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Augment Mod Concepts for Every Frame


(XBOX)FijorDragonmane
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Ash (Effective, Efficient, and Deadly)

Blade Storm Augment: Reaping Hurricane

Blade storm will now Automatically jump to unmarked targets up to 4/6/8 additional targets and now has 50/75/100% Critical Change.

Smokescreen Augment: Blood Mist

Smokescreen will now cause enemies to bleed in a 4/5/6 meter radius around the initial cast.

 

Atlas (Dawain 'The Rock' Johnson)

Rumblers Augment: Undying Rumbler

Rumblers, instead of dying, will split in half with half of the stats as the original, and will split 1/2/3 times before finally collapsing.

 

Banshee (Octavia's Bestie. Later tonight on the plains will be a Mega Party with Mirage providing the disco ball!)

Sonic Boom Augment: Bass Cannon

Sonic Boom will now shoot in a line rather then a cone at an increased 2/4/6 Meters and will cause enemies to be sent further away, Faster, causing more damage on impact with terrain. 

Sound Quake Augment: Defining Quake

Sound Quake will now auto cast Silence on any enemy caught in the incoming radius of the initial cast, the silence cast from this will last 2/4/6 Seconds and will stun for longer. (Unaffected by mods)

 

Chroma (The Dragon Boi)

Spectral Scream Augment: Unyielding Breath

Spectral Scream will now fire off in a cone and will grow stronger by 20/40/60% Per second (cap of 10 ticks) as well as having improved range of 3 Meters.

Vex Armor Augment: Iron Scales

Vex armor will now grant you and your allies Iron Scales that will soak up all damage and transfer it to Vex Armor's Buffs at 15/20/25% of the damage absorbed. Iron Scales lasts 2/4/6 seconds (Effected by duration mods).

 

Ember (Id cook, but frost keeps telling me that Ill only burn the relay down ;n;)

Fireball Augment: Napalm Ball

Fireball will leave a patch of fire on impact that will deal 75/100/125% of fireball's damage for 5 seconds. 

 

Equinox (Not a trans, just Bipolar AF FAM)

Mend & Maim Augment: Sanguine & Earth Gore

Mend & Maim, after reactivation, will leave a patch of, Mend, Healing or, Maim, Damage where it was reactivated and will linger for 2/4/6 seconds

 

Excalibur (Just like Sax Guy, Ill only get better!)

Radial Javelin Augment: Elemental Javelin

Radial Javelin will gain an element based on Excalibur's Energy Color and will have a 30/40/50% Status chance.

 

Frost (CHILL out bro)

Snow Globe Augment: Violent Winter

Snow Globe now produces a Violent Snow storm within the globe and 2/4/6 Meters outside of the Globe. Lasts until the globe is gone

 

Gara (Glass = Pain)

Mass Vitrify Augment: Crystaline Glass

Mass Vitrify's walls will now reflect projectiles back at the attacker and stun them for 2/3/4 Seconds

 

Harrow (The Chain Boi)

Covenant Augment: Binding Contract

Covenant, after the immunity duration, Will chain enemies in a 10/15/20 meter radius around harrow, stunning them for 4/5/6 seconds and will take 2x damage from headshots

 

Hydroid ("Well Ive seen enough....Off-brand Anime to know where this is going")

Tentacle Swarm Augment: Kracken

Tentacle Swarm will release the Kracken, who will follow Hydroid for the duration of tentacle swarm while The swarm itself has a reduced range by 2/4/6 meters.

 

Inaros (Immortality)

Scarab Armor Augment: Living Armor

Iranos will start every mission with full Scarab Armor and Half health. Scarab Armor will regenerate overtime at a rate of 2/4/6% per second.

 

Ivara (Sneaky Snake)

Quiver Augment: Trickster Arrows

Quiver's varying arrows will now have a new effect. Cloak Arrows will keep allies cloaked for 2/4/6 Seconds After leaving the area. Sound Arrows will cause guns to jam up for 1/2/3 seconds instead of luring enemies. Sleeping Arrows will cause targets hit directly with the arrow to be put into a much longer sleep. Dash Wire Arrows will now hurt enemies that walk through it with 100/200/300 slash damage every 0.5 seconds the enemy is in contact with the Dash Wire.

 

Khora (Crazy Cat Lady)

No augments. Once i get to try her out Ill be sure to put an Augment Concept with an Edit here.

 

Limbo (Dio)

Cataclysm Augment: The World

Cataclysm will no longer shrink in size as time goes on and will bring enemies 5/7/9 Meters closer to the centar of the Cataclysm.

I have no regrets making it a JoJo reference.

 

Loki (The Easy Button)

Invisibility Augment: Infinite Stealth

Invisibility will silence weapons used while invisible. 

 

Mag (Stop bullying Me DE, I only wanna be useful! ;n;)

Polarize Augment: Negative Charge

Polarize will have increased range and duration by 6/7/8 respectively, but it will no longer detonate. 

 

Mesa (ITS HIIIIIIIIIIIIIIIIIIIIIIIII *gun shot* NO)

Peacekeeper Augment: Redeemer

PeaceKeeper Hand guns are replaced with shot gun blasts that rag dolls enemies within 4/5/6 Meters of Mesa

 

Mirage (Disco Rage, Starring Mirage, Banshee, and Octavia)

Prism augment: Disco Ball

Prism Will attach itself to a surface and rotate at a moderate speed. This lasts 1/2/3 seconds before unattaching and moving to another spot. Cannot attach to floors.

 

Nekros (Spooky Ghosties!)

Shadows of the Dead Augment: Specter and Skeletons

Shadows of the dead will summon 2 copies of a dead enemy instead of one, One Ghost like, the other physical. 

 

Nezha (Fire burnin on the dance floor)

Firewalker Augment: Inferno Dancer

FireWalker will leave larger patches of fire that will inflict Blast and Radiation onto the enemies at a 50/75/100% status proc

 

Nidus (Hand Sanitizer Kills 99.9% of germs, Nidus is the 0.1%)

No augments for those who dont need it. 

 

Nova (Hey stop looking up rule 34 of Nova. We all know you do!)

AntiMatter Drop Augment: Atom Splitter

Anti-Drop will now effect all enemies in sight and deal 2/3/4 times damage to enemies effected with Molecular prime

 

Nyx (Thicc Thighed Therapist)

Psychic Bolts Augment: Psychic Volley

P-Bolts will rain down in an area of your choosing, causing radiation and constant damage to those within its 5/6/7 meter radius.

 

Oberon (The Goat that wishes to be strong)

Smite Augment: Redtribution

Smite will do 40/50/60% of the targets max EHP, same with the split off orbs.

 

Octavia (Leader of Her Dubstep group, The Mandicord. Banshee is bass, Octavia is treble, Mirage is the manager that sets up the gigs.)

Roller Augment: Boom Box

Octavia's roller will only pick up the Mallet and stay put unless ordered to move. Moving the Roller will deal 1000/1500/2000 Impact damage to the enemies it comes in contact with.

 

Rhino (Tank with a capital T)

Iron Skin Augment: Gallium Skin

Iron skin will now create a cold damage aura around Rhino, slowing enemies within the area by 50/60/70%

 

Saryn (Hydrangeas are poisonous, so is she.)

Spore Augment: Blossom

Reactivating Spore will cause all spores to pop and spread rapidly but will run out in 5/6/7 seconds after. Also causes Spore to be permanent until reactivated. Reactivate by aiming at a wall or floor.

 

Titania (The Fairy Queen)

Razor Wing augment: Razor Flight

Razor wing will be accompanied by 5/6/7 more razor flies but will cause all razor flies to act as an aura of damage and protection for Titania, rather then flying out to attack.

 

Trinity (Every team needs one)

No augments for those that dont need it.

 

Valkyr (Angry ball, cute kitty. Id pet, but I like living.)

No augments for her. I physically cant make this better other then giving War Cry life steal.

 

Vauban (No joke here...look below)

Rework. Theres an augment

 

Volt (SPEEEEEEED)

Speed Augment: Subsonic

Speed now makes allies auto sprint and enable shooting while sprinting. Speed also has increased duration and speed by 4/5/6 seconds and 40/50/60% respectively.

 

Wukong (False God)

Defy augment: Prophacy

When Defy procs, Wukong regenerates 50/100/150 energy instead of healing up.

 

Zephyr (OUR SQUAAS WAS ANSWERED!)

Air Blast augment: Wind Slash

Zephyr will send a blade of air instead of a blast that will not only ragdoll but now case slash procs as well dealing 100/200/300 damage per tic

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