Phyrak Posted April 24, 2018 Share Posted April 24, 2018 Title. Hey there, I have seen word floating around for a hope of using Venari as a mount of some sort on Reddit. What augments would you like to see for Khora or perhaps how would you like to see her abilities change when augmented? Thank you for reading, -Phyrak Link to comment Share on other sites More sharing options...
Zephyr_TheMLGPro Posted April 24, 2018 Share Posted April 24, 2018 An augment that makes her last ability a cube. Link to comment Share on other sites More sharing options...
Carnage2K4 Posted April 24, 2018 Share Posted April 24, 2018 Augment to make Dome an Exalted Whip... Link to comment Share on other sites More sharing options...
Miser_able Posted April 24, 2018 Share Posted April 24, 2018 10 minutes ago, Carnage2K4 said: Augment to make Dome an Exalted Whip... That's not how augments work... Link to comment Share on other sites More sharing options...
NocheLuz Posted April 24, 2018 Share Posted April 24, 2018 - Whipclaw Augment Entangle them instend of knockback and ragdoll. - Ensnare Augment Ensanre enemy receive damage overtime that bypass shield and armor. But lose effect of entangle nearby enemy. - Venari Augment First Idea. Got 'Genocide' Mode where Venari will actively attack enemies as long as there are enemies in attack range. Second Idea. Gave Venari ability to 'Warp' to target. Whatever it's on attack mode (warp to enemies), protect mode (warp to Khora) or healing mode (warp to lowest health player). - Strangledome Augment First Idea. Increase the dome size two fold. But lose half of the Vertices. Second Idea. The dome itself can stop a bullet as long as there are enemies capture in the dome. Transfer all damage receive to capture enemies. Link to comment Share on other sites More sharing options...
Phyrak Posted April 24, 2018 Author Share Posted April 24, 2018 4 minutes ago, NocheLuz said: - Whipclaw Augment Entangle them instend of knockback and ragdoll. - Ensnare Augment Ensanre enemy receive damage overtime that bypass shield and armor. But lose effect of entangle nearby enemy. - Venari Augment First Idea. Got 'Genocide' Mode where Venari will actively attack enemies as long as there are enemies in attack range. Second Idea. Gave Venari ability to 'Warp' to target. Whatever it's on attack mode (warp to enemies), protect mode (warp to Khora) or healing mode (warp to lowest health player). - Strangledome Augment First Idea. Increase the dome size two fold. But lose half of the Vertices. Second Idea. The dome itself can stop a bullet as long as there are enemies capture in the dome. Transfer all damage receive to capture enemies. These are nice Kudos to you +1 Link to comment Share on other sites More sharing options...
Arniox Posted April 24, 2018 Share Posted April 24, 2018 Venari augment: army. Spawns 500 small Venari that all do 20% total damage of Venari.... But there's 500 of them Link to comment Share on other sites More sharing options...
Phyrak Posted April 24, 2018 Author Share Posted April 24, 2018 8 minutes ago, Arniox said: Venari augment: army. Spawns 500 small Venari that all do 20% total damage of Venari.... But there's 500 of them Rip computer Link to comment Share on other sites More sharing options...
CupcakesMoo Posted April 24, 2018 Share Posted April 24, 2018 I want an augment that makes it where my kavat doesn't get proc'd to death by enemies I use as furniture. Link to comment Share on other sites More sharing options...
dEjAvU5566 Posted April 24, 2018 Share Posted April 24, 2018 I would rather Khora be fixed with those meh abilities before any discussion of further augment. Link to comment Share on other sites More sharing options...
Renseiryuu Posted April 24, 2018 Share Posted April 24, 2018 45 minutes ago, Arniox said: Venari augment: army. Spawns 500 small Venari that all do 20% total damage of Venari.... But there's 500 of them Decrease its number to 2 or 3, and I honestly think it's a wonderful idea XD. As for the rest : Whipclaw : Enable using attack speed mod to increase whip speed, so the skill could be spammed. Entangle : 1. Let the chain jump to nearby enemy if the original target got killed before the duration end. Or 2. Eliminate the delay of area entanglement so nearby enemies all instantly got entangled after cast. Strangledome : Hmm no idea here. I'll just go with NocheLuz suggestion instead. Still waiting for the skill fix in the meanwhile. Hopefully it would arrive soon (preferably NOW, but that's impossible). Link to comment Share on other sites More sharing options...
Senpai-Valkyr Posted April 24, 2018 Share Posted April 24, 2018 Let me play as Venari Link to comment Share on other sites More sharing options...
Phyrak Posted April 24, 2018 Author Share Posted April 24, 2018 28 minutes ago, Senpai-Valkyr said: Let me play as Venari Druid frame...who isn't Oberon XD Link to comment Share on other sites More sharing options...
Arniox Posted April 24, 2018 Share Posted April 24, 2018 47 minutes ago, Renseiryuu said: Strangledome : Hmm no idea here. I'll just go with NocheLuz suggestion instead. It becomes a mat on the ground that traps enemies that walk over it. Also, for whip claw: turn it into more of a valkyre thing. It whips an enemy and they don't die then pull them to you. Link to comment Share on other sites More sharing options...
Carnage2K4 Posted April 24, 2018 Share Posted April 24, 2018 3 hours ago, Miser_able said: That's not how augments work... Very astute observation. Link to comment Share on other sites More sharing options...
Xgomme Posted April 24, 2018 Share Posted April 24, 2018 KITTYDOME A lot of baby kavats spawning with spin2win beyblade attacks with claws destroying all the mobs in the dome Link to comment Share on other sites More sharing options...
Jim22 Posted April 24, 2018 Share Posted April 24, 2018 I want to see changes made to khora before we think of augments. Link to comment Share on other sites More sharing options...
Phyrak Posted April 24, 2018 Author Share Posted April 24, 2018 2 hours ago, Jim22 said: I want to see changes made to khora before we think of augments. Changes are coming Hence the hopeful discussion here :) Link to comment Share on other sites More sharing options...
Peixeira Posted April 24, 2018 Share Posted April 24, 2018 11 hours ago, Arniox said: Venari augment: army. Spawns 500 small Venari that all do 20% total damage of Venari.... But there's 500 of them And you must use it with Drakgoon, and Mirage's Hall of Mirrors! Link to comment Share on other sites More sharing options...
rune_me Posted April 24, 2018 Share Posted April 24, 2018 Venari augment: Yarn ball I have no idea what it should do, but not having an argument for Venari called Yarn Ball would simply be a wasted opportunity. Link to comment Share on other sites More sharing options...
Phyrak Posted April 24, 2018 Author Share Posted April 24, 2018 15 minutes ago, rune_me said: Venari augment: Yarn ball I have no idea what it should do, but not having an argument for Venari called Yarn Ball would simply be a wasted opportunity. Grineer are distracted for X% seconds as Venari plays with the ball leaving them open to finisher attacks dealing Y% more damage Link to comment Share on other sites More sharing options...
Arniox Posted April 24, 2018 Share Posted April 24, 2018 2 hours ago, Peixeira said: And you must use it with Drakgoon, and Mirage's Hall of Mirrors! Beast computer goes from 200 average fps down to 1 in a second 😂😂 Link to comment Share on other sites More sharing options...
Kinetos Posted April 24, 2018 Share Posted April 24, 2018 13 hours ago, Renseiryuu said: 14 hours ago, Arniox said: Venari augment: army. Spawns 500 small Venari that all do 20% total damage of Venari.... But there's 500 of them Decrease its number to 2 or 3, and I honestly think it's a wonderful idea XD. How about 3, they do 1/3 the damage each, and each one has one of the 3 commands active, so all 3 are active at once on different cats Link to comment Share on other sites More sharing options...
DeerioJim Posted April 24, 2018 Share Posted April 24, 2018 Whatever the Strangledome augment is, I want it to be called Thunderdome. Link to comment Share on other sites More sharing options...
Phyrak Posted April 24, 2018 Author Share Posted April 24, 2018 2 hours ago, Kinetos said: How about 3, they do 1/3 the damage each, and each one has one of the 3 commands active, so all 3 are active at once on different cats Each one providing one part of the whole ability? One set to attack, another defense and the third to heal. 1 hour ago, DeerioJim said: -snip- Impact kitty on a motorcycle Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now