Skaleek Posted April 24, 2018 Share Posted April 24, 2018 Fix the drop rates on vandals? I have no interest in playing this mode for 50+ hours. Link to comment Share on other sites More sharing options...
Prophet_Lavellan Posted April 24, 2018 Share Posted April 24, 2018 I have some issues with connecting, i can't send and receive inv, but my friends can join in my lobby. I'm sure it happens coz some Digital Ocean ip address (128.199.105.91, 188.166.23.150, 165.227.164.4) was blocked in whole RU region. So can you change those ip's? Link to comment Share on other sites More sharing options...
Jaemmat Posted April 24, 2018 Share Posted April 24, 2018 34 minutes ago, RealRogue said: Host migration is not fixed... Just wasted another hour of my life. Seriosly thinking of giving up. Please check who has lost items and return them all!!! Quoted for truth. Link to comment Share on other sites More sharing options...
TheOlright Posted April 24, 2018 Share Posted April 24, 2018 And just right when I got Kora parts I missed host migration and then lost connection to server. Perfect! Ffs Link to comment Share on other sites More sharing options...
SeriousSamanta Posted April 24, 2018 Share Posted April 24, 2018 Host Migration still not fixed.Loosing stuff left and right. Link to comment Share on other sites More sharing options...
InfernalDoge19 Posted April 24, 2018 Share Posted April 24, 2018 Fix the pets not coming back when you use self-revive. Link to comment Share on other sites More sharing options...
Konachibi Posted April 24, 2018 Share Posted April 24, 2018 Still no fixes for: Kubrows and Helminth Chargers losing loyalty whenever Venari is dismissed due to death or time expiration on ability. (Present since 20th April 2018) Companions and Sentinels not persisting after reviving with Khora (Present since 20th April 2018) Companions and Sentinels not re-appearing when exiting Titania's Razorwing form on Plains Of Eidolon (Present since October 12th 2017) Titania's Razorwing form being targetted by anti-archwing missiles on Plains Of Eidolon, resulting in unavoidable instant death (Present since a holtfix in December 2017) Titania's entire ability roster not functioning reliably or correctly. (Present since August 19th 2016) Link to comment Share on other sites More sharing options...
XzWasPzX Posted April 24, 2018 Share Posted April 24, 2018 Decided to play again Onslaught, cause i like it, i really like it.... it happened again, as always. ¿Any reward...? Of course not. Pls fix those host migrations... i wanna play the Sanctuary Onslaught, but its impossible, im playing for nothing, for the lulz. So i think i wont play again until i hear this is properly fixed. Sorry DE. Link to comment Share on other sites More sharing options...
Gynvaelbleidd Posted April 24, 2018 Share Posted April 24, 2018 Did you guys changed the "maps of the week"? Because they are very different now... I mean, worse. They are bigger (by a lot) with terrible respawn rates. There's no Onslaught feeling anymore. I really hope it is some kind of mistake. Link to comment Share on other sites More sharing options...
---Dradon--- Posted April 24, 2018 Share Posted April 24, 2018 il y a 5 minutes, XzWasPzX a dit : Decided to play again Onslaught, cause i like it, i really like it.... it happened again, as always. ¿Any reward...? Of course not. Pls fix those host migrations... i wanna play the Sanctuary Onslaught, but its impossible, im playing for nothing, for the lulz. So i think i wont play again until i hear this is properly fixed. Sorry DE. look like zone 8 force migration, meaning rot C is impossible? unless you solo. Link to comment Share on other sites More sharing options...
ChaoticPapaya Posted April 24, 2018 Share Posted April 24, 2018 Zone one super slow enemy spawn now, and host migration occurs with team in zone eight. Still no update on arcane distiller either :( Link to comment Share on other sites More sharing options...
-Cylinder Posted April 24, 2018 Share Posted April 24, 2018 The problem isn't all about the tile set but also enemies AI. Grineer units run to find cover as soon as they see you and nullifier crewmen don't even move from their spawning spot. And the new grineer worker even worse there're just a few of them all the map and they use the same AI as melee grineer unit .Whenever they think you're out of reach (aim gliding or stand on a high ground ) they'll just stand there and swinging their melee weapon make it harder to find these units. Link to comment Share on other sites More sharing options...
Mvtty Posted April 24, 2018 Share Posted April 24, 2018 Love the gamemode, really, but... Unplayable... • Still not fixed the Migration crash... • Where are the ennemies now ? Almost empty on Lua/Earth ?! Link to comment Share on other sites More sharing options...
BemoGuinness Posted April 24, 2018 Share Posted April 24, 2018 How bout you guys fix the spawning with the regular enemies you put in the maps BEFORE adding new enemies and adding more stuff to a BROKEN game mode FFS ....... have the Drudge in an Elite map with 2 spawning every 5 seconds or so ....... 2!!! Really get your priorities in order. Link to comment Share on other sites More sharing options...
BheemaSena Posted April 24, 2018 Share Posted April 24, 2018 Please fix host migration issue and I can live with other bugs for few days :) Link to comment Share on other sites More sharing options...
FiveNineThree Posted April 24, 2018 Share Posted April 24, 2018 Now zone 14 have a low spawn rate Link to comment Share on other sites More sharing options...
-Cylinder Posted April 24, 2018 Share Posted April 24, 2018 2 minutes ago, BemoGuinness said: How bout you guys fix the spawning with the regular enemies you put in the maps BEFORE adding new enemies and adding more stuff to a BROKEN game mode FFS ....... have the Drudge in an Elite map with 2 spawning every 5 seconds or so ....... 2!!! Really get your priorities in order. that's right it happened to me on frking kuva fortress tileset and maybe about 4-5 of them all over the map Link to comment Share on other sites More sharing options...
FoularReborn Posted April 24, 2018 Share Posted April 24, 2018 BIG PROBLEM, sometimes there are zones with dreges and they are waaay to few, spawning in groups of 2-3 max, and dont attack you, just standing or walking around where they spawn Link to comment Share on other sites More sharing options...
XzWasPzX Posted April 24, 2018 Share Posted April 24, 2018 Justo ahora, FoularReborn dijo: BIG PROBLEM, sometimes there are zones with dreges and they are waaay to few, spawning in groups of 2-3 max, and dont attack you, just standing or walking around where they spawn True, i saw it too... Ceres Tileset, the map was almost empty, and of course the efficiendy decreased fast, cause we couldnt kill almost anyone... Link to comment Share on other sites More sharing options...
FoularReborn Posted April 24, 2018 Share Posted April 24, 2018 1 minute ago, XzWasPzX said: True, i saw it too... Ceres Tileset, the map was almost empty, and of course the efficiendy decreased fast, cause we couldnt kill almost anyone... seems to be only with the dreges though, the other zone-faction-pack-thingeys work fine, real run-killer though Link to comment Share on other sites More sharing options...
smoker_ace Posted April 24, 2018 Share Posted April 24, 2018 51 minutes ago, [DE]Megan said: Overhauled the Onslaught Void tile by adding more Specimen spawns and improving Specimen navigation throughout the tile. Just wanted to point out, zone 13, Lua. I'm not sure what the tile would be called but it was a small one, the center common area then the edges had the halls leading to rooms in a small, hexagonal orangment. The only enemy that spawned here was dredge forman and they where very sparce. 5 seconds of no one on the map was repeadedly passing. Then, when they did spawn only 3-5 forman where spawning. our efficiency went for 99-0 in mere seconds. game over.. the tile set before that one however, was 100X timer better. good enemy spawns and traffic flow, we could actually sustain the efficiency drop. Link to comment Share on other sites More sharing options...
Zaikeria Posted April 24, 2018 Share Posted April 24, 2018 48 minutes ago, [DE]Megan said: Added more types of Grineer, Corpus, and Infested Specimens to Onslaught. Good idea. How about a giant room full of near passive, completely immobile Grineer workers! That'll be fun! (Picture as Link because forums hate my image rn) P.S. Not. Link to comment Share on other sites More sharing options...
MunsuLight Posted April 24, 2018 Share Posted April 24, 2018 i had A bug Where in this tileset no enemies spawned except the Grineer that repairs things 3 tiles later I had a Void Tileset which only contained ancient infested without all the little crew Played solo.. But this is kinda unacceptable .. Still some spawning problem So with all these fixes you break the game mode even further .. Still no fix for the Host migration.. sitll broken after the fix Link to comment Share on other sites More sharing options...
shira_nai Posted April 24, 2018 Share Posted April 24, 2018 Now its zone 14 with too low spawn (like zone 1) Link to comment Share on other sites More sharing options...
Nirrel Posted April 24, 2018 Share Posted April 24, 2018 As many have said : host migration isn't fixed...at all. Just save our progress on every rotation so ppl doesn't loose their stuff then you can continue to experiment with your network code on your time instead of ours.. Link to comment Share on other sites More sharing options...
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