *cough Wukong’s Iron Jab cough* Ensnare: Liking these changes for sure. Venari: Definitely a positive boost in the right direction with this ability. Idea 1: Make Venari one of Khora’s passives and replace Venari into something different Idea 2: Keep the ability as a passive If Venari is staying an ability passive, we should be able to heal Venari by hitting 3, similar to how Nekros’ Shadows of the Dead works Strangedome: Still needs to completely replaced by something else, it’s way way too similar to Harrow’s Condem and Vauban’s Vortex. Hopefully this helps the problems and challenges you face with Khora, she is in a dire need of major changes. Link to comment Share on other sites More sharing options...
IEpicWolfI Posted April 23, 2018 Share Posted April 23, 2018 So replace summoning the Kavat with an exalted whip? Please? Link to comment Share on other sites More sharing options...
DeMonkey Posted April 23, 2018 Share Posted April 23, 2018 43 minutes ago, [DE]Rebecca said: Whipclaw Whipclaw will apply to and benefit from the combo counter. All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw. Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate. ''Whipclaw is miles better than Iron Jab'' DeMonkey says. ''So how do we fix this'' DE thinks... We Buff Whipclaw of course! Looking forward to the changes. Link to comment Share on other sites More sharing options...
Voltage Posted April 23, 2018 Share Posted April 23, 2018 Nice! Khora deserves some much needed buffs. Hopefully she gets more use than Gara does :( Link to comment Share on other sites More sharing options...
Phatose Posted April 23, 2018 Share Posted April 23, 2018 Any changes to her acquisition? Link to comment Share on other sites More sharing options...
Midrib Posted April 23, 2018 Share Posted April 23, 2018 Hopefully she gets to actually be impactful in a team. Link to comment Share on other sites More sharing options...
Darkvramp Posted April 23, 2018 Share Posted April 23, 2018 4 minutes ago, [DE]Rebecca said: Venari Venari is now a passive ability - Venari is simply there, no casting required. When she dies, she will be revived when you Revive. Venari fights independently until she receives a command. Khora’s third ability overrides Venari’s target and changes her battle posture at an energy cost. Kavat mods like Animal Instinct have been fixed so they will work properly on Venari. Venari deals slash damage to enemies instead of impact damage. Are we going to be able to revive her? Link to comment Share on other sites More sharing options...
DaftMeat Posted April 23, 2018 Share Posted April 23, 2018 3 minutes ago, [DE]Rebecca said: Kavat mods like Animal Instinct have been fixed so they will work properly on Venari. Well, I already used Forma to change it to a Madurai. So, great... Link to comment Share on other sites More sharing options...
Cray Posted April 23, 2018 Share Posted April 23, 2018 If Venari is passive, highly recommend giving her a bleedout state like normal pets. Edit: Food for thought, while Venari is dead, you go from having four abilities to three. (Under this proposal) Link to comment Share on other sites More sharing options...
TotallyInnocentTiefling Posted April 23, 2018 Share Posted April 23, 2018 Just now, Darkvramp said: Are we going to be able to revive her? also wondering this Link to comment Share on other sites More sharing options...
N64Gamefreak Posted April 23, 2018 Share Posted April 23, 2018 Just started building her, so if the changes are released in <72 hours I'll be none the wiser, I guess.. Link to comment Share on other sites More sharing options...
Diarmut Posted April 23, 2018 Share Posted April 23, 2018 1 minute ago, DeMonkey said: Whipclaw is already better than Iron Jab DeMonkey says, so how do we fix this... We Buff Whipclaw of course! Looking forward to the changes. I felt this exactly when I saw these changes, how can Wukong go unchanged when this ability will scale superbly now. RIP Monkey King, your form in Smite fares far better. Link to comment Share on other sites More sharing options...
Sabuuchi Posted April 23, 2018 Share Posted April 23, 2018 Whipclaw was already a damn good ability (debatably her only useful one) and it was just made better. The Venari passive, changes to Ensnare & QOL to Strangle-do-me are very welcome. Shaping up nicely. Thanks for the heads up, Reb. Link to comment Share on other sites More sharing options...
MrDash Posted April 23, 2018 Share Posted April 23, 2018 1 minute ago, Phatose said: Any changes to her acquisition? Her acquisition is pretty easy to be honest. Required the smallest amount of patience. Link to comment Share on other sites More sharing options...
Voltage Posted April 23, 2018 Share Posted April 23, 2018 Just now, DaftMeat said: Well, I already used Forma to change it to a Madurai. So, great... Link to comment Share on other sites More sharing options...
Ocerkin Posted April 23, 2018 Share Posted April 23, 2018 so far this sounds fantastic, the strangledome plans have me intrigued because its a pretty unimpressive power, my two cents are it acts SIMILAR to frosts globe, but instead of being outright blocking all gunfire it only does it when it has a live enemy on the hook, that enemy taking the damage instead, that way it has its own unique mechanic thats really useful for a combo CC and protection without being rediculously overpowered Link to comment Share on other sites More sharing options...
LogaMC1995 Posted April 23, 2018 Share Posted April 23, 2018 So once Venari dies there's no other way to revive her except we die with her and Revive? Hope she goes into bleedout first. Also, pls bring exalted whip back ;-; make it so charge attack or ground slam while using exalted whip will spawn the strangledome. Link to comment Share on other sites More sharing options...
MrDash Posted April 23, 2018 Share Posted April 23, 2018 1 minute ago, Darkvramp said: Are we going to be able to revive her? It literally says right there "When she dies, she will be revived when you Revive." Link to comment Share on other sites More sharing options...
Zandermanith222 Posted April 23, 2018 Share Posted April 23, 2018 I'm hoping posture swaps will be cheap, I was looking forward to on-the-fly switching! Link to comment Share on other sites More sharing options...
paul5473 Posted April 23, 2018 Share Posted April 23, 2018 Thanks for the notice Link to comment Share on other sites More sharing options...
Liacu Posted April 23, 2018 Share Posted April 23, 2018 Thank you for the official response! No one in this industry is as communicative as you guys :) Back on topic, these changes do sound good but I do have a few thoughts. Whipclaw benefiting from the combo counter would help it scale much better. Do you think it could get some kind of Atlas Landslide-esque combo where you can spam the button for quicker attacks? Will Ensnare still expire on enemy death? That's probably the most major problem with it. It'd be nice if it was given the Mag Magnetize treatment where it can still exist when the target dies. I don't fully understand the Venari revive comment. Does that mean you have to die in order to have her out again? Being able to override her behaviour sounds like the right direction though. Link to comment Share on other sites More sharing options...
Ocerkin Posted April 23, 2018 Share Posted April 23, 2018 1 minute ago, Diarmut said: I felt this exactly when I saw these changes, how can Wukong go unchanged when this ability will scale superbly now. RIP Monkey King, your form in Smite fares far better. wukong will get reworked when wukong prime comes up to bat, like zephyr did and many many others, he needs a rather signifigant looking at Link to comment Share on other sites More sharing options...
BenThePoofle Posted April 24, 2018 Share Posted April 24, 2018 Her 2 needs full duration, her 1 needs to home in on enemies, and the radius needs to be effected by power range Link to comment Share on other sites More sharing options...
lucho8908 Posted April 24, 2018 Share Posted April 24, 2018 I love how DE listens to the community <3 Link to comment Share on other sites More sharing options...
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